Player Matchup

Khepri
Khepri
OPprimarch
Khepri
Level 142
God Stats
6W - 5L
1,640 SR
Queue Stats
61W - 44L
1,611 Elo+
Party 2
Chaac
Chaac
OkisPokis
Chaac
Level 126
God Stats
1W - 5L
1,469 SR
Queue Stats
40W - 40L
1,572 Elo+
Party 2
Agni
Agni
PapaBaldwin
Agni
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 87L
1,741 Elo+
Party 1
Fenrir
Fenrir
PapaBerry97
Fenrir
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
41W - 43L
1,500 Elo+
Party 1
Nut
Nut
Slurms_McKenzee
Nut
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 132
1,522 SR
1,585 Elo+

VS

Team Averages
Level 137
1,515 SR
1,426 Elo+
Bellona
Bellona
GodsBreakfast
Bellona
Level 117
God Stats
25W - 15L
1,707 SR
Queue Stats
44W - 41L
1,507 Elo+
Solo
Jing Wei
Jing Wei
Scottish_Santos
Jing Wei
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,206 Elo+
Solo
Tiamat
Tiamat
Ser Bread
Tiamat
Level 146
God Stats
1W - 3L
1,320 SR
Queue Stats
121W - 119L
1,487 Elo+
Party 3
Jormungandr
Jormungandr
Tyler318
Jormungandr
Level 135
God Stats
22W - 8L
1,282 SR
Queue Stats
100W - 101L
1,467 Elo+
Party 3
Tsukuyomi
Tsukuyomi
slacker288
Tsukuyomi
Level 159
God Stats
3W - 1L
1,766 SR
Queue Stats
66W - 113L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
OPprimarch
Khepri
12
1 / 0 / 1
7,165
448
3,627
7,616
6,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
OkisPokis
Chaac
14
1 / 3 / 0
8,082
505
8,298
19,450
22,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 1
7,647
478
8,076
11,089
4,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
14
2 / 3 / 1
7,690
481
6,317
15,705
7,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 4 / 1
7,549
472
2,426
10,265
4,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
16
1 / 1 / 3
9,870
617
15,238
16,887
25,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
17
2 / 1 / 3
9,738
609
6,199
6,345
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Ser Bread
Tiamat
13
1 / 2 / 1
7,976
499
5,033
10,545
4,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Jormungandr
Tyler318
Jormungandr
13
4 / 1 / 1
8,878
555
6,822
12,975
12,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
slacker288
Tsukuyomi
19
5 / 0 / 2
9,900
619
11,081
12,618
6,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
13
13
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
1
1
3
2.5
L
Khepri
OPprimarch
Khepri
1
0
1
1.5
L
Chaac
OkisPokis
Chaac
1
3
0
0.33
L
1
3
1
0.5
L
Fenrir
2
3
1
0.83
W
Jing Wei
2
1
3
3.5
W
Tiamat
Ser Bread
Tiamat
1
2
1
0.75
L
0
4
1
0.13
W
Jormungandr
Tyler318
Jormungandr
4
1
1
4.5
W
Tsukuyomi
slacker288
Tsukuyomi
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,744
Damage
44,373
64,125
Taken
59,370
45,497
Mitigated
51,701
16,090
Healing
24,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
15,238
5,878
0
7,080
16,887
25,093
435
0
16,887
0
87,081
L
Khepri
OPprimarch
Khepri
3,627
459
452
2,593
7,616
6,792
0
2,782
4,834
20,923
0
L
Chaac
OkisPokis
Chaac
8,298
2,671
0
6,502
19,450
22,244
0
76
19,374
0
62,475
L
8,076
297
0
2,610
11,089
4,486
0
5,006
6,083
62,597
3,395
L
Fenrir
6,317
1,167
0
1,776
15,705
7,905
0
2,191
13,514
0
61,567
W
Jing Wei
6,199
4,530
0
3,255
6,345
3,342
0
455
5,890
0
92,089
W
Tiamat
Ser Bread
Tiamat
5,033
444
0
2,095
10,545
4,968
65
5,223
5,322
55,388
0
L
2,426
1,702
0
2,157
10,265
4,070
0
1,213
9,052
0
53,245
W
Jormungandr
Tyler318
Jormungandr
6,822
968
94
3,067
12,975
12,244
0
5,023
7,952
27,837
1,384
W
Tsukuyomi
slacker288
Tsukuyomi
11,081
3,145
0
9,087
12,618
6,054
316
839
11,779
0
118,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,133
Gold Earned
46,362
451
Minions Killed
621
0
Camps Cleared
0
1,585,402
Distance Traveled
1,641,094
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,870
617
145
9
0
307,408
1
L
Khepri
7,165
448
29
2
0
335,321
5
L
Chaac
8,082
505
99
6
0
311,293
0
L
Agni
7,647
478
126
8
0
281,797
0
L
Fenrir
7,690
481
94
6
0
368,521
2
W
Jing Wei
9,738
609
153
10
0
323,305
2
W
Tiamat
7,976
499
115
7
0
293,102
0
L
Nut
7,549
472
103
6
0
288,470
0
W
Jormungandr
8,878
555
27
2
0
349,503
6
W
Tsukuyomi
9,900
619
181
11
0
367,776
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role