Player Matchup

Sobek
Sobek
ACasualJew
Sobek
Level 105
God Stats
0W - 4L
1,197 SR
Queue Stats
139W - 125L
1,559 Elo+
Solo
Chronos
Chronos
MVanHalen21
Chronos
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
175W - 148L
1,513 Elo+
Solo
Ao Kuang
Ao Kuang
RoyaleDeath
Ao Kuang
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 24L
1,591 Elo+
Solo
Surtr
Surtr
Yadora ala
Surtr
Level 202
God Stats
4W - 1L
1,292 SR
Queue Stats
23W - 11L
1,839 Elo+
Solo
Nut
Nut
oxxycolton
Nut
Level 145
God Stats
10W - 6L
1,694 SR
Queue Stats
241W - 223L
1,594 Elo+
Solo
Team Averages
Level 140
1,437 SR
1,619 Elo+

VS

Team Averages
Level 126
1,590 SR
1,538 Elo+
Nut
Nut
Bellmont17
Nut
Level 129
God Stats
11W - 9L
1,769 SR
Queue Stats
63W - 81L
1,528 Elo+
Party 1
Hades
Hades
JuanPancho27
Hades
Level 123
God Stats
7W - 7L
1,447 SR
Queue Stats
194W - 198L
1,504 Elo+
Solo
Ravana
Ravana
MonkeeMann
Ravana
Level 159
God Stats
70W - 61L
1,494 SR
Queue Stats
250W - 205L
1,583 Elo+
Solo
Mulan
Mulan
SolrackZitrev
Mulan
Level 128
God Stats
12W - 7L
1,574 SR
Queue Stats
119W - 136L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
UncleRico279
Cthulhu
Level 89
God Stats
46W - 29L
1,669 SR
Queue Stats
96W - 73L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
0 / 2 / 1
5,034
559
3,820
8,810
7,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos
MVanHalen21
Chronos
8
1 / 2 / 0
4,815
535
3,210
5,047
1,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Ao Kuang
RoyaleDeath
Ao Kuang
10
3 / 0 / 2
5,646
627
6,123
8,753
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Surtr
9
1 / 2 / 1
5,524
614
3,909
8,360
7,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 1 / 1
6,556
728
3,616
5,792
2,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 0
5,058
562
6,876
7,036
2,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 0
5,230
581
4,010
8,591
4,291
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ravana
MonkeeMann
Ravana
12
1 / 0 / 2
5,674
630
4,621
5,904
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 1
5,508
612
3,729
5,853
4,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cthulhu
UncleRico279
Cthulhu
9
0 / 0 / 3
5,600
622
3,708
7,673
5,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
7
Kills
7
7
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
2
1
0.25
W
4
2
0
2
W
1
4
0
0.25
L
Chronos
MVanHalen21
Chronos
1
2
0
0.5
W
Ravana
MonkeeMann
Ravana
1
0
2
2
L
Ao Kuang
RoyaleDeath
Ao Kuang
3
0
2
4
W
1
1
1
1.5
W
Cthulhu
UncleRico279
Cthulhu
0
0
3
1.5
L
Surtr
1
2
1
0.75
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,678
Damage
22,944
36,762
Taken
35,057
21,517
Mitigated
19,443
15,244
Healing
12,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
3,820
553
0
4,423
8,810
7,301
0
1,886
6,924
17,665
3,763
W
6,876
3,880
0
936
7,036
2,745
51
4,361
2,675
0
30,602
W
4,010
371
40
3,194
8,591
4,291
0
2,064
6,483
32,201
655
L
Chronos
MVanHalen21
Chronos
3,210
1,780
0
1,160
5,047
1,574
0
699
4,348
22,009
3,564
W
Ravana
MonkeeMann
Ravana
4,621
1,588
0
2,929
5,904
2,464
0
941
4,921
0
47,653
L
Ao Kuang
RoyaleDeath
Ao Kuang
6,123
2,095
0
5,488
8,753
3,255
0
1,429
7,324
30,848
2,912
W
3,729
531
0
2,173
5,853
4,445
0
579
4,833
0
32,631
W
Cthulhu
UncleRico279
Cthulhu
3,708
408
54
2,929
7,673
5,498
0
4,950
2,723
30,437
0
L
Surtr
3,909
1,801
0
2,552
8,360
7,356
0
610
7,325
308
28,342
L
3,616
2,197
0
1,621
5,792
2,031
427
3,022
2,770
0
51,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,575
Gold Earned
27,070
267
Minions Killed
302
0
Camps Cleared
0
832,662
Distance Traveled
976,469
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,034
559
21
2
0
180,090
2
W
Nut
5,058
562
56
6
0
180,847
0
W
Hades
5,230
581
65
7
0
180,014
1
L
Chronos
4,815
535
45
5
0
122,858
0
W
Ravana
5,674
630
76
8
0
223,052
0
L
Ao Kuang
5,646
627
62
7
0
203,205
0
W
Mulan
5,508
612
62
7
0
180,800
0
W
Cthulhu
5,600
622
43
5
0
211,756
0
L
Surtr
5,524
614
49
5
0
148,186
1
L
Nut
6,556
728
90
10
0
178,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role