Player Matchup

Mercury
Mercury
Barfe
Mercury
Level 39
God Stats
3W - 1L
1,690 SR
Queue Stats
82W - 70L
1,423 Elo+
Party 1
Vamana
Vamana
Grillsarge83
Vamana
Level 99
God Stats
7W - 5L
1,501 SR
Queue Stats
97W - 92L
1,365 Elo+
Party 1
Danzaburou
Danzaburou
Nittany Lions33
Danzaburou
Level 112
God Stats
3W - 2L
1,291 SR
Queue Stats
83W - 90L
1,444 Elo+
Party 1
Sobek
Sobek
Ryeni
Sobek
Level 47
God Stats
5W - 1L
1,571 SR
Queue Stats
68W - 63L
1,432 Elo+
Party 1
Zhong Kui
Zhong Kui
sebaruge
Zhong Kui
Level 68
God Stats
1W - 1L
1,300 SR
Queue Stats
18W - 21L
1,434 Elo+
Party 1
Team Averages
Level 73
1,471 SR
1,420 Elo+

VS

Team Averages
Level 76
1,486 SR
1,533 Elo+
Medusa
Medusa
JrDaKilla67
Medusa
Level 107
God Stats
3W - 2L
1,729 SR
Queue Stats
28W - 21L
1,550 Elo+
Solo
Baron Samedi
Baron Samedi
Rody1920
Baron Samedi
Level 63
God Stats
1W - 5L
1,308 SR
Queue Stats
235W - 227L
1,468 Elo+
Solo
Scylla
Scylla
SamBChan28
Scylla
Level 72
God Stats
5W - 6L
1,500 SR
Queue Stats
73W - 88L
1,769 Elo+
Solo
Osiris
Osiris
ajav05
Osiris
Level 40
God Stats
4W - 7L
1,253 SR
Queue Stats
34W - 45L
1,443 Elo+
Party 2
Loki
Loki
plibo97
Loki
Level 100
God Stats
2W - 2L
1,640 SR
Queue Stats
23W - 29L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Barfe
Mercury
18
4 / 3 / 5
10,790
514
8,705
15,602
8,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
19
0 / 0 / 3
12,064
574
10,841
12,868
15,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Nittany Lions33
Danzaburou
20
6 / 3 / 4
12,397
590
11,644
21,378
11,802
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Ryeni
Sobek
17
2 / 2 / 9
11,124
530
9,821
21,929
21,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
sebaruge
Zhong Kui
16
3 / 0 / 7
10,736
511
14,397
10,823
10,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 4 / 4
10,148
483
17,584
14,309
6,494
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Rody1920
Baron Samedi
16
3 / 4 / 4
9,858
469
14,587
16,355
13,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
SamBChan28
Scylla
14
0 / 3 / 0
8,888
423
5,766
10,032
4,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
ajav05
Osiris
14
0 / 1 / 0
9,290
442
8,820
22,246
27,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Loki
plibo97
Loki
17
1 / 3 / 0
9,311
443
5,398
19,239
8,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
15
Kills
8
8
Deaths
15
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
Barfe
Mercury
4
3
5
2.17
W
Vamana
0
0
3
1.5
L
Medusa
4
4
4
1.5
W
Danzaburou
Nittany Lions33
Danzaburou
6
3
4
2.67
L
Baron Samedi
Rody1920
Baron Samedi
3
4
4
1.25
W
Sobek
Ryeni
Sobek
2
2
9
3.25
L
Scylla
SamBChan28
Scylla
0
3
0
0
L
Osiris
ajav05
Osiris
0
1
0
0
L
Loki
plibo97
Loki
1
3
0
0.33
W
Zhong Kui
sebaruge
Zhong Kui
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,408
Damage
52,155
82,600
Taken
82,181
67,351
Mitigated
60,502
31,195
Healing
28,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Barfe
Mercury
8,705
4,999
0
2,867
15,602
8,016
0
2,834
12,768
0
101,711
W
Vamana
10,841
4,398
0
4,173
12,868
15,268
1,503
0
12,868
0
99,263
L
Medusa
17,584
8,904
0
4,044
14,309
6,494
3,372
4,012
10,297
0
84,482
W
Danzaburou
Nittany Lions33
Danzaburou
11,644
6,891
0
9,696
21,378
11,802
738
6,493
14,885
0
116,946
L
Baron Samedi
Rody1920
Baron Samedi
14,587
618
1,081
4,231
16,355
13,433
272
5,502
10,799
65,413
1,045
W
Sobek
Ryeni
Sobek
9,821
594
0
7,744
21,929
21,410
1,459
6,909
15,020
48,792
485
L
Scylla
SamBChan28
Scylla
5,766
544
0
2,127
10,032
4,127
0
4,605
5,427
63,583
1,112
L
Osiris
ajav05
Osiris
8,820
3,345
0
7,400
22,246
27,821
0
3,527
17,382
0
68,599
L
Loki
plibo97
Loki
5,398
1,209
0
9,140
19,239
8,627
0
6,769
12,346
0
85,028
W
Zhong Kui
sebaruge
Zhong Kui
14,397
2,249
0
6,715
10,823
10,855
113
3,971
6,852
63,371
8,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,111
Gold Earned
47,495
637
Minions Killed
538
0
Camps Cleared
0
2,058,069
Distance Traveled
1,944,624
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,790
514
126
6
0
492,474
0
W
Vamana
12,064
574
190
9
0
376,008
6
L
Medusa
10,148
483
124
6
0
378,433
4
W
Danzaburou
12,397
590
174
8
0
374,422
0
L
Baron Samedi
9,858
469
82
4
0
369,686
2
W
Sobek
11,124
530
52
2
0
453,181
4
L
Scylla
8,888
423
103
5
0
338,226
6
L
Osiris
9,290
442
109
5
0
413,108
2
L
Loki
9,311
443
120
6
0
445,171
3
W
Zhong Kui
10,736
511
95
5
0
361,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role