Player Matchup

Olorun
Olorun
CaptnCaliber
Olorun
Level 122
God Stats
2W - 3L
1,478 SR
Queue Stats
165W - 158L
1,429 Elo+
Solo
Neith
Neith
JacqueesXX
Neith
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 60L
1,557 Elo+
Solo
Zhong Kui
Zhong Kui
Mr_Dr_Bodanglez
Zhong Kui
Level 25
God Stats
0W - 2L
1,176 SR
Queue Stats
15W - 31L
1,321 Elo+
Party 2
Nox
Nox
OneEpicPanda0
Nox
Level 100
God Stats
2W - 2L
1,420 SR
Queue Stats
15W - 30L
1,296 Elo+
Party 2
Fenrir
Fenrir
Papatzu
Fenrir
Level 46
God Stats
15W - 21L
1,537 SR
Queue Stats
55W - 71L
1,372 Elo+
Solo
Team Averages
Level 77
1,422 SR
1,395 Elo+

VS

Team Averages
Level 79
1,418 SR
1,248 Elo+
Athena
Athena
ElPapiPine21
Athena
Level 155
God Stats
4W - 2L
1,310 SR
Queue Stats
50W - 66L
1,396 Elo+
Party 1
Thor
Thor
LeonMLGx
Thor
Level 49
God Stats
4W - 1L
1,500 SR
Queue Stats
90W - 83L
1,340 Elo+
Solo
Surtr
Surtr
TheRealMimosa
Surtr
Level 44
God Stats
1W - 1L
1,279 SR
Queue Stats
4W - 12L
964 Elo+
Party 1
Izanami
Izanami
danimorales1
Izanami
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 13L
1,107 Elo+
Party 1
Yu Huang
Yu Huang
diego el father
Yu Huang
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 152L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
1 / 3 / 1
8,372
523
6,478
12,817
5,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
12
1 / 4 / 0
7,072
442
8,670
10,946
4,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Mr_Dr_Bodanglez
Zhong Kui
11
0 / 6 / 2
7,198
450
9,076
14,234
10,101
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

11
0 / 4 / 0
6,457
404
3,612
9,653
6,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Papatzu
Fenrir
12
2 / 4 / 0
7,680
480
1,878
12,985
5,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
3 / 0 / 5
8,677
542
4,653
16,451
17,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
16
7 / 1 / 3
9,326
583
10,553
10,629
4,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
5 / 1 / 2
8,861
554
9,232
13,391
9,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
danimorales1
Izanami
14
1 / 1 / 5
8,125
508
7,484
5,910
2,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
15
4 / 1 / 0
9,504
594
5,186
7,426
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
20
21
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
1
3
1
0.5
W
Athena
3
0
5
5.5
L
Neith
1
4
0
0.25
W
Thor
7
1
3
8.5
L
Zhong Kui
Mr_Dr_Bodanglez
Zhong Kui
0
6
2
0.17
L
0
4
0
0
L
Fenrir
Papatzu
Fenrir
2
4
0
0.5
W
5
1
2
6
W
Izanami
danimorales1
Izanami
1
1
5
3.5
W
Yu Huang
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,714
Damage
37,108
60,635
Taken
53,807
31,441
Mitigated
38,037
11,714
Healing
14,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
6,478
3,746
60
4,015
12,817
5,168
1,803
4,246
8,475
59,452
0
W
Athena
4,653
1,379
0
3,751
16,451
17,553
0
3,876
12,575
17,172
2,100
L
Neith
8,670
4,287
0
2,386
10,946
4,366
401
3,334
7,612
0
54,388
W
Thor
10,553
2,334
0
4,808
10,629
4,630
0
2,410
8,219
0
66,923
L
Zhong Kui
Mr_Dr_Bodanglez
Zhong Kui
9,076
1,357
0
3,428
14,234
10,101
198
1,200
12,477
49,468
1,570
L
3,612
281
0
750
9,653
6,047
117
819
8,834
33,134
0
L
Fenrir
Papatzu
Fenrir
1,878
289
0
1,075
12,985
5,759
0
201
12,603
0
42,338
W
9,232
3,718
0
3,897
13,391
9,948
713
7,358
6,033
852
50,189
W
Izanami
danimorales1
Izanami
7,484
3,402
0
1,403
5,910
2,556
2,144
1,725
4,185
0
71,181
W
Yu Huang
5,186
909
0
750
7,426
3,350
934
3,565
3,861
64,609
6,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,779
Gold Earned
44,493
381
Minions Killed
443
0
Camps Cleared
0
1,386,576
Distance Traveled
1,437,737
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,372
523
101
6
0
284,664
0
W
Athena
8,677
542
22
1
0
303,251
2
L
Neith
7,072
442
85
5
0
244,274
0
W
Thor
9,326
583
87
5
0
311,550
3
L
Zhong Kui
7,198
450
86
5
0
252,901
0
L
Nox
6,457
404
38
2
0
272,670
0
L
Fenrir
7,680
480
71
4
0
332,067
2
W
Surtr
8,861
554
75
5
0
279,364
0
W
Izanami
8,125
508
124
8
0
256,053
0
W
Yu Huang
9,504
594
135
8
0
287,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role