Player Matchup

Surtr
Surtr
AsianExperience
Surtr
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,411 Elo+
Party 3
Vulcan
Vulcan
DanSmooth
Vulcan
Level 164
God Stats
2W - 0L
2,047 SR
Queue Stats
9W - 10L
1,366 Elo+
Party 3
Bacchus
Bacchus
KORPS
Bacchus
Level 167
God Stats
1W - 0L
1,366 SR
Queue Stats
15W - 15L
1,431 Elo+
Party 3
Amaterasu
Amaterasu
Timmybomb
Amaterasu
Level 138
God Stats
3W - 0L
1,534 SR
Queue Stats
80W - 61L
1,743 Elo+
Solo
Hel
Hel
oikcautionio
Hel
Level 179
God Stats
2W - 0L
1,732 SR
Queue Stats
17W - 17L
1,520 Elo+
Party 3
Team Averages
Level 153
1,636 SR
1,494 Elo+

VS

Team Averages
Level 136
1,500 SR
1,462 Elo+
Merlin
Merlin
 
Merlin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
BlamefulPack7
Hel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 50L
1,410 Elo+
Party 2
Neith
Neith
Kbearic343
Neith
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 59L
1,398 Elo+
Party 2
Nut
Nut
Zangy_Kong421
Nut
Level 114
God Stats
3W - 2L
1,500 SR
Queue Stats
233W - 232L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 7
8,116
812
5,464
13,451
14,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Vulcan
DanSmooth
Vulcan
16
3 / 0 / 11
8,616
862
15,348
6,108
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
KORPS
Bacchus
13
3 / 1 / 11
7,884
788
4,818
12,654
13,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
Timmybomb
Amaterasu
14
3 / 1 / 10
8,116
812
5,542
12,317
11,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

14
5 / 0 / 9
8,180
818
6,771
9,198
3,834
Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 1 / 1
7,539
754
11,097
4,110
2,010
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
 
Zeus
11
0 / 5 / 1
6,141
614
7,490
8,140
3,203
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 3 / 1
6,205
621
3,330
9,128
5,196
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
11
0 / 4 / 0
6,195
620
5,404
8,138
3,514
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
1 / 3 / 1
6,730
673
3,867
10,015
4,422
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
16
Kills
2
4
Deaths
16
48
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
1
1.5
L
Zeus
 
Zeus
0
5
1
0.1
W
2
2
7
2.75
L
0
3
1
0.17
W
Vulcan
DanSmooth
Vulcan
3
0
11
8.5
W
Bacchus
KORPS
Bacchus
3
1
11
8.5
L
Neith
0
4
0
0
W
Amaterasu
Timmybomb
Amaterasu
3
1
10
8
L
1
3
1
0.5
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,943
Damage
31,188
53,728
Taken
39,531
46,587
Mitigated
18,345
34,877
Healing
13,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,097
168
184
274
4,110
2,010
0
1,791
2,319
34,245
803
L
Zeus
 
Zeus
7,490
249
222
494
8,140
3,203
0
6,055
2,085
14,032
0
W
5,464
1,361
2,863
3,995
13,451
14,757
912
5,702
7,749
720
15,997
L
3,330
74
4,609
4,305
9,128
5,196
0
5,177
3,951
8,126
0
W
Vulcan
DanSmooth
Vulcan
15,348
7,758
1,856
1,059
6,108
2,866
771
3,556
2,552
32,057
1,184
W
Bacchus
KORPS
Bacchus
4,818
104
783
2,746
12,654
13,433
286
4,103
8,551
8,077
1,096
L
Neith
5,404
1,329
255
982
8,138
3,514
0
6,369
1,769
0
15,665
W
Amaterasu
Timmybomb
Amaterasu
5,542
953
1,301
3,996
12,317
11,697
575
3,466
8,851
0
10,394
L
3,867
1,613
892
1,629
10,015
4,422
0
7,513
2,502
0
13,551
W
6,771
0
9,721
6,557
9,198
3,834
0
4,731
4,467
12,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,912
Gold Earned
32,810
103
Minions Killed
129
0
Camps Cleared
0
1,094,022
Distance Traveled
871,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,539
754
56
6
0
196,675
0
L
Zeus
6,141
614
14
1
0
172,934
0
W
Surtr
8,116
812
28
3
0
213,142
0
L
Hel
6,205
621
12
1
0
160,124
0
W
Vulcan
8,616
862
36
4
0
229,714
0
W
Bacchus
7,884
788
7
1
0
220,554
0
L
Neith
6,195
620
29
3
0
163,297
0
W
Amaterasu
8,116
812
20
2
0
206,601
0
L
Nut
6,730
673
18
2
0
178,432
0
W
Hel
8,180
818
12
1
0
224,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role