Player Matchup

Tyr
Tyr
Chad3tte
Tyr
Level 125
God Stats
17W - 3L
1,934 SR
Queue Stats
53W - 16L
1,756 Elo+
Party 1
Chang'e
Chang'e
lovezuku
Chang'e
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 15L
1,531 Elo+
Solo
Medusa
Medusa
nedyarbekard
Medusa
Level 136
God Stats
6W - 1L
1,881 SR
Queue Stats
53W - 14L
1,802 Elo+
Party 1
Team Averages
Level 115
1,772 SR
1,696 Elo+

VS

Team Averages
Level 84
1,551 SR
1,518 Elo+
Agni
Agni
AkidKilledU
Agni
Level 86
God Stats
10W - 13L
1,390 SR
Queue Stats
42W - 48L
1,459 Elo+
Solo
Sun Wukong
Sun Wukong
BBB03_bigboi7
Sun Wukong
Level 48
God Stats
2W - 1L
1,763 SR
Queue Stats
37W - 24L
1,618 Elo+
Solo
Cernunnos
Cernunnos
Rickkober
Cernunnos
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 53L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 9
10,076
775
9,107
15,225
16,989
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
lovezuku
Chang'e
15
5 / 0 / 5
10,179
783
10,341
15,007
6,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
16
5 / 0 / 6
10,235
787
12,359
10,289
4,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
8,224
633
11,591
9,333
3,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
BBB03_bigboi7
Sun Wukong
13
0 / 3 / 1
7,813
601
11,726
16,690
17,720
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Rickkober
Cernunnos
12
1 / 6 / 0
8,015
617
8,253
11,131
4,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
13
Kills
1
1
Deaths
13
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Sun Wukong
BBB03_bigboi7
Sun Wukong
0
3
1
0.17
W
3
1
9
7.5
L
Cernunnos
Rickkober
Cernunnos
1
6
0
0.17
W
Chang'e
lovezuku
Chang'e
5
0
5
7.5
W
Medusa
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,807
Damage
31,570
40,521
Taken
37,154
28,688
Mitigated
25,218
19,190
Healing
2,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,591
1,391
0
0
9,333
3,226
113
1,639
7,348
35,672
482
L
Sun Wukong
BBB03_bigboi7
Sun Wukong
11,726
2,315
0
1,909
16,690
17,720
0
5,153
10,966
0
27,821
W
9,107
835
0
4,739
15,225
16,989
379
4,797
9,882
0
36,392
L
Cernunnos
Rickkober
Cernunnos
8,253
4,251
0
658
11,131
4,272
0
3,285
7,517
0
36,479
W
Chang'e
lovezuku
Chang'e
10,341
332
3,172
7,904
15,007
6,902
86
3,694
10,667
32,969
481
W
Medusa
12,359
5,955
0
3,375
10,289
4,797
2,046
2,328
7,588
0
54,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,490
Gold Earned
24,052
180
Minions Killed
149
0
Camps Cleared
0
796,213
Distance Traveled
698,333
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,224
633
65
5
0
244,577
0
L
Sun Wukong
7,813
601
31
2
0
243,106
2
W
Tyr
10,076
775
49
4
0
275,693
1
L
Cernunnos
8,015
617
53
4
0
210,650
0
W
Chang'e
10,179
783
57
4
0
268,032
0
W
Medusa
10,235
787
74
6
0
252,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role