Player Matchup

Charybdis
Charybdis
FOREVERxVOID
Charybdis
Level 68
God Stats
6W - 9L
1,613 SR
Queue Stats
11W - 15L
1,405 Elo+
Party 1
Achilles
Achilles
Korr Of Pain
Achilles
Level 35
God Stats
1W - 2L
1,579 SR
Queue Stats
4W - 16L
1,343 Elo+
Party 1
Tiamat
Tiamat
OtterBeard
Tiamat
Level 142
God Stats
0W - 2L
1,531 SR
Queue Stats
24W - 19L
1,499 Elo+
Party 1
Charon
Charon
RichardSwag
Charon
Level 110
God Stats
0W - 2L
1,308 SR
Queue Stats
25W - 23L
1,499 Elo+
Party 1
Team Averages
Level 89
1,508 SR
1,436 Elo+

VS

Team Averages
Level 117
1,561 SR
1,605 Elo+
Kukulkan
Kukulkan
CyCo Cyrus
Kukulkan
Level 149
God Stats
3W - 5L
1,738 SR
Queue Stats
17W - 19L
1,493 Elo+
Solo
Hun Batz
Hun Batz
NastyNath
Hun Batz
Level 100
God Stats
6W - 0L
1,506 SR
Queue Stats
42W - 23L
1,734 Elo+
Party 2
Charybdis
Charybdis
Natedog1802
Charybdis
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 32L
1,477 Elo+
Solo
Mulan
Mulan
ToucanTim
Mulan
Level 102
God Stats
9W - 0L
1,500 SR
Queue Stats
26W - 10L
1,716 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FOREVERxVOID
Charybdis
15
0 / 2 / 0
8,459
846
3,329
7,677
3,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Korr Of Pain
Achilles
15
0 / 3 / 0
8,379
838
2,597
11,133
9,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
OtterBeard
Tiamat
15
1 / 3 / 1
8,990
899
7,715
11,137
7,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
15
1 / 3 / 1
9,029
903
4,105
12,377
13,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CyCo Cyrus
Kukulkan
17
1 / 1 / 8
9,889
989
6,575
5,896
2,918
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
NastyNath
Hun Batz
17
4 / 1 / 5
10,012
1,001
13,297
11,235
6,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Natedog1802
Charybdis
18
5 / 0 / 3
10,178
1,018
8,920
6,371
2,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
ToucanTim
Mulan
17
1 / 0 / 9
9,764
976
8,747
7,241
7,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
11
11
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CyCo Cyrus
Kukulkan
1
1
8
5
L
Charybdis
FOREVERxVOID
Charybdis
0
2
0
0
L
Achilles
Korr Of Pain
Achilles
0
3
0
0
W
Hun Batz
NastyNath
Hun Batz
4
1
5
6.5
W
Charybdis
Natedog1802
Charybdis
5
0
3
6.5
L
Tiamat
OtterBeard
Tiamat
1
3
1
0.5
L
Charon
1
3
1
0.5
W
Mulan
ToucanTim
Mulan
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,746
Damage
37,539
42,324
Taken
30,743
34,269
Mitigated
19,524
5,528
Healing
9,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CyCo Cyrus
Kukulkan
6,575
190
0
104
5,896
2,918
408
3,514
2,277
37,953
0
L
Charybdis
FOREVERxVOID
Charybdis
3,329
1,207
0
1,022
7,677
3,492
402
1,553
6,000
0
23,893
L
Achilles
Korr Of Pain
Achilles
2,597
328
0
1,167
11,133
9,685
200
1,970
9,018
0
13,902
W
Hun Batz
NastyNath
Hun Batz
13,297
4,075
0
2,609
11,235
6,078
1,205
3,704
7,503
0
29,736
W
Charybdis
Natedog1802
Charybdis
8,920
4,057
0
2,654
6,371
2,887
2,086
1,868
4,470
0
31,058
L
Tiamat
OtterBeard
Tiamat
7,715
290
0
2,279
11,137
7,184
0
1,063
9,910
24,988
0
L
Charon
4,105
575
0
1,060
12,377
13,908
0
1,989
9,893
14,535
0
W
Mulan
ToucanTim
Mulan
8,747
954
0
3,654
7,241
7,641
565
2,481
4,673
0
25,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,857
Gold Earned
39,843
160
Minions Killed
218
0
Camps Cleared
0
758,807
Distance Traveled
861,952
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,889
989
78
8
0
216,039
0
L
Charybdis
8,459
846
61
6
0
192,401
4
L
Achilles
8,379
838
23
2
0
201,833
0
W
Hun Batz
10,012
1,001
40
4
0
237,296
0
W
Charybdis
10,178
1,018
58
6
0
183,235
0
L
Tiamat
8,990
899
62
6
0
196,134
0
L
Charon
9,029
903
14
1
0
168,439
0
W
Mulan
9,764
976
42
4
0
225,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role