Player Matchup

Bastet
Bastet
BaronSkage
Bastet
Level 64
God Stats
7W - 4L
1,602 SR
Queue Stats
72W - 59L
1,623 Elo+
Party 1
Janus
Janus
OrokinOro
Janus
Level 63
God Stats
7W - 8L
1,353 SR
Queue Stats
54W - 51L
1,590 Elo+
Party 1
Horus
Horus
memorialmage007
Horus
Level 83
God Stats
35W - 17L
1,789 SR
Queue Stats
85W - 71L
1,612 Elo+
Party 1
Team Averages
Level 70
1,582 SR
1,608 Elo+

VS

Team Averages
Level 81
1,800 SR
1,734 Elo+
Mulan
Mulan
BurntPleb
Mulan
Level 99
God Stats
11W - 4L
1,877 SR
Queue Stats
48W - 19L
1,798 Elo+
Party 2
Medusa
Medusa
Pugs324
Medusa
Level 76
God Stats
34W - 26L
1,584 SR
Queue Stats
470W - 430L
1,591 Elo+
Solo
Vulcan
Vulcan
jamesowo
Vulcan
Level 68
God Stats
40W - 13L
1,937 SR
Queue Stats
45W - 18L
1,814 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BaronSkage
Bastet
18
6 / 0 / 6
11,516
768
16,945
13,948
7,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
OrokinOro
Janus
16
4 / 3 / 6
10,864
724
9,310
10,057
4,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

17
2 / 1 / 10
10,710
714
14,557
20,164
22,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BurntPleb
Mulan
15
0 / 2 / 2
9,530
635
11,961
20,311
25,307
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Pugs324
Medusa
16
4 / 5 / 0
10,470
698
9,335
15,513
5,623
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
jamesowo
Vulcan
14
0 / 5 / 3
9,408
627
14,030
10,346
3,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
12
Kills
4
4
Deaths
12
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
BaronSkage
Bastet
6
0
6
9
L
Mulan
BurntPleb
Mulan
0
2
2
0.5
W
Janus
OrokinOro
Janus
4
3
6
2.33
L
Medusa
Pugs324
Medusa
4
5
0
0.8
L
Vulcan
jamesowo
Vulcan
0
5
3
0.3
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,812
Damage
35,326
44,169
Taken
46,170
35,059
Mitigated
34,507
13,126
Healing
3,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
BaronSkage
Bastet
16,945
5,547
0
3,931
13,948
7,589
1,314
4,002
9,946
0
47,784
L
Mulan
BurntPleb
Mulan
11,961
463
0
3,340
20,311
25,307
214
3,329
16,802
426
44,656
W
Janus
OrokinOro
Janus
9,310
467
90
1,057
10,057
4,667
921
3,024
6,995
48,175
879
L
Medusa
Pugs324
Medusa
9,335
4,812
0
0
15,513
5,623
868
2,626
12,778
0
34,689
L
Vulcan
jamesowo
Vulcan
14,030
3,896
0
0
10,346
3,577
147
3,152
7,033
40,851
0
W
14,557
4,630
2,720
5,328
20,164
22,803
282
7,143
12,971
468
37,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,090
Gold Earned
29,408
198
Minions Killed
194
0
Camps Cleared
0
903,174
Distance Traveled
813,377
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,516
768
52
3
0
347,814
0
L
Mulan
9,530
635
68
5
0
266,578
0
W
Janus
10,864
724
92
6
0
240,874
0
L
Medusa
10,470
698
62
4
0
277,078
0
L
Vulcan
9,408
627
64
4
0
269,721
4
W
Horus
10,710
714
54
4
0
314,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role