Player Matchup

Chiron
Chiron
Gold IV
GSPTHEGOAT
Chiron
Gold IV
Level 115
God Stats
25W - 26L
1,379 SR
Queue Stats
149W - 166L
1,505 MMR
Party 1
Cthulhu
Cthulhu
Gold V
GoldnGabriel
Cthulhu
Gold V
Level 199
God Stats
132W - 115L
1,567 SR
Queue Stats
305W - 333L
1,325 MMR
Party 1
Geb
Geb
Platinum V
lTh3l Punish3r
Geb
Platinum V
Level 165
God Stats
30W - 19L
1,702 SR
Queue Stats
223W - 232L
1,724 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 160
1,549 SR
1,518 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 109
1,504 SR
1,495 MMR
Athena
Athena
Bronze III
Musicalitey
Athena
Bronze III
Level 158
God Stats
0W - 1L
1,511 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Agni
Agni
Bronze III
Snooppbear
Agni
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,490 MMR
Solo
Artemis
Artemis
Silver II
jorge44mengot284
Artemis
Silver II
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 64L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
GSPTHEGOAT
Chiron
15
9 / 2 / 4
10,503
875
14,083
11,805
5,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
GoldnGabriel
Cthulhu
15
2 / 1 / 8
9,281
773
6,234
10,266
10,819
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 1 / 11
9,529
794
12,587
11,595
12,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThothLokiAchillesHelBake Kujira

VS

Bans
UllrKukulkanHun BatzMorgan Le FaySet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
1 / 3 / 2
8,305
692
5,895
16,648
15,559
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 4 / 2
8,565
714
7,306
11,405
4,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

12
1 / 6 / 1
7,741
645
9,342
11,369
5,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
13
Kills
4
4
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
GSPTHEGOAT
Chiron
9
2
4
5.5
W
Cthulhu
GoldnGabriel
Cthulhu
2
1
8
6
L
Athena
1
3
2
0.67
L
2
4
2
0.75
L
1
6
1
0.25
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,904
Damage
22,543
33,666
Taken
39,422
28,128
Mitigated
25,561
6,147
Healing
4,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
GSPTHEGOAT
Chiron
14,083
4,902
466
2,755
11,805
5,287
2,217
4,312
7,493
0
47,327
W
Cthulhu
GoldnGabriel
Cthulhu
6,234
380
1,070
574
10,266
10,819
473
4,796
5,470
27,371
0
L
Athena
5,895
1,578
0
2,589
16,648
15,559
21
7,347
8,398
20,065
802
L
7,306
393
108
1,118
11,405
4,896
0
3,934
7,203
23,645
0
L
9,342
4,116
0
604
11,369
5,106
0
5,461
5,474
0
33,672
W
12,587
537
0
1,282
11,595
12,022
607
3,793
7,802
33,160
3,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,313
Gold Earned
24,611
167
Minions Killed
121
0
Camps Cleared
0
739,637
Distance Traveled
664,743
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,503
875
63
5
0
236,498
2
W
Cthulhu
9,281
773
49
4
0
253,595
1
L
Athena
8,305
692
31
3
0
250,659
0
L
Agni
8,565
714
41
3
0
228,971
0
L
Artemis
7,741
645
49
4
0
185,113
0
W
Geb
9,529
794
55
5
0
249,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role