Player Matchup

Artemis
Artemis
Gold V
IceReaperMama
Artemis
Gold V
Level 127
God Stats
6W - 1L
1,940 SR
Queue Stats
57W - 41L
1,503 MMR
Solo
Terra
Terra
Gold III
Leektr0n
Terra
Gold III
Level 171
God Stats
8W - 8L
1,527 SR
Queue Stats
254W - 256L
1,506 MMR
Solo
Surtr
Surtr
Gold III
RichStacks
Surtr
Gold III
Level 107
God Stats
1W - 3L
1,251 SR
Queue Stats
69W - 72L
1,519 MMR
Solo
Serqet
Serqet
Silver I
dan6512
Serqet
Silver I
Level 167
God Stats
1W - 1L
1,304 SR
Queue Stats
17W - 14L
1,566 MMR
Party 2
Charon
Charon
Silver II
shiffle22
Charon
Silver II
Level 147
God Stats
2W - 2L
1,454 SR
Queue Stats
14W - 14L
1,474 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,495 SR
1,513 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 151
1,552 SR
1,512 MMR
Horus
Horus
Gold IV
 
Horus
Gold IV
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
Cxde-Dreamy
Awilix
Bronze III
Level 74
God Stats
0W - 1L
1,728 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold III
Metalocalyse
Kukulkan
Gold III
Level 156
God Stats
5W - 7L
1,491 SR
Queue Stats
120W - 117L
1,516 MMR
Solo
Hachiman
Hachiman
Gold V
Trap_Mansion
Hachiman
Gold V
Level 181
God Stats
4W - 7L
1,310 SR
Queue Stats
265W - 272L
1,358 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
emd2519
Cthulhu
Gold IV
Level 117
God Stats
1W - 1L
1,730 SR
Queue Stats
14W - 16L
1,685 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
5 / 2 / 4
8,638
508
10,311
9,645
4,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
Leektr0n
Terra
14
1 / 0 / 8
8,584
505
6,045
13,542
14,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Surtr
15
4 / 2 / 10
9,709
571
11,434
13,217
11,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Serqet
dan6512
Serqet
15
6 / 2 / 8
8,801
518
11,544
12,588
6,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
shiffle22
Charon
15
3 / 0 / 11
9,366
551
11,206
8,338
4,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AresBake KujiraThor

VS

Bans
LokiAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 2 / 2
7,809
459
5,119
15,803
14,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
12
1 / 5 / 0
6,894
406
5,352
15,257
6,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Metalocalyse
Kukulkan
18
1 / 2 / 0
10,012
589
3,327
8,049
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Trap_Mansion
Hachiman
13
2 / 4 / 0
7,903
465
9,141
15,235
6,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
emd2519
Cthulhu
14
2 / 6 / 1
9,051
532
7,586
15,657
12,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
19
Kills
6
6
Deaths
19
41
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
2
0.5
L
Awilix
1
5
0
0.2
W
Artemis
5
2
4
3.5
W
Terra
Leektr0n
Terra
1
0
8
5
L
Kukulkan
Metalocalyse
Kukulkan
1
2
0
0.5
W
Surtr
4
2
10
4.5
L
Hachiman
Trap_Mansion
Hachiman
2
4
0
0.5
W
Serqet
dan6512
Serqet
6
2
8
5
L
Cthulhu
emd2519
Cthulhu
2
6
1
0.42
W
Charon
shiffle22
Charon
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,540
Damage
30,525
57,330
Taken
70,001
41,400
Mitigated
43,416
11,679
Healing
15,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,119
2,682
2,713
4,551
15,803
14,254
0
5,045
10,394
0
26,240
L
Awilix
5,352
1,566
0
798
15,257
6,471
0
4,211
9,933
0
47,795
W
Artemis
10,311
4,649
0
2,986
9,645
4,423
0
65
9,580
0
80,154
W
Terra
Leektr0n
Terra
6,045
574
755
3,287
13,542
14,448
96
840
12,679
38,234
1,383
L
Kukulkan
Metalocalyse
Kukulkan
3,327
330
0
550
8,049
3,634
0
2,033
5,647
93,168
2,039
W
Surtr
11,434
4,379
0
3,246
13,217
11,721
0
6,685
6,124
434
67,507
L
Hachiman
Trap_Mansion
Hachiman
9,141
4,700
0
3,999
15,235
6,188
0
4,165
10,942
0
72,600
W
Serqet
dan6512
Serqet
11,544
3,449
0
780
12,588
6,389
0
1,757
10,762
0
71,937
L
Cthulhu
emd2519
Cthulhu
7,586
1,002
97
2,714
15,657
12,869
0
1,237
13,442
59,609
79
W
Charon
shiffle22
Charon
11,206
1,764
0
625
8,338
4,419
0
1,797
6,537
72,492
779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,098
Gold Earned
41,669
499
Minions Killed
537
0
Camps Cleared
0
1,631,713
Distance Traveled
1,560,180
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,809
459
39
2
0
331,553
0
L
Awilix
6,894
406
72
4
0
379,945
2
W
Artemis
8,638
508
110
6
0
289,553
4
W
Terra
8,584
505
49
3
0
335,277
7
L
Kukulkan
10,012
589
182
11
0
301,076
1
W
Surtr
9,709
571
120
7
0
297,104
0
L
Hachiman
7,903
465
106
6
0
292,498
1
W
Serqet
8,801
518
103
6
0
383,114
0
L
Cthulhu
9,051
532
138
8
0
255,108
0
W
Charon
9,366
551
117
7
0
326,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role