Player Matchup

Maui
Maui
I STAB P3NGUINS
Maui
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,555 Elo+
Party 2
Vamana
Vamana
I Sonder l
Vamana
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 36L
1,641 Elo+
Party 2
Baron Samedi
Baron Samedi
Jakelilopickle
Baron Samedi
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
193W - 190L
1,538 Elo+
Solo
Nu Wa
Nu Wa
Matrix CBass
Nu Wa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,616 Elo+
Party 2
Anubis
Anubis
mutual-atom24
Anubis
Level 26
God Stats
3W - 4L
1,284 SR
Queue Stats
120W - 141L
1,438 Elo+
Solo
Team Averages
Level 88
1,457 SR
1,558 Elo+

VS

Team Averages
Level 110
1,467 SR
1,545 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DudeShootHere
Artemis
Level 126
God Stats
1W - 1L
1,223 SR
Queue Stats
34W - 48L
1,463 Elo+
Solo
Artio
Artio
Sawguyy
Artio
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
278W - 283L
1,604 Elo+
Party 1
Fafnir
Fafnir
Tabry504
Fafnir
Level 69
God Stats
13W - 4L
1,500 SR
Queue Stats
282W - 246L
1,607 Elo+
Party 1
Discordia
Discordia
itzkellerblitch
Discordia
Level 104
God Stats
18W - 11L
1,611 SR
Queue Stats
489W - 483L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 13
9,083
699
5,024
15,982
21,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
I Sonder l
Vamana
15
5 / 5 / 6
9,511
732
12,801
16,122
15,527
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Jakelilopickle
Baron Samedi
14
2 / 5 / 9
8,443
649
11,139
12,938
9,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
1 / 3 / 10
9,079
698
13,999
13,208
7,242
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 3 / 3
10,332
795
15,613
11,496
8,416
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 5 / 10
9,101
700
12,060
17,090
21,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
17
8 / 3 / 10
10,620
817
15,873
11,872
6,340
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
Sawguyy
Artio
17
3 / 3 / 13
10,282
791
7,356
19,190
22,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fafnir
Tabry504
Fafnir
14
1 / 4 / 16
9,660
743
6,028
16,041
20,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
itzkellerblitch
Discordia
19
6 / 1 / 9
10,847
834
20,421
8,101
3,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
78
15
Kills
20
20
Deaths
16
41
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
5
10
1.4
W
Artemis
8
3
10
4.33
L
0
4
13
1.63
L
Vamana
I Sonder l
Vamana
5
5
6
1.6
L
Baron Samedi
Jakelilopickle
Baron Samedi
2
5
9
1.3
L
1
3
10
2
W
Artio
Sawguyy
Artio
3
3
13
3.17
W
Fafnir
Tabry504
Fafnir
1
4
16
2.25
W
Discordia
itzkellerblitch
Discordia
6
1
9
10.5
L
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,576
Damage
61,738
69,746
Taken
72,294
62,346
Mitigated
74,399
26,241
Healing
23,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,060
588
2,379
2,064
17,090
21,180
0
10,370
5,832
28,646
1,459
W
Artemis
15,873
6,634
3,009
1,694
11,872
6,340
1,246
6,072
5,104
0
30,654
L
5,024
784
1,381
2,093
15,982
21,923
200
9,426
6,556
7,838
0
L
Vamana
I Sonder l
Vamana
12,801
4,934
1,412
4,696
16,122
15,527
185
9,201
6,921
0
19,660
L
Baron Samedi
Jakelilopickle
Baron Samedi
11,139
934
5,977
3,534
12,938
9,238
271
8,941
3,997
21,913
0
L
13,999
4,567
1,647
1,369
13,208
7,242
558
9,613
3,595
28,292
0
W
Artio
Sawguyy
Artio
7,356
569
2,329
4,663
19,190
22,434
0
11,492
6,995
12,767
1,733
W
Fafnir
Tabry504
Fafnir
6,028
2,081
1,709
3,881
16,041
20,608
0
10,490
4,844
12,460
303
W
Discordia
itzkellerblitch
Discordia
20,421
872
1,035
926
8,101
3,837
550
5,584
2,212
48,685
324
L
15,613
444
1,594
2,538
11,496
8,416
602
7,823
3,673
36,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,448
Gold Earned
50,510
137
Minions Killed
160
0
Camps Cleared
0
1,161,052
Distance Traveled
1,267,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,101
700
29
2
0
244,431
0
W
Artemis
10,620
817
46
4
0
246,692
0
L
Maui
9,083
699
9
1
0
235,624
0
L
Vamana
9,511
732
19
1
0
248,420
0
L
Baron Samedi
8,443
649
23
2
0
220,603
0
L
Nu Wa
9,079
698
28
2
0
251,268
0
W
Artio
10,282
791
24
2
0
272,420
0
W
Fafnir
9,660
743
8
1
0
217,115
0
W
Discordia
10,847
834
53
4
0
287,177
0
L
Anubis
10,332
795
58
4
0
205,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role