Player Matchup

Anubis
Anubis
 
Anubis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
AvoidBoss
Neith
Level 12
God Stats
0W - 2L
1,339 SR
Queue Stats
0W - 14L
1,274 Elo+
Party 2
Cthulhu
Cthulhu
NYC__MVP
Cthulhu
Level 54
God Stats
0W - 2L
1,542 SR
Queue Stats
14W - 32L
1,434 Elo+
Party 2
Kali
Kali
its_Barney_
Kali
Level 62
God Stats
1W - 6L
1,529 SR
Queue Stats
1W - 13L
1,433 Elo+
Party 2
Team Averages
Level 84
1,482 SR
1,428 Elo+

VS

Team Averages
Level 120
1,457 SR
1,473 Elo+
Anubis
Anubis
 
Anubis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
J3F3 3SPARTAC0
Cthulhu
Level 159
God Stats
5W - 1L
1,595 SR
Queue Stats
38W - 35L
1,359 Elo+
Party 1
Thor
Thor
bromshotew
Thor
Level 88
God Stats
2W - 2L
1,192 SR
Queue Stats
78W - 88L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
1 / 2 / 0
5,522
552
3,377
7,610
2,840
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
 
Cu Chulainn
8
0 / 3 / 0
4,661
466
2,287
9,690
4,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
AvoidBoss
Neith
6
0 / 1 / 0
4,113
411
1,974
3,357
1,077
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Cthulhu
NYC__MVP
Cthulhu
7
0 / 1 / 0
4,874
487
2,709
7,595
5,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 1
4,670
467
1,607
9,567
2,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 1 / 1
7,517
752
4,545
6,980
2,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bake Kujira
 
Bake Kujira
11
3 / 0 / 3
6,919
692
2,918
7,812
6,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
 
Danzaburou
10
1 / 0 / 0
5,861
586
4,326
2,612
944
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 0 / 2
5,907
591
3,473
7,041
5,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 0 / 5
6,498
650
1,889
8,210
3,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
9
11
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
0
0.5
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
W
Anubis
 
Anubis
5
1
1
5.5
W
Bake Kujira
 
Bake Kujira
3
0
3
4.5
W
Danzaburou
 
Danzaburou
1
0
0
1
L
Neith
AvoidBoss
Neith
0
1
0
0
W
0
0
2
1
L
Cthulhu
NYC__MVP
Cthulhu
0
1
0
0
W
0
0
5
2.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,954
Damage
17,151
37,819
Taken
32,655
16,837
Mitigated
18,541
15,614
Healing
11,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,377
344
389
3,331
7,610
2,840
0
3,854
3,756
36,853
1,018
L
Cu Chulainn
 
Cu Chulainn
2,287
538
0
3,259
9,690
4,784
0
4,405
4,924
0
26,798
W
Anubis
 
Anubis
4,545
260
0
4,197
6,980
2,965
224
2,670
4,310
59,900
1,091
W
Bake Kujira
 
Bake Kujira
2,918
1,273
0
1,284
7,812
6,048
0
2,276
5,190
41,356
1,891
W
Danzaburou
 
Danzaburou
4,326
1,705
0
545
2,612
944
2,100
858
1,754
0
31,585
L
Neith
AvoidBoss
Neith
1,974
827
0
1,164
3,357
1,077
0
1,275
2,082
0
13,927
W
3,473
222
208
2,042
7,041
5,562
622
1,542
5,437
26,222
2,528
L
Cthulhu
NYC__MVP
Cthulhu
2,709
149
1,252
2,691
7,595
5,137
0
3,445
4,150
18,597
0
W
1,889
607
0
2,732
8,210
3,022
0
1,047
7,163
0
50,612
L
1,607
827
202
3,326
9,567
2,999
0
2,630
6,937
0
22,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,840
Gold Earned
32,702
168
Minions Killed
341
0
Camps Cleared
0
996,666
Distance Traveled
1,013,758
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,522
552
56
6
0
190,653
0
L
Cu Chulainn
4,661
466
33
3
0
194,727
0
W
Anubis
7,517
752
94
9
0
191,407
0
W
Bake Kujira
6,919
692
79
8
0
220,888
0
W
Danzaburou
5,861
586
43
4
0
167,890
0
L
Neith
4,113
411
15
2
0
180,877
0
W
Cthulhu
5,907
591
33
3
0
197,178
2
L
Cthulhu
4,874
487
24
2
0
227,712
0
W
Thor
6,498
650
92
9
0
236,395
0
L
Kali
4,670
467
40
4
0
202,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role