Player Matchup

Janus
Janus
Gold II
ItchyBangBang
Janus
Gold II
Level 113
God Stats
32W - 31L
1,538 SR
Queue Stats
126W - 124L
1,615 MMR
Solo
Surtr
Surtr
Gold II
MegaSeaMonkey
Surtr
Gold II
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,414 MMR
Party 2
Xbalanque
Xbalanque
Gold II
SterMiester
Xbalanque
Gold II
Level 152
God Stats
10W - 13L
1,500 SR
Queue Stats
128W - 131L
1,619 MMR
Solo
Charon
Charon
Platinum V
Wuzat_115
Charon
Platinum V
Level 182
God Stats
4W - 1L
1,393 SR
Queue Stats
158W - 153L
1,619 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
chaoticgaming090
Tsukuyomi
Gold III
Level 114
God Stats
2W - 0L
1,786 SR
Queue Stats
89W - 98L
1,565 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,543 SR
1,566 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,625 SR
1,568 MMR
Scylla
Scylla
Platinum II
 
Scylla
Platinum II
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Gold IV
 
Horus
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Silver I
Guuns
Arachne
Silver I
Level 129
God Stats
7W - 4L
1,649 SR
Queue Stats
10W - 8L
1,612 MMR
Solo
Anhur
Anhur
Gold III
RichStacks
Anhur
Gold III
Level 107
God Stats
14W - 10L
1,974 SR
Queue Stats
69W - 72L
1,611 MMR
Solo
Artio
Artio
Gold III
TriIIe
Artio
Gold III
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 77L
1,615 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
7,408
570
8,831
6,913
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 1 / 3
8,554
658
9,492
12,288
6,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
SterMiester
Xbalanque
14
3 / 1 / 3
8,251
635
7,829
8,786
3,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
Wuzat_115
Charon
11
2 / 0 / 4
7,344
565
6,978
8,006
5,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
15
7 / 1 / 3
8,393
646
8,857
12,564
5,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThorThanatosHachimanMaman Brigitte

VS

Bans
AchillesAresAwilixBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 2 / 0
6,551
504
6,502
6,834
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
 
Horus
9
1 / 2 / 1
6,009
462
5,271
13,836
9,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Guuns
Arachne
12
3 / 6 / 0
6,693
515
5,586
14,151
5,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
11
0 / 3 / 0
6,140
472
3,410
10,090
3,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
TriIIe
Artio
9
0 / 3 / 3
5,682
437
3,647
10,501
6,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
15
Kills
5
5
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
0
0.5
L
Horus
 
Horus
1
2
1
0.75
L
Arachne
Guuns
Arachne
3
6
0
0.5
W
1
2
4
1.5
W
2
1
3
3.5
L
Anhur
0
3
0
0
W
Xbalanque
SterMiester
Xbalanque
3
1
3
4.5
L
Artio
TriIIe
Artio
0
3
3
0.5
W
Charon
Wuzat_115
Charon
2
0
4
4
W
Tsukuyomi
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,987
Damage
24,416
48,557
Taken
55,412
23,188
Mitigated
27,160
15,317
Healing
16,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,502
718
0
250
6,834
2,413
0
4,206
2,464
52,708
0
L
Horus
 
Horus
5,271
1,803
505
4,187
13,836
9,301
0
6,163
7,508
0
14,749
L
Arachne
Guuns
Arachne
5,586
2,993
0
4,652
14,151
5,598
0
3,071
10,926
0
44,213
W
8,831
207
0
737
6,913
2,259
174
1,519
5,394
50,290
1,463
W
9,492
3,659
0
4,314
12,288
6,406
192
2,639
9,649
1,600
69,784
L
Anhur
3,410
2,047
0
1,785
10,090
3,416
0
1,023
9,067
0
51,144
W
Xbalanque
SterMiester
Xbalanque
7,829
2,705
0
3,163
8,786
3,278
747
274
8,512
0
68,060
L
Artio
TriIIe
Artio
3,647
190
340
4,341
10,501
6,432
0
1,537
8,935
25,843
0
W
Charon
Wuzat_115
Charon
6,978
917
0
1,949
8,006
5,993
0
2,174
5,832
18,791
1,174
W
Tsukuyomi
8,857
2,319
0
5,154
12,564
5,252
0
3,543
9,021
0
60,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,950
Gold Earned
31,075
444
Minions Killed
321
0
Camps Cleared
0
1,397,492
Distance Traveled
1,207,195
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,551
504
98
8
0
252,624
3
L
Horus
6,009
462
23
2
0
288,147
7
L
Arachne
6,693
515
63
5
0
249,440
0
W
Janus
7,408
570
97
7
0
287,181
0
W
Surtr
8,554
658
107
8
0
280,606
0
L
Anhur
6,140
472
86
7
0
229,906
2
W
Xbalanque
8,251
635
117
9
0
249,689
1
L
Artio
5,682
437
51
4
0
187,078
0
W
Charon
7,344
565
26
2
0
281,616
4
W
Tsukuyomi
8,393
646
97
7
0
298,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role