Player Matchup

Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
CharlyGarcia2
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 101
1,500 SR
1,500 Elo+

VS

Team Averages
Level 137
1,500 SR
1,627 Elo+
Janus
Janus
AshbΩrn
Janus
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 27L
1,623 Elo+
Party 1
Bastet
Bastet
BROWKENY
Bastet
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,717 Elo+
Party 1
Merlin
Merlin
eric_zonato
Merlin
Level 180
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,533 Elo+
Party 1
Vamana
Vamana
zKuma7
Vamana
Level 182
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 1 / 0
6,103
1,221
2,578
3,827
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
 
Nemesis
9
0 / 3 / 0
5,118
1,024
3,749
7,146
3,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
 
Rama
8
0 / 0 / 0
4,880
976
0
0
0
11
1 / 2 / 0
5,863
1,173
3,297
6,050
4,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AshbΩrn
Janus
13
1 / 0 / 1
6,326
1,265
2,232
3,266
1,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
BROWKENY
Bastet
11
0 / 0 / 3
5,656
1,131
3,671
4,220
1,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
11
2 / 0 / 3
5,808
1,162
3,599
2,752
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
zKuma7
Vamana
12
3 / 1 / 3
6,575
1,315
4,622
4,938
4,821
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
6
6
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
0
0
L
Nemesis
 
Nemesis
0
3
0
0
L
Rama
 
Rama
0
0
0
0
W
Janus
AshbΩrn
Janus
1
0
1
1.5
W
Bastet
BROWKENY
Bastet
0
0
3
1.5
L
1
2
0
0.5
W
Merlin
2
0
3
3.5
W
Vamana
zKuma7
Vamana
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,624
Damage
14,124
17,023
Taken
15,176
9,804
Mitigated
8,713
3,902
Healing
2,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,578
322
300
1,278
3,827
1,852
0
1,781
1,819
22,339
0
L
Nemesis
 
Nemesis
3,749
901
0
1,464
7,146
3,074
0
2,421
4,351
0
6,280
L
Rama
 
Rama
0
0
0
0
0
0
0
0
0
0
0
W
Janus
AshbΩrn
Janus
2,232
248
0
340
3,266
1,292
0
1,865
1,335
21,219
0
W
Bastet
BROWKENY
Bastet
3,671
1,002
0
703
4,220
1,612
6
1,392
2,796
0
10,378
L
3,297
1,016
0
860
6,050
4,878
0
1,229
4,603
8,419
0
W
Merlin
3,599
522
0
425
2,752
988
0
1,296
1,405
7,365
0
W
Vamana
zKuma7
Vamana
4,622
1,691
0
696
4,938
4,821
0
1,137
3,765
0
18,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,964
Gold Earned
24,365
72
Minions Killed
119
0
Camps Cleared
0
374,226
Distance Traveled
489,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,103
1,221
58
12
0
137,801
0
L
Nemesis
5,118
1,024
6
1
0
117,574
0
L
Rama
4,880
976
0
0
0
0
0
W
Janus
6,326
1,265
52
10
0
123,628
0
W
Bastet
5,656
1,131
24
5
0
131,243
0
L
Athena
5,863
1,173
8
2
0
118,851
0
W
Merlin
5,808
1,162
13
3
0
103,907
0
W
Vamana
6,575
1,315
30
6
0
130,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role