Player Matchup

Horus
Horus
Chevinatorin
Horus
Level 204
God Stats
3W - 1L
1,328 SR
Queue Stats
119W - 90L
1,619 Elo+
Party 1
Thor
Thor
HeGotThatName
Thor
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 62L
1,674 Elo+
Party 1
Janus
Janus
Magî
Janus
Level 178
God Stats
4W - 1L
1,863 SR
Queue Stats
72W - 46L
1,685 Elo+
Party 1
Izanami
Izanami
Reesje
Izanami
Level 171
God Stats
6W - 1L
1,660 SR
Queue Stats
51W - 33L
1,653 Elo+
Party 1
Jormungandr
Jormungandr
Sneksual
Jormungandr
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 9L
1,770 Elo+
Party 1
Team Averages
Level 165
1,570 SR
1,680 Elo+

VS

Team Averages
Level 121
1,535 SR
1,514 Elo+
Erlang Shen
Erlang Shen
AgathianArcher
Erlang Shen
Level 145
God Stats
22W - 17L
1,707 SR
Queue Stats
189W - 197L
1,504 Elo+
Solo
Nemesis
Nemesis
Akriosv2
Nemesis
Level 140
God Stats
7W - 3L
1,293 SR
Queue Stats
117W - 104L
1,525 Elo+
Party 2
Medusa
Medusa
GodSlayer2021
Medusa
Level 89
God Stats
10W - 12L
1,766 SR
Queue Stats
216W - 201L
1,560 Elo+
Solo
Athena
Athena
Mozzak420
Athena
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 99L
1,524 Elo+
Party 2
Baba Yaga
Baba Yaga
MötleyCrüellä
Baba Yaga
Level 125
God Stats
4W - 4L
1,407 SR
Queue Stats
26W - 27L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 5
6,262
626
3,329
6,823
4,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
3 / 0 / 1
5,620
562
4,025
7,152
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Magî
Janus
12
1 / 0 / 4
6,404
640
4,553
4,997
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Reesje
Izanami
12
5 / 0 / 1
7,115
712
6,022
5,181
2,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Sneksual
Jormungandr
12
1 / 1 / 1
6,923
692
5,471
7,721
5,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AgathianArcher
Erlang Shen
9
1 / 3 / 0
5,223
522
4,750
10,398
5,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Akriosv2
Nemesis
9
0 / 2 / 0
4,682
468
3,103
7,916
2,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
0 / 3 / 0
4,705
471
4,421
7,600
2,334
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
Mozzak420
Athena
7
0 / 4 / 0
4,675
468
571
8,532
3,233
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
10
0 / 1 / 0
5,234
523
1,296
4,810
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
12
Kills
1
1
Deaths
13
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AgathianArcher
Erlang Shen
1
3
0
0.33
L
Nemesis
Akriosv2
Nemesis
0
2
0
0
W
2
0
5
4.5
L
0
3
0
0
W
3
0
1
3.5
W
Janus
Magî
Janus
1
0
4
3
L
Athena
Mozzak420
Athena
0
4
0
0
L
Baba Yaga
0
1
0
0
W
Izanami
Reesje
Izanami
5
0
1
5.5
W
Jormungandr
Sneksual
Jormungandr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,400
Damage
14,141
31,874
Taken
39,256
16,728
Mitigated
15,661
14,603
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AgathianArcher
Erlang Shen
4,750
2,390
0
2,230
10,398
5,916
0
5,500
4,840
0
35,396
L
Nemesis
Akriosv2
Nemesis
3,103
1,155
0
4,372
7,916
2,540
0
1,498
6,318
0
36,722
W
3,329
1,328
779
2,830
6,823
4,619
0
461
6,362
0
17,408
L
4,421
1,885
0
890
7,600
2,334
0
0
7,600
0
34,643
W
4,025
1,515
0
4,360
7,152
2,803
0
530
6,578
0
31,657
W
Janus
Magî
Janus
4,553
346
0
1,205
4,997
1,796
0
466
4,531
57,688
1,316
L
Athena
Mozzak420
Athena
571
281
881
1,090
8,532
3,233
0
558
7,948
9,619
890
L
Baba Yaga
1,296
225
0
1,236
4,810
1,638
0
1,885
2,798
33,984
1,943
W
Izanami
Reesje
Izanami
6,022
4,972
0
3,111
5,181
2,102
757
225
4,956
0
64,793
W
Jormungandr
Sneksual
Jormungandr
5,471
2,627
0
2,318
7,721
5,408
0
0
7,298
48,392
2,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,324
Gold Earned
24,519
400
Minions Killed
289
0
Camps Cleared
0
1,033,703
Distance Traveled
1,004,214
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,223
522
66
7
0
187,867
2
L
Nemesis
4,682
468
75
8
0
235,769
0
W
Horus
6,262
626
19
2
0
220,417
5
L
Medusa
4,705
471
54
5
0
179,019
4
W
Thor
5,620
562
66
7
0
240,221
0
W
Janus
6,404
640
105
11
0
233,902
2
L
Athena
4,675
468
18
2
0
206,999
0
L
Baba Yaga
5,234
523
76
8
0
194,560
3
W
Izanami
7,115
712
119
12
0
172,030
0
W
Jormungandr
6,923
692
91
9
0
167,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role