Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
 
Nut
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Hyperchewy
Vamana
Level 158
God Stats
8W - 1L
1,715 SR
Queue Stats
135W - 51L
1,722 Elo+
Party 1
Cerberus
Cerberus
S0ulN1nja
Cerberus
Level 141
God Stats
27W - 1L
1,707 SR
Queue Stats
187W - 60L
1,685 Elo+
Party 1
Neith
Neith
notshindeiru
Neith
Level 28
God Stats
12W - 5L
1,610 SR
Queue Stats
112W - 72L
1,663 Elo+
Party 1
Team Averages
Level 117
1,606 SR
1,614 Elo+

VS

Team Averages
Level 68
1,381 SR
1,447 Elo+
Ares
Ares
Creggadeth
Ares
Level 69
God Stats
2W - 7L
1,299 SR
Queue Stats
17W - 21L
1,509 Elo+
Party 2
Hera
Hera
FatherVerge
Hera
Level 103
God Stats
0W - 1L
1,409 SR
Queue Stats
7W - 14L
1,448 Elo+
Party 2
Mercury
Mercury
SeedSama
Mercury
Level 156
God Stats
0W - 2L
1,268 SR
Queue Stats
13W - 18L
1,485 Elo+
Party 2
Jing Wei
Jing Wei
ahills
Jing Wei
Level 9
God Stats
1W - 3L
1,426 SR
Queue Stats
11W - 15L
1,501 Elo+
Party 2
Sobek
Sobek
zragon1
Sobek
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
9 / 0 / 5
8,825
1,765
7,268
2,517
1,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nut
 
Nut
12
4 / 0 / 10
6,993
1,399
6,075
2,423
1,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
Hyperchewy
Vamana
12
1 / 0 / 12
6,850
1,370
3,854
3,544
3,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
S0ulN1nja
Cerberus
12
1 / 0 / 12
6,315
1,263
2,811
1,874
1,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 0 / 12
6,121
1,224
4,967
2,060
892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

417

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,678
1,136
635
6,754
4,791
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 3 / 0
5,628
1,126
3,431
5,749
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
SeedSama
Mercury
10
0 / 3 / 0
5,518
1,104
4,099
6,153
2,116
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jing Wei
ahills
Jing Wei
10
0 / 4 / 0
5,546
1,109
1,676
4,988
1,543
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
zragon1
Sobek
10
0 / 1 / 0
5,882
1,176
766
4,340
3,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
0
15
Kills
0
0
Deaths
15
51
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
0
5
11.5
W
Nut
 
Nut
4
0
10
9
L
0
4
0
0
L
0
3
0
0
W
Vamana
Hyperchewy
Vamana
1
0
12
7
W
Cerberus
S0ulN1nja
Cerberus
1
0
12
7
L
Mercury
SeedSama
Mercury
0
3
0
0
L
Jing Wei
ahills
Jing Wei
0
4
0
0
W
0
0
12
6
L
Sobek
zragon1
Sobek
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,975
Damage
10,607
12,418
Taken
27,984
8,283
Mitigated
14,181
5,686
Healing
970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,268
2,102
0
4,100
2,517
1,425
0
1,083
1,434
0
17,745
W
Nut
 
Nut
6,075
3,507
0
0
2,423
1,042
0
798
1,625
0
14,854
L
635
117
0
67
6,754
4,791
0
896
5,659
6,973
0
L
3,431
761
0
80
5,749
1,946
0
578
5,053
15,757
375
W
Vamana
Hyperchewy
Vamana
3,854
1,421
0
493
3,544
3,194
0
1,144
2,400
0
23,249
W
Cerberus
S0ulN1nja
Cerberus
2,811
217
0
612
1,874
1,730
0
1,075
799
8,229
0
L
Mercury
SeedSama
Mercury
4,099
2,085
0
0
6,153
2,116
0
370
5,662
0
10,167
L
Jing Wei
ahills
Jing Wei
1,676
1,273
0
0
4,988
1,543
0
189
4,719
0
8,466
W
4,967
1,886
0
481
2,060
892
0
638
1,422
0
12,027
L
Sobek
zragon1
Sobek
766
55
0
823
4,340
3,785
0
451
3,715
3,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,104
Gold Earned
28,252
129
Minions Killed
69
8
Camps Cleared
3
566,604
Distance Traveled
367,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,825
1,765
24
5
3
114,227
0
W
Nut
6,993
1,399
25
5
0
117,098
0
L
Ares
5,678
1,136
11
2
2
62,191
0
L
Hera
5,628
1,126
24
5
0
79,518
0
W
Vamana
6,850
1,370
35
7
2
115,181
0
W
Cerberus
6,315
1,263
30
6
1
116,385
0
L
Mercury
5,518
1,104
16
3
1
82,620
0
L
Jing Wei
5,546
1,109
15
3
0
67,225
0
W
Neith
6,121
1,224
15
3
2
103,713
0
L
Sobek
5,882
1,176
3
1
0
75,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role