Player Matchup

Xbalanque
Xbalanque
A n t o n y 420
Xbalanque
Level 121
God Stats
0W - 3L
1,562 SR
Queue Stats
9W - 25L
1,316 Elo+
Party 2
Vamana
Vamana
G0R1L oZ
Vamana
Level 146
God Stats
4W - 8L
1,452 SR
Queue Stats
12W - 31L
1,316 Elo+
Party 2
Fenrir
Fenrir
RzR x Rambo
Fenrir
Level 137
God Stats
0W - 2L
1,512 SR
Queue Stats
6W - 15L
1,366 Elo+
Party 2
Hades
Hades
eL W4RR1ORxK1nG
Hades
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,269 Elo+
Party 2
Cerberus
Cerberus
l TheWoo l
Cerberus
Level 109
God Stats
0W - 1L
1,700 SR
Queue Stats
4W - 14L
1,279 Elo+
Party 2
Team Averages
Level 108
1,545 SR
1,309 Elo+

VS

Team Averages
Level 113
1,515 SR
1,536 Elo+
Hercules
Hercules
Kevdzl
Hercules
Level 109
God Stats
27W - 19L
1,551 SR
Queue Stats
116W - 105L
1,414 Elo+
Solo
Xing Tian
Xing Tian
MasterTango803
Xing Tian
Level 149
God Stats
7W - 5L
1,500 SR
Queue Stats
165W - 165L
1,569 Elo+
Party 1
Athena
Athena
SpentAttendent9
Athena
Level 64
God Stats
2W - 2L
1,440 SR
Queue Stats
43W - 45L
1,579 Elo+
Party 1
Ullr
Ullr
Volksuagen
Ullr
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 105L
1,538 Elo+
Solo
Janus
Janus
draxx420
Janus
Level 127
God Stats
9W - 7L
1,583 SR
Queue Stats
69W - 63L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
A n t o n y 420
Xbalanque
11
0 / 4 / 2
6,780
424
8,468
10,911
4,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
G0R1L oZ
Vamana
16
4 / 4 / 0
8,472
530
8,599
16,099
8,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
13
1 / 6 / 0
7,831
489
7,040
17,317
11,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 3 / 2
6,924
433
4,685
7,820
4,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cerberus
l TheWoo l
Cerberus
11
1 / 4 / 3
7,673
480
7,605
18,628
18,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kevdzl
Hercules
16
3 / 1 / 6
9,836
615
10,646
11,465
10,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
MasterTango803
Xing Tian
16
10 / 0 / 7
9,522
595
14,485
12,759
7,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 2 / 10
8,254
516
6,884
15,565
14,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 1 / 6
8,627
539
11,109
9,500
4,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
draxx420
Janus
13
1 / 3 / 9
8,450
528
6,680
7,680
3,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
7
Kills
21
21
Deaths
7
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
A n t o n y 420
Xbalanque
0
4
2
0.25
L
Vamana
G0R1L oZ
Vamana
4
4
0
1
W
Hercules
Kevdzl
Hercules
3
1
6
6
W
Xing Tian
MasterTango803
Xing Tian
10
0
7
13.5
L
Fenrir
1
6
0
0.17
W
2
2
10
3.5
W
5
1
6
8
W
Janus
draxx420
Janus
1
3
9
1.83
L
1
3
2
0.67
L
Cerberus
l TheWoo l
Cerberus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,397
Damage
49,804
70,775
Taken
56,969
46,873
Mitigated
39,941
11,946
Healing
13,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
A n t o n y 420
Xbalanque
8,468
3,984
0
2,064
10,911
4,426
731
5,142
5,749
0
53,699
L
Vamana
G0R1L oZ
Vamana
8,599
4,579
0
1,518
16,099
8,328
75
5,550
10,454
0
95,794
W
Hercules
Kevdzl
Hercules
10,646
3,731
0
3,676
11,465
10,475
0
0
10,772
0
62,391
W
Xing Tian
MasterTango803
Xing Tian
14,485
1,292
0
3,744
12,759
7,894
0
2,467
10,292
77,214
546
L
Fenrir
7,040
1,926
0
3,388
17,317
11,348
0
3,616
12,891
0
51,383
W
6,884
2,624
1,758
2,714
15,565
14,212
0
4,537
10,983
23,083
0
W
11,109
4,567
0
1,251
9,500
4,030
615
3,603
5,849
0
60,461
W
Janus
draxx420
Janus
6,680
590
0
138
7,680
3,330
351
2,133
5,499
51,657
1,266
L
4,685
806
50
914
7,820
4,268
306
5,083
2,648
27,291
0
L
Cerberus
l TheWoo l
Cerberus
7,605
1,020
0
4,012
18,628
18,503
323
8,026
10,383
24,351
1,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,680
Gold Earned
44,689
421
Minions Killed
425
0
Camps Cleared
0
1,500,107
Distance Traveled
1,599,686
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,780
424
87
5
0
273,633
0
L
Vamana
8,472
530
137
9
0
332,599
0
W
Hercules
9,836
615
115
7
0
302,301
2
W
Xing Tian
9,522
595
106
7
0
364,223
0
L
Fenrir
7,831
489
98
6
0
295,609
2
W
Athena
8,254
516
21
1
0
344,262
0
W
Ullr
8,627
539
88
6
0
303,317
0
W
Janus
8,450
528
95
6
0
285,583
0
L
Hades
6,924
433
40
3
0
292,898
0
L
Cerberus
7,673
480
59
4
0
305,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role