Player Matchup

Cthulhu
Cthulhu
Creemsicle
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Charybdis
Charybdis
Nova422
Charybdis
Level 109
God Stats
6W - 3L
1,717 SR
Queue Stats
141W - 113L
1,598 Elo+
Solo
Sun Wukong
Sun Wukong
Pemnid
Sun Wukong
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Awilix
Awilix
TuPicador3285
Awilix
Level 25
God Stats
6W - 10L
1,724 SR
Queue Stats
35W - 62L
1,620 Elo+
Party 1
Raijin
Raijin
intocable_GT
Raijin
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,620 Elo+
Party 1
Team Averages
Level 81
1,588 SR
1,567 Elo+

VS

Team Averages
Level 70
1,469 SR
1,490 Elo+
Zeus
Zeus
Anzark
Zeus
Level 47
God Stats
13W - 9L
1,503 SR
Queue Stats
134W - 126L
1,522 Elo+
Solo
Izanami
Izanami
Cloudplan716
Izanami
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,536 Elo+
Solo
Cerberus
Cerberus
RogueFromHollow
Cerberus
Level 83
God Stats
1W - 1L
1,319 SR
Queue Stats
68W - 65L
1,490 Elo+
Solo
Thanatos
Thanatos
ThePiggyMan
Thanatos
Level 105
God Stats
2W - 3L
1,189 SR
Queue Stats
141W - 136L
1,445 Elo+
Party 2
Osiris
Osiris
UNOBICH
Osiris
Level 29
God Stats
4W - 5L
1,832 SR
Queue Stats
126W - 112L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Creemsicle
Cthulhu
7
0 / 3 / 1
4,208
421
3,758
9,291
4,153
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Nova422
Charybdis
9
1 / 3 / 0
4,940
494
4,632
8,500
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Pemnid
Sun Wukong
10
2 / 4 / 0
5,608
561
5,800
8,524
8,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 0
5,032
503
1,712
7,885
2,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
10
0 / 1 / 0
5,168
517
2,453
4,872
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Anzark
Zeus
11
0 / 0 / 2
6,005
601
1,896
4,034
1,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Cloudplan716
Izanami
11
2 / 0 / 4
6,438
644
8,174
5,506
1,994
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
10
1 / 1 / 6
5,932
593
3,543
8,643
5,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thanatos
ThePiggyMan
Thanatos
12
9 / 0 / 0
6,764
676
6,589
7,550
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Osiris
UNOBICH
Osiris
10
2 / 2 / 1
5,707
571
5,306
9,465
10,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
14
14
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zeus
Anzark
Zeus
0
0
2
1
W
Izanami
Cloudplan716
Izanami
2
0
4
4
L
Cthulhu
Creemsicle
Cthulhu
0
3
1
0.17
L
Charybdis
Nova422
Charybdis
1
3
0
0.33
L
Sun Wukong
Pemnid
Sun Wukong
2
4
0
0.5
W
Cerberus
1
1
6
4
W
Thanatos
ThePiggyMan
Thanatos
9
0
0
9
L
0
3
0
0
W
Osiris
UNOBICH
Osiris
2
2
1
1.25
L
Raijin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,355
Damage
25,508
39,072
Taken
35,198
18,843
Mitigated
22,997
6,915
Healing
18,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Anzark
Zeus
1,896
448
0
991
4,034
1,293
0
1,339
2,695
45,411
0
W
Izanami
Cloudplan716
Izanami
8,174
6,129
0
2,648
5,506
1,994
0
1,346
4,160
0
66,025
L
Cthulhu
Creemsicle
Cthulhu
3,758
677
63
1,374
9,291
4,153
0
1,308
7,983
19,541
0
L
Charybdis
Nova422
Charybdis
4,632
2,471
0
2,663
8,500
2,295
0
1,201
7,299
0
36,063
L
Sun Wukong
Pemnid
Sun Wukong
5,800
1,513
0
2,130
8,524
8,085
0
120
7,590
927
33,842
W
Cerberus
3,543
276
0
3,304
8,643
5,742
0
3,155
5,488
9,372
1,692
W
Thanatos
ThePiggyMan
Thanatos
6,589
2,173
0
9,846
7,550
3,022
115
456
7,052
0
45,188
L
1,712
780
0
435
7,885
2,945
0
1,581
6,304
0
34,916
W
Osiris
UNOBICH
Osiris
5,306
1,932
0
1,472
9,465
10,946
0
135
8,391
714
32,968
L
Raijin
2,453
50
0
250
4,872
1,365
0
1,182
3,690
38,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,956
Gold Earned
30,846
289
Minions Killed
364
0
Camps Cleared
0
989,349
Distance Traveled
1,037,659
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,005
601
105
11
0
199,427
0
W
Izanami
6,438
644
111
11
0
185,801
1
L
Cthulhu
4,208
421
23
2
0
203,277
0
L
Charybdis
4,940
494
72
7
0
171,753
0
L
Sun Wukong
5,608
561
55
6
0
182,689
0
W
Cerberus
5,932
593
15
2
0
219,433
5
W
Thanatos
6,764
676
84
8
0
240,266
0
L
Awilix
5,032
503
68
7
0
237,773
0
W
Osiris
5,707
571
49
5
0
192,732
0
L
Raijin
5,168
517
71
7
0
193,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role