Player Matchup

Chang'e
Chang'e
BuckingBronco27
Chang'e
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 68L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
Clam Chowder275
Nu Wa
Level 120
God Stats
2W - 2L
1,166 SR
Queue Stats
30W - 34L
1,469 Elo+
Party 1
Chaac
Chaac
Reasoning123
Chaac
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 51L
1,353 Elo+
Solo
Discordia
Discordia
Slurpin Ween
Discordia
Level 123
God Stats
3W - 0L
1,821 SR
Queue Stats
36W - 31L
1,557 Elo+
Party 1
Bellona
Bellona
SulkiestClient1
Bellona
Level 163
God Stats
3W - 3L
1,734 SR
Queue Stats
196W - 188L
1,544 Elo+
Party 1
Team Averages
Level 132
1,544 SR
1,488 Elo+

VS

Team Averages
Level 138
1,553 SR
1,445 Elo+
Ra
Ra
FattyLiver
Ra
Level 174
God Stats
4W - 5L
1,500 SR
Queue Stats
606W - 621L
1,504 Elo+
Solo
Athena
Athena
FedoraBorealiss
Athena
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
420W - 421L
1,573 Elo+
Party 2
Ishtar
Ishtar
KennyMyers41
Ishtar
Level 109
God Stats
2W - 2L
1,765 SR
Queue Stats
139W - 141L
1,451 Elo+
Party 2
Mulan
Mulan
PoiesisLeCreator
Mulan
Level 156
God Stats
1W - 5L
1,500 SR
Queue Stats
369W - 375L
1,053 Elo+
Solo
Ao Kuang
Ao Kuang
xTheWorksx
Ao Kuang
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 52L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 13
8,887
889
7,994
8,515
3,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
2 / 1 / 13
8,633
863
5,959
7,930
3,388
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 2 / 9
9,586
959
11,148
14,466
19,068
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Slurpin Ween
Discordia
14
2 / 1 / 15
8,552
855
16,053
4,936
2,115
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 1 / 14
9,237
924
10,659
11,565
11,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,301
730
4,425
11,028
8,137
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
2 / 3 / 1
8,333
833
6,984
13,590
14,149
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
14
0 / 2 / 1
7,071
707
6,563
6,910
3,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 2
6,792
679
6,630
11,673
8,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
xTheWorksx
Ao Kuang
14
3 / 5 / 0
7,725
773
7,624
12,071
8,706
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
12
19
Kills
5
6
Deaths
19
64
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
13
9.5
W
2
1
13
8.5
L
0
4
3
0.38
L
2
3
1
0.83
L
Ishtar
0
2
1
0.25
L
0
5
2
0.2
W
8
2
9
6.25
W
Discordia
Slurpin Ween
Discordia
2
1
15
9.5
W
4
1
14
11
L
Ao Kuang
xTheWorksx
Ao Kuang
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,813
Damage
32,226
47,412
Taken
55,272
39,505
Mitigated
42,595
27,657
Healing
17,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,994
489
8,962
5,140
8,515
3,830
798
3,450
5,065
18,275
0
W
5,959
2,006
1,519
1,641
7,930
3,388
1,923
3,913
4,017
10,724
0
L
4,425
153
6,057
3,930
11,028
8,137
0
6,602
4,278
26,414
0
L
6,984
1,080
460
1,962
13,590
14,149
0
8,740
4,672
14,401
0
L
Ishtar
6,563
3,925
223
793
6,910
3,234
0
4,296
2,583
0
20,290
L
6,630
318
216
1,755
11,673
8,369
0
6,311
5,094
0
13,065
W
11,148
1,577
565
3,897
14,466
19,068
595
5,939
8,527
2,648
23,592
W
Discordia
Slurpin Ween
Discordia
16,053
379
1,666
562
4,936
2,115
1,249
1,723
3,162
29,696
391
W
10,659
1,153
864
2,841
11,565
11,104
475
3,555
8,010
0
18,891
L
Ao Kuang
xTheWorksx
Ao Kuang
7,624
2,838
598
1,543
12,071
8,706
0
5,665
6,150
13,568
878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,895
Gold Earned
37,222
129
Minions Killed
119
0
Camps Cleared
0
1,102,921
Distance Traveled
891,826
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,887
889
19
2
0
220,012
2
W
Nu Wa
8,633
863
18
2
0
210,483
0
L
Ra
7,301
730
41
4
0
142,762
0
L
Athena
8,333
833
12
1
0
208,477
0
L
Ishtar
7,071
707
34
3
0
186,072
0
L
Mulan
6,792
679
9
1
0
169,767
0
W
Chaac
9,586
959
31
3
0
210,528
0
W
Discordia
8,552
855
31
3
0
242,991
0
W
Bellona
9,237
924
30
3
0
218,907
0
L
Ao Kuang
7,725
773
23
2
0
184,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role