Player Matchup

Chaac
Chaac
GamerMena
Chaac
Level 142
God Stats
3W - 2L
1,789 SR
Queue Stats
119W - 106L
1,548 Elo+
Solo
Apollo
Apollo
MajorSunShine090
Apollo
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,571 Elo+
Party 1
Anubis
Anubis
Old__Grumpy__Man
Anubis
Level 128
God Stats
2W - 2L
1,536 SR
Queue Stats
102W - 82L
1,551 Elo+
Solo
Xing Tian
Xing Tian
xTRippNx
Xing Tian
Level 154
God Stats
1W - 5L
1,300 SR
Queue Stats
212W - 176L
1,456 Elo+
Solo
Lancelot
Lancelot
xXpheonixshadowX
Lancelot
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,595 Elo+
Party 1
Team Averages
Level 142
1,525 SR
1,544 Elo+

VS

Team Averages
Level 134
1,457 SR
1,505 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
BeastModeWolf98
Ne Zha
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
99W - 88L
1,530 Elo+
Party 3
Cthulhu
Cthulhu
Im BDE
Cthulhu
Level 145
God Stats
9W - 3L
1,285 SR
Queue Stats
124W - 125L
1,519 Elo+
Party 3
Shiva
Shiva
ZimBobRP
Shiva
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 39L
1,478 Elo+
Party 2
Persephone
Persephone
l_d_G_a_F_010
Persephone
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GamerMena
Chaac
16
2 / 2 / 7
9,153
610
16,054
16,337
21,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 6 / 7
8,666
578
6,401
13,946
8,254
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
5 / 2 / 5
10,812
721
13,053
12,424
8,561
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xing Tian
xTRippNx
Xing Tian
15
1 / 3 / 8
8,621
575
6,915
12,747
14,303
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 5 / 8
9,076
605
9,941
15,104
11,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
4 / 3 / 13
10,784
719
16,088
16,214
16,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 3 / 12
10,085
672
10,533
10,546
6,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Im BDE
Cthulhu
19
7 / 1 / 9
10,952
730
16,993
15,847
16,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shiva
ZimBobRP
Shiva
17
5 / 3 / 12
10,692
713
13,441
19,224
24,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
l_d_G_a_F_010
Persephone
18
1 / 1 / 13
10,429
695
11,153
9,833
4,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
77
11
Kills
18
18
Deaths
11
35
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
3
13
3.5
W
1
3
12
2.33
L
Chaac
GamerMena
Chaac
2
2
7
2.75
W
Cthulhu
Im BDE
Cthulhu
7
1
9
11.5
L
1
6
7
0.75
L
5
2
5
3.75
W
Shiva
ZimBobRP
Shiva
5
3
12
3.67
W
Persephone
l_d_G_a_F_010
Persephone
1
1
13
7.5
L
Xing Tian
xTRippNx
Xing Tian
1
3
8
1.67
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,364
Damage
68,208
70,558
Taken
71,664
64,139
Mitigated
69,529
19,225
Healing
32,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
16,088
505
1,648
5,902
16,214
16,744
1,983
4,177
12,037
29,550
1,199
W
10,533
666
1,461
1,188
10,546
6,454
427
3,114
7,432
0
27,945
L
Chaac
GamerMena
Chaac
16,054
760
980
5,023
16,337
21,142
0
10,893
4,959
0
25,317
W
Cthulhu
Im BDE
Cthulhu
16,993
528
4,715
4,844
15,847
16,884
566
4,661
11,186
29,209
1,674
L
6,401
2,650
367
1,380
13,946
8,254
0
8,186
5,200
0
18,048
L
13,053
94
1,424
6,052
12,424
8,561
0
8,908
3,164
43,309
0
W
Shiva
ZimBobRP
Shiva
13,441
921
3,286
6,163
19,224
24,584
287
6,262
12,962
5,287
16,002
W
Persephone
l_d_G_a_F_010
Persephone
11,153
722
1,000
2,662
9,833
4,863
588
1,754
8,063
28,580
764
L
Xing Tian
xTRippNx
Xing Tian
6,915
193
792
308
12,747
14,303
0
7,732
3,876
11,384
0
L
9,941
1,252
769
2,130
15,104
11,879
0
8,752
5,827
0
17,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,328
Gold Earned
52,942
143
Minions Killed
181
0
Camps Cleared
0
1,269,241
Distance Traveled
1,425,155
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,784
719
62
4
0
254,791
0
W
Ne Zha
10,085
672
27
2
0
312,837
0
L
Chaac
9,153
610
8
1
0
276,474
0
W
Cthulhu
10,952
730
27
2
0
290,350
0
L
Apollo
8,666
578
44
3
0
198,742
0
L
Anubis
10,812
721
68
5
0
228,963
0
W
Shiva
10,692
713
22
1
0
287,325
0
W
Persephone
10,429
695
43
3
0
279,852
0
L
Xing Tian
8,621
575
8
1
0
281,981
0
L
Lancelot
9,076
605
15
1
0
283,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role