Player Matchup

Cabrakan
Cabrakan
I STAB P3NGUINS
Cabrakan
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,508 Elo+
Party 3
Nu Wa
Nu Wa
I Sonder l
Nu Wa
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 36L
1,621 Elo+
Party 3
Janus
Janus
Matrix CBass
Janus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,589 Elo+
Party 3
Scylla
Scylla
PinkieKakie
Scylla
Level 121
God Stats
3W - 6L
1,565 SR
Queue Stats
150W - 145L
1,589 Elo+
Party 2
Sylvanus
Sylvanus
PinkieRosie
Sylvanus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 47L
1,569 Elo+
Party 2
Team Averages
Level 115
1,513 SR
1,575 Elo+

VS

Team Averages
Level 112
1,531 SR
1,548 Elo+
Cerberus
Cerberus
Capt3Cheeks
Cerberus
Level 99
God Stats
2W - 2L
1,500 SR
Queue Stats
198W - 211L
1,623 Elo+
Party 1
Mercury
Mercury
Day In Black
Mercury
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 96L
1,562 Elo+
Party 1
Sun Wukong
Sun Wukong
KianIsBad
Sun Wukong
Level 108
God Stats
0W - 1L
1,199 SR
Queue Stats
83W - 75L
1,465 Elo+
Solo
Sylvanus
Sylvanus
SpoIRadiic
Sylvanus
Level 121
God Stats
0W - 1L
1,777 SR
Queue Stats
62W - 48L
1,572 Elo+
Party 1
Nut
Nut
Tubz8155623
Nut
Level 106
God Stats
1W - 3L
1,681 SR
Queue Stats
137W - 131L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
2 / 4 / 13
10,320
794
6,828
16,316
28,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
15
2 / 5 / 10
9,231
710
11,593
9,703
4,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 3 / 8
10,980
845
18,855
11,199
6,653
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
17
3 / 3 / 13
10,260
789
11,984
9,953
5,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
PinkieRosie
Sylvanus
18
4 / 1 / 13
10,990
845
6,477
14,900
17,455
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Capt3Cheeks
Cerberus
16
4 / 7 / 11
9,747
750
12,452
20,222
16,876
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
Day In Black
Mercury
15
2 / 5 / 8
9,658
743
5,930
15,993
15,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
KianIsBad
Sun Wukong
13
4 / 1 / 4
8,889
684
4,692
8,388
10,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
SpoIRadiic
Sylvanus
15
2 / 4 / 12
9,348
719
14,660
19,374
25,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 2 / 9
10,868
836
13,277
11,877
9,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
60
18
Kills
16
16
Deaths
19
57
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Capt3Cheeks
Cerberus
4
7
11
1.36
L
Mercury
Day In Black
Mercury
2
5
8
1.2
W
Cabrakan
2
4
13
2.13
W
Nu Wa
2
5
10
1.4
L
Sun Wukong
KianIsBad
Sun Wukong
4
1
4
6
W
7
3
8
3.67
W
Scylla
3
3
13
3.17
W
Sylvanus
PinkieRosie
Sylvanus
4
1
13
10.5
L
Sylvanus
SpoIRadiic
Sylvanus
2
4
12
2
L
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,737
Damage
51,011
62,071
Taken
75,854
62,298
Mitigated
78,400
27,613
Healing
30,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Capt3Cheeks
Cerberus
12,452
309
420
4,245
20,222
16,876
0
13,585
6,637
26,601
0
L
Mercury
Day In Black
Mercury
5,930
1,792
1,649
2,301
15,993
15,824
85
11,155
4,838
0
13,383
W
Cabrakan
6,828
816
843
1,608
16,316
28,501
565
4,907
10,957
10,902
0
W
Nu Wa
11,593
2,331
908
423
9,703
4,348
1,106
5,048
4,477
23,244
464
L
Sun Wukong
KianIsBad
Sun Wukong
4,692
325
1,220
3,288
8,388
10,768
0
5,622
2,766
0
17,305
W
18,855
2,514
738
587
11,199
6,653
3,153
5,114
5,950
45,456
0
W
Scylla
11,984
1,722
2,355
1,374
9,953
5,341
1,532
3,444
6,460
33,355
0
W
Sylvanus
PinkieRosie
Sylvanus
6,477
935
10,491
8,286
14,900
17,455
1,288
6,066
8,377
12,230
449
L
Sylvanus
SpoIRadiic
Sylvanus
14,660
1,051
6,536
6,011
19,374
25,803
546
15,547
3,827
16,207
2,371
L
13,277
5,127
2,871
1,755
11,877
9,129
1,479
9,227
2,650
0
43,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,781
Gold Earned
48,510
148
Minions Killed
192
0
Camps Cleared
0
1,097,471
Distance Traveled
987,386
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,747
750
42
3
0
187,840
0
L
Mercury
9,658
743
25
2
0
261,757
0
W
Cabrakan
10,320
794
7
1
0
217,448
0
W
Nu Wa
9,231
710
18
1
0
215,175
0
L
Sun Wukong
8,889
684
31
2
0
136,827
0
W
Janus
10,980
845
59
5
0
219,153
0
W
Scylla
10,260
789
47
4
0
216,827
0
W
Sylvanus
10,990
845
17
1
0
228,868
0
L
Sylvanus
9,348
719
13
1
0
189,659
0
L
Nut
10,868
836
81
6
0
211,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role