Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
BARREL3788
Baba Yaga
Level 119
God Stats
13W - 3L
1,445 SR
Queue Stats
410W - 458L
1,452 Elo+
Solo
Aphrodite
Aphrodite
THG Paranoia
Aphrodite
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,738 Elo+
Solo
Merlin
Merlin
XoulKaizer
Merlin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 34L
1,500 Elo+
Solo
Charon
Charon
thevtecboi
Charon
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 122L
1,601 Elo+
Solo
Team Averages
Level 126
1,489 SR
1,558 Elo+

VS

Team Averages
Level 118
1,604 SR
1,494 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ANG3L0FD3ATH45
Cthulhu
Level 107
God Stats
4W - 4L
1,482 SR
Queue Stats
124W - 122L
1,537 Elo+
Party 1
Hera
Hera
Halliverse
Hera
Level 158
God Stats
2W - 2L
1,753 SR
Queue Stats
98W - 115L
1,377 Elo+
Solo
Yemoja
Yemoja
ItIzDimitri
Yemoja
Level 81
God Stats
4W - 2L
1,787 SR
Queue Stats
249W - 260L
1,527 Elo+
Solo
Bastet
Bastet
v0dKaC0wBoy
Bastet
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
133W - 143L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 2 / 3
6,262
895
11,516
7,277
3,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
BARREL3788
Baba Yaga
12
1 / 1 / 4
6,261
894
3,944
5,335
2,245
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
THG Paranoia
Aphrodite
11
1 / 2 / 4
6,087
870
4,135
6,794
4,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
XoulKaizer
Merlin
10
0 / 3 / 2
5,574
796
2,761
5,047
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
thevtecboi
Charon
10
3 / 3 / 1
6,632
947
4,135
8,380
8,656
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
0 / 3 / 11
6,627
947
4,762
12,656
12,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 0 / 8
7,598
1,085
8,789
9,935
11,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
6 / 1 / 5
7,780
1,111
6,964
5,676
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
12
0 / 0 / 8
6,885
984
1,113
4,542
3,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bastet
12
2 / 3 / 8
6,741
963
10,040
9,762
4,629
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
7
Kills
11
11
Deaths
7
14
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
2
3
1.75
W
Cabrakan
 
Cabrakan
0
3
11
1.83
W
3
0
8
7
L
Baba Yaga
BARREL3788
Baba Yaga
1
1
4
3
W
6
1
5
8.5
W
Yemoja
0
0
8
4
L
Aphrodite
THG Paranoia
Aphrodite
1
2
4
1.5
L
Merlin
XoulKaizer
Merlin
0
3
2
0.33
L
Charon
thevtecboi
Charon
3
3
1
1.17
W
Bastet
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,491
Damage
31,668
32,833
Taken
42,571
20,672
Mitigated
34,883
13,678
Healing
23,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
11,516
1,049
94
834
7,277
3,140
0
4,209
3,068
0
23,269
W
Cabrakan
 
Cabrakan
4,762
603
2,196
1,316
12,656
12,710
425
3,469
9,187
6,496
1,707
W
8,789
279
1,089
1,157
9,935
11,063
893
3,517
6,418
23,002
0
L
Baba Yaga
BARREL3788
Baba Yaga
3,944
80
361
1,679
5,335
2,245
0
2,959
2,376
10,493
0
W
6,964
1,416
899
779
5,676
2,921
877
2,412
3,264
15,925
0
W
Yemoja
1,113
328
11,414
2,203
4,542
3,560
847
2,139
2,403
3,380
0
L
Aphrodite
THG Paranoia
Aphrodite
4,135
285
5,038
3,640
6,794
4,477
0
5,208
1,586
10,939
0
L
Merlin
XoulKaizer
Merlin
2,761
235
227
198
5,047
2,154
0
3,625
1,422
4,987
0
L
Charon
thevtecboi
Charon
4,135
158
214
1,393
8,380
8,656
0
5,231
3,149
7,440
0
W
Bastet
10,040
2,111
789
1,677
9,762
4,629
656
3,438
6,324
0
14,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,816
Gold Earned
35,631
80
Minions Killed
80
0
Camps Cleared
0
667,155
Distance Traveled
728,883
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,262
895
18
3
0
130,428
0
W
Cabrakan
6,627
947
10
1
0
133,409
0
W
Cthulhu
7,598
1,085
41
6
0
160,597
0
L
Baba Yaga
6,261
894
18
3
0
162,828
0
W
Hera
7,780
1,111
13
2
0
141,123
0
W
Yemoja
6,885
984
4
1
0
132,229
0
L
Aphrodite
6,087
870
29
4
0
131,607
0
L
Merlin
5,574
796
8
1
0
124,269
0
L
Charon
6,632
947
7
1
0
118,023
0
W
Bastet
6,741
963
12
2
0
161,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role