Player Matchup

Thanatos
Thanatos
CooI Penguin
Thanatos
Level 153
God Stats
15W - 20L
1,354 SR
Queue Stats
124W - 120L
1,478 Elo+
Solo
Osiris
Osiris
KingOfSmash5
Osiris
Level 59
God Stats
1W - 0L
1,677 SR
Queue Stats
2W - 3L
1,279 Elo+
Party 2
Kukulkan
Kukulkan
RizzyJit
Kukulkan
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,197 Elo+
Party 2
Cthulhu
Cthulhu
iSimpForTacos
Cthulhu
Level 124
God Stats
3W - 1L
1,588 SR
Queue Stats
20W - 18L
1,476 Elo+
Party 2
Nut
Nut
thejantasy
Nut
Level 141
God Stats
21W - 15L
2,143 SR
Queue Stats
229W - 229L
1,571 Elo+
Solo
Team Averages
Level 115
1,652 SR
1,400 Elo+

VS

Team Averages
Level 121
1,412 SR
1,397 Elo+
Horus
Horus
Aceboogie786
Horus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 76L
1,442 Elo+
Party 1
Izanami
Izanami
ItsTheWonderboy
Izanami
Level 156
God Stats
7W - 10L
1,059 SR
Queue Stats
63W - 57L
1,490 Elo+
Solo
Cerberus
Cerberus
LawlessLion3459
Cerberus
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Solo
Anubis
Anubis
NXGHTMXNSTER
Anubis
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,276 Elo+
Party 1
Loki
Loki
Shadow2478
Loki
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CooI Penguin
Thanatos
16
8 / 1 / 0
9,173
612
7,957
11,086
4,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Osiris
14
2 / 2 / 3
8,025
535
8,478
14,050
14,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kukulkan
RizzyJit
Kukulkan
16
4 / 1 / 0
8,836
589
5,442
6,326
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
13
0 / 1 / 6
8,293
553
6,196
9,407
7,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

14
3 / 2 / 3
8,130
542
8,665
9,890
3,719
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
8,037
536
8,772
18,120
11,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 4 / 2
7,218
481
6,311
9,420
3,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
12
1 / 3 / 2
6,656
444
5,000
15,819
8,902
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
13
1 / 3 / 1
7,674
512
4,000
6,355
3,153
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 0
6,855
457
3,188
8,555
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
17
Kills
7
7
Deaths
17
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Thanatos
CooI Penguin
Thanatos
8
1
0
8
L
1
4
2
0.5
W
Osiris
2
2
3
1.75
L
Cerberus
1
3
2
0.67
L
Anubis
1
3
1
0.5
W
Kukulkan
RizzyJit
Kukulkan
4
1
0
4
L
2
2
0
1
W
Cthulhu
0
1
6
3
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,738
Damage
27,271
50,759
Taken
58,269
30,935
Mitigated
29,325
23,918
Healing
14,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,772
4,469
0
3,431
18,120
11,217
46
2,427
15,693
0
53,715
W
Thanatos
CooI Penguin
Thanatos
7,957
2,153
0
12,019
11,086
4,677
0
668
10,418
0
83,192
L
6,311
4,551
0
1,923
9,420
3,194
595
2,314
7,106
0
69,812
W
Osiris
8,478
3,864
0
4,748
14,050
14,117
0
0
14,050
0
51,713
L
Cerberus
5,000
456
185
6,356
15,819
8,902
110
2,236
13,583
32,067
0
L
Anubis
4,000
115
0
1,090
6,355
3,153
0
3,756
2,599
47,009
1,085
W
Kukulkan
RizzyJit
Kukulkan
5,442
251
0
430
6,326
1,422
232
3,658
2,668
63,512
586
L
3,188
665
0
1,311
8,555
2,859
0
802
7,753
0
47,122
W
Cthulhu
6,196
503
253
2,701
9,407
7,000
501
1,635
7,772
43,140
579
W
8,665
5,348
0
3,767
9,890
3,719
199
2,841
7,049
0
64,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,457
Gold Earned
36,440
467
Minions Killed
411
0
Camps Cleared
0
1,507,983
Distance Traveled
1,453,167
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,037
536
75
5
0
268,650
1
W
Thanatos
9,173
612
125
8
0
329,037
0
L
Izanami
7,218
481
116
8
0
271,412
0
W
Osiris
8,025
535
79
5
0
290,901
0
L
Cerberus
6,656
444
57
4
0
272,578
0
L
Anubis
7,674
512
91
6
0
279,390
0
W
Kukulkan
8,836
589
108
7
0
287,748
0
L
Loki
6,855
457
72
5
0
361,137
7
W
Cthulhu
8,293
553
55
4
0
324,994
1
W
Nut
8,130
542
100
7
0
275,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role