Player Matchup

Nut
Nut
BustibleLemon
Nut
Level 129
God Stats
3W - 1L
1,329 SR
Queue Stats
154W - 262L
1,338 Elo+
Party 1
Vulcan
Vulcan
Khokla
Vulcan
Level 129
God Stats
3W - 1L
1,624 SR
Queue Stats
84W - 196L
1,336 Elo+
Party 1
Baron Samedi
Baron Samedi
LonelyDragon24
Baron Samedi
Level 157
God Stats
4W - 5L
1,428 SR
Queue Stats
93W - 155L
1,374 Elo+
Party 1
Jormungandr
Jormungandr
Nate009
Jormungandr
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 41L
1,279 Elo+
Party 1
Kali
Kali
lector07
Kali
Level 159
God Stats
6W - 4L
1,530 SR
Queue Stats
215W - 349L
1,440 Elo+
Party 1
Team Averages
Level 144
1,482 SR
1,353 Elo+

VS

Team Averages
Level 144
1,444 SR
1,591 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
FrankTheTank309
Khepri
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,749 Elo+
Party 2
Ix Chel
Ix Chel
Free2P1ay
Ix Chel
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,749 Elo+
Party 2
Osiris
Osiris
Golf-3all
Osiris
Level 118
God Stats
4W - 3L
1,222 SR
Queue Stats
369W - 363L
1,458 Elo+
Solo
Nut
Nut
WRATHI0N
Nut
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,012
601
4,997
4,975
2,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Khokla
Vulcan
10
0 / 0 / 2
5,565
557
5,352
2,853
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
LonelyDragon24
Baron Samedi
9
1 / 1 / 0
5,060
506
4,453
5,739
3,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Nate009
Jormungandr
10
1 / 1 / 3
5,992
599
6,141
9,714
7,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kali
12
6 / 0 / 1
6,817
682
4,072
9,725
4,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
0 / 2 / 1
4,709
471
1,674
8,406
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 1 / 1
4,732
473
2,484
7,204
5,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Free2P1ay
Ix Chel
10
0 / 2 / 0
5,027
503
2,335
4,940
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Golf-3all
Osiris
10
1 / 3 / 0
5,688
569
5,489
10,036
8,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 1 / 0
5,240
524
4,357
6,311
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
2
2
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
1
0.25
W
1
0
2
2
L
0
1
1
0.5
L
Ix Chel
Free2P1ay
Ix Chel
0
2
0
0
L
Osiris
Golf-3all
Osiris
1
3
0
0.33
W
Vulcan
Khokla
Vulcan
0
0
2
1
W
Baron Samedi
LonelyDragon24
Baron Samedi
1
1
0
1
W
Jormungandr
Nate009
Jormungandr
1
1
3
2.5
L
1
1
0
1
W
Kali
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,015
Damage
16,339
33,006
Taken
36,897
17,888
Mitigated
21,561
12,325
Healing
10,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,674
511
0
247
8,406
3,574
0
2,060
6,323
0
34,281
W
4,997
3,428
0
1,578
4,975
2,010
798
764
4,211
0
42,769
L
2,484
216
0
2,239
7,204
5,153
0
2,387
4,656
16,051
0
L
Ix Chel
Free2P1ay
Ix Chel
2,335
409
443
1,037
4,940
1,987
0
3,564
1,315
39,750
0
L
Osiris
Golf-3all
Osiris
5,489
2,871
0
3,412
10,036
8,430
0
5,645
4,391
0
35,904
W
Vulcan
Khokla
Vulcan
5,352
2,257
0
852
2,853
1,055
0
1,803
1,050
37,108
895
W
Baron Samedi
LonelyDragon24
Baron Samedi
4,453
562
296
2,252
5,739
3,228
0
1,494
4,245
26,859
0
W
Jormungandr
Nate009
Jormungandr
6,141
2,616
0
2,710
9,714
7,591
0
0
9,714
36,504
196
L
4,357
3,041
0
2,672
6,311
2,417
0
1,670
4,462
0
31,732
W
Kali
4,072
1,621
0
4,637
9,725
4,004
0
758
8,967
0
44,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,446
Gold Earned
25,396
326
Minions Killed
291
0
Camps Cleared
0
944,189
Distance Traveled
927,262
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,709
471
59
6
0
205,669
1
W
Nut
6,012
601
82
8
0
165,300
2
L
Khepri
4,732
473
25
3
0
211,083
2
L
Ix Chel
5,027
503
80
8
0
177,434
0
L
Osiris
5,688
569
60
6
0
168,059
0
W
Vulcan
5,565
557
73
7
0
192,190
2
W
Baron Samedi
5,060
506
32
3
0
186,085
1
W
Jormungandr
5,992
599
62
6
0
174,326
0
L
Nut
5,240
524
67
7
0
165,017
0
W
Kali
6,817
682
77
8
0
226,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role