Player Matchup

Agni
Agni
Gold III
 
Agni
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
 
Ao Kuang
Silver III
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Gold IV
 
Ares
Gold IV
Level 275
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver II
Waldardie
Anhur
Silver II
Level 181
God Stats
0W - 2L
1,183 SR
Queue Stats
81W - 75L
1,492 MMR
Party 2
Vamana
Vamana
Gold IV
lll KiQ lll
Vamana
Gold IV
Level 159
God Stats
25W - 20L
1,648 SR
Queue Stats
220W - 217L
1,341 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 181
1,466 SR
1,466 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,555 SR
1,477 MMR
Yu Huang
Yu Huang
Gold IV
 
Yu Huang
Gold IV
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver IV
 
Hercules
Silver IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver II
Ctrℓ
Mercury
Silver II
Level 148
God Stats
3W - 3L
1,545 SR
Queue Stats
25W - 33L
1,467 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
MathiasElCarry
Ah Muzen Cab
Gold IV
Level 125
God Stats
5W - 1L
1,731 SR
Queue Stats
49W - 48L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 1 / 0
5,804
580
3,699
6,574
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ao Kuang
 
Ao Kuang
8
1 / 0 / 0
4,559
456
3,074
3,853
1,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ares
 
Ares
6
0 / 4 / 0
4,351
435
4,976
8,343
6,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Waldardie
Anhur
9
0 / 2 / 0
5,178
518
2,168
7,712
2,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
11
0 / 0 / 1
6,182
618
7,430
8,094
7,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
CliodhnaKukulkanSusanoCharybdis

VS

Bans
KuzenboHachimanThothBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
0 / 1 / 1
5,890
589
3,537
6,385
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
 
Hercules
10
0 / 1 / 0
5,540
554
4,687
10,087
6,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
 
Geb
9
1 / 0 / 5
5,435
544
4,152
8,074
4,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Ctrℓ
Mercury
10
1 / 0 / 2
5,643
564
3,260
7,028
2,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
MathiasElCarry
Ah Muzen Cab
12
5 / 0 / 0
6,676
668
7,325
5,050
1,892
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
7
7
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
1
0
1
L
Ao Kuang
 
Ao Kuang
1
0
0
1
L
Ares
 
Ares
0
4
0
0
W
Yu Huang
 
Yu Huang
0
1
1
0.5
W
Hercules
 
Hercules
0
1
0
0
W
Geb
 
Geb
1
0
5
3.5
W
Mercury
Ctrℓ
Mercury
1
0
2
2
W
Ah Muzen Cab
MathiasElCarry
Ah Muzen Cab
5
0
0
5
L
Anhur
Waldardie
Anhur
0
2
0
0
L
Vamana
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,347
Damage
22,961
34,576
Taken
36,624
20,197
Mitigated
17,683
9,392
Healing
12,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,699
153
0
1,622
6,574
2,330
0
2,986
3,588
47,257
0
L
Ao Kuang
 
Ao Kuang
3,074
667
0
2,498
3,853
1,181
0
969
2,884
15,216
0
L
Ares
 
Ares
4,976
1,293
0
1,297
8,343
6,146
0
2,171
6,131
15,178
0
W
Yu Huang
 
Yu Huang
3,537
408
0
1,667
6,385
2,421
0
3,469
2,916
46,273
845
W
Hercules
 
Hercules
4,687
2,554
0
5,114
10,087
6,254
0
699
8,726
0
42,087
W
Geb
 
Geb
4,152
1,238
1,057
2,268
8,074
4,294
27
4,424
3,567
14,816
0
W
Mercury
Ctrℓ
Mercury
3,260
2,040
0
715
7,028
2,822
0
2,607
4,376
0
43,739
W
Ah Muzen Cab
MathiasElCarry
Ah Muzen Cab
7,325
4,586
0
1,304
5,050
1,892
253
550
4,500
0
59,012
L
Anhur
Waldardie
Anhur
2,168
899
0
1,064
7,712
2,673
0
1,262
6,450
0
33,249
L
Vamana
7,430
3,239
0
2,911
8,094
7,867
0
256
7,339
0
55,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,074
Gold Earned
29,184
297
Minions Killed
344
0
Camps Cleared
0
881,751
Distance Traveled
1,033,320
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,804
580
88
9
0
209,134
0
L
Ao Kuang
4,559
456
28
3
0
139,979
0
L
Ares
4,351
435
20
2
0
154,961
0
W
Yu Huang
5,890
589
66
7
0
179,673
2
W
Hercules
5,540
554
79
8
0
179,350
0
W
Geb
5,435
544
23
2
0
225,418
6
W
Mercury
5,643
564
81
8
0
246,073
1
W
Ah Muzen Cab
6,676
668
95
10
0
202,806
0
L
Anhur
5,178
518
76
8
0
190,769
3
L
Vamana
6,182
618
85
9
0
186,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role