Player Matchup

Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Feelibi
Sol
Level 129
God Stats
11W - 5L
1,672 SR
Queue Stats
72W - 73L
1,566 Elo+
Party 1
Maui
Maui
Nomrind
Maui
Level 153
God Stats
8W - 11L
1,735 SR
Queue Stats
149W - 164L
1,525 Elo+
Party 1
Gilgamesh
Gilgamesh
TACOXTREMIST
Gilgamesh
Level 117
God Stats
5W - 5L
1,644 SR
Queue Stats
66W - 75L
1,543 Elo+
Party 1
Poseidon
Poseidon
TwinkieFrags
Poseidon
Level 177
God Stats
11W - 11L
1,356 SR
Queue Stats
340W - 346L
1,494 Elo+
Solo
Team Averages
Level 140
1,581 SR
1,526 Elo+

VS

Team Averages
Level 123
1,521 SR
1,647 Elo+
Hera
Hera
AlienAlpha
Hera
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 84L
1,659 Elo+
Party 2
Mercury
Mercury
DrLethalz
Mercury
Level 89
God Stats
6W - 5L
1,596 SR
Queue Stats
76W - 79L
1,629 Elo+
Party 2
Nut
Nut
Ianite4Lyfe
Nut
Level 126
God Stats
1W - 2L
1,704 SR
Queue Stats
1W - 3L
1,750 Elo+
Solo
Nike
Nike
TheFinalSpectre
Nike
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 90L
1,639 Elo+
Party 2
Ymir
Ymir
zeus_vibrant
Ymir
Level 156
God Stats
5W - 7L
1,304 SR
Queue Stats
831W - 811L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 1 / 7
5,776
578
3,230
7,107
3,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
10
3 / 3 / 0
6,221
622
7,953
7,308
2,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Maui
Nomrind
Maui
9
2 / 0 / 5
5,679
568
2,238
6,652
5,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
TACOXTREMIST
Gilgamesh
10
0 / 2 / 0
5,522
552
4,143
12,471
11,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
TwinkieFrags
Poseidon
12
4 / 1 / 1
6,522
652
4,194
6,837
2,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,324
632
1,974
3,932
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
DrLethalz
Mercury
11
1 / 2 / 2
5,724
572
3,956
8,423
3,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 2 / 0
6,394
639
4,926
7,541
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 0 / 0
6,734
673
9,372
9,198
9,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 1
5,109
511
2,417
6,804
5,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
7
7
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
7
4.5
L
1
3
0
0.33
L
Mercury
DrLethalz
Mercury
1
2
2
1
W
Sol
3
3
0
1
L
3
2
0
1.5
W
Maui
Nomrind
Maui
2
0
5
4.5
W
Gilgamesh
TACOXTREMIST
Gilgamesh
0
2
0
0
L
2
0
0
2
W
Poseidon
TwinkieFrags
Poseidon
4
1
1
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,758
Damage
22,645
40,375
Taken
35,898
25,320
Mitigated
23,167
9,860
Healing
7,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,230
2,089
0
621
7,107
3,071
0
609
6,414
0
40,783
L
1,974
419
0
170
3,932
1,450
29
1,986
1,946
46,393
1,882
L
Mercury
DrLethalz
Mercury
3,956
1,227
0
790
8,423
3,535
0
3,116
5,266
0
38,227
W
Sol
7,953
3,962
0
2,486
7,308
2,349
0
336
6,972
46,023
8,900
L
4,926
2,971
0
2,520
7,541
3,201
0
5,136
2,405
0
50,080
W
Maui
Nomrind
Maui
2,238
435
0
2,753
6,652
5,874
0
1,695
4,819
9,693
0
W
Gilgamesh
TACOXTREMIST
Gilgamesh
4,143
1,298
0
2,512
12,471
11,617
0
287
11,202
0
38,975
L
9,372
1,975
0
2,767
9,198
9,548
0
136
8,340
0
51,766
W
Poseidon
TwinkieFrags
Poseidon
4,194
498
0
1,488
6,837
2,409
0
1,457
5,380
57,270
6,622
L
2,417
494
0
891
6,804
5,433
0
3,524
3,280
16,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,720
Gold Earned
30,285
356
Minions Killed
364
0
Camps Cleared
0
1,102,190
Distance Traveled
1,077,935
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,776
578
70
7
0
258,150
0
L
Hera
6,324
632
78
8
0
213,566
0
L
Mercury
5,724
572
67
7
0
271,991
2
W
Sol
6,221
622
85
9
0
201,628
3
L
Nut
6,394
639
101
10
0
215,081
0
W
Maui
5,679
568
10
1
0
222,970
2
W
Gilgamesh
5,522
552
84
8
0
215,210
0
L
Nike
6,734
673
88
9
0
196,438
0
W
Poseidon
6,522
652
107
11
0
204,232
2
L
Ymir
5,109
511
30
3
0
180,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role