Player Matchup

Achilles
Achilles
Kyttaroo
Achilles
Level 156
God Stats
2W - 5L
1,169 SR
Queue Stats
284W - 266L
1,522 Elo+
Solo
Ne Zha
Ne Zha
M4st3rJP
Ne Zha
Level 76
God Stats
1W - 1L
1,710 SR
Queue Stats
22W - 20L
1,575 Elo+
Solo
Izanami
Izanami
MVanHalen21
Izanami
Level 144
God Stats
3W - 3L
1,636 SR
Queue Stats
157W - 133L
1,495 Elo+
Solo
Mercury
Mercury
SparingDeer91
Mercury
Level 143
God Stats
0W - 2L
1,331 SR
Queue Stats
42W - 58L
1,513 Elo+
Solo
Ix Chel
Ix Chel
oXPantyBanditXo
Ix Chel
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 39L
1,440 Elo+
Solo
Team Averages
Level 133
1,469 SR
1,509 Elo+

VS

Team Averages
Level 134
1,637 SR
1,481 Elo+
Apollo
Apollo
Albasain
Apollo
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 54L
1,527 Elo+
Party 1
Nut
Nut
HewGWreckshun
Nut
Level 138
God Stats
1W - 0L
1,805 SR
Queue Stats
2W - 1L
1,301 Elo+
Solo
Anubis
Anubis
OffbrandCheetos
Anubis
Level 127
God Stats
5W - 7L
1,511 SR
Queue Stats
71W - 63L
1,577 Elo+
Party 1
Fenrir
Fenrir
TalkSlow4Kyle
Fenrir
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 68L
1,530 Elo+
Party 1
Cerberus
Cerberus
dhollie466
Cerberus
Level 101
God Stats
1W - 0L
1,867 SR
Queue Stats
44W - 43L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kyttaroo
Achilles
14
2 / 2 / 2
7,933
610
10,578
11,936
6,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
M4st3rJP
Ne Zha
11
2 / 7 / 0
6,569
505
4,935
13,493
9,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
MVanHalen21
Izanami
11
0 / 2 / 1
6,359
489
7,191
9,580
3,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
12
3 / 2 / 0
6,705
516
2,855
10,990
4,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8
0 / 4 / 0
5,310
408
2,657
7,105
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Albasain
Apollo
14
5 / 1 / 4
7,564
582
5,670
9,991
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 2 / 4
7,520
578
8,209
9,684
4,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
8 / 0 / 3
8,982
691
9,299
6,071
3,118
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 9
7,119
548
4,760
9,319
6,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
dhollie466
Cerberus
11
1 / 3 / 1
6,695
515
4,856
15,017
12,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
7
Kills
17
17
Deaths
7
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Apollo
Albasain
Apollo
5
1
4
7
W
3
2
4
2.5
L
Achilles
Kyttaroo
Achilles
2
2
2
1.5
L
Ne Zha
M4st3rJP
Ne Zha
2
7
0
0.29
L
Izanami
MVanHalen21
Izanami
0
2
1
0.25
W
8
0
3
9.5
L
Mercury
3
2
0
1.5
W
0
1
9
4.5
W
Cerberus
dhollie466
Cerberus
1
3
1
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,216
Damage
32,794
53,104
Taken
50,082
25,472
Mitigated
30,659
6,805
Healing
21,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Albasain
Apollo
5,670
3,129
0
4,919
9,991
4,286
414
371
9,526
0
61,569
W
8,209
4,722
0
2,532
9,684
4,088
611
0
9,684
0
62,672
L
Achilles
Kyttaroo
Achilles
10,578
3,145
0
2,613
11,936
6,792
0
3,843
7,167
0
63,529
L
Ne Zha
M4st3rJP
Ne Zha
4,935
1,128
0
1,836
13,493
9,200
0
2,956
10,537
0
23,260
L
Izanami
MVanHalen21
Izanami
7,191
4,446
0
1,154
9,580
3,260
0
978
8,602
0
52,692
W
9,299
387
0
4,640
6,071
3,118
508
2,089
3,982
63,408
3,686
L
Mercury
2,855
1,025
0
801
10,990
4,673
0
818
10,172
0
42,460
W
4,760
968
0
2,483
9,319
6,882
45
197
9,122
838
25,426
W
Cerberus
dhollie466
Cerberus
4,856
296
0
6,746
15,017
12,285
0
0
14,136
42,051
593
L
2,657
67
100
301
7,105
1,547
0
4,529
2,576
24,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,876
Gold Earned
37,880
329
Minions Killed
484
0
Camps Cleared
0
1,157,290
Distance Traveled
1,301,545
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,564
582
91
7
0
287,981
0
W
Nut
7,520
578
108
8
0
208,673
0
L
Achilles
7,933
610
96
7
0
267,453
2
L
Ne Zha
6,569
505
31
2
0
273,383
2
L
Izanami
6,359
489
89
7
0
224,017
0
W
Anubis
8,982
691
134
10
0
275,816
4
L
Mercury
6,705
516
63
5
0
219,301
0
W
Fenrir
7,119
548
32
2
0
281,424
1
W
Cerberus
6,695
515
119
9
0
247,651
0
L
Ix Chel
5,310
408
50
4
0
173,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role