Player Matchup

Ares
Ares
Gold IV
 
Ares
Gold IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze III
BountyQuick93
Guan Yu
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 3
Medusa
Medusa
Gold III
Tuggboat
Medusa
Gold III
Level 197
God Stats
10W - 10L
1,383 SR
Queue Stats
144W - 127L
1,554 MMR
Party 1
Freya
Freya
Bronze III
codyamullis300
Freya
Bronze III
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 3
Ne Zha
Ne Zha
Gold V
Τortoise
Ne Zha
Gold V
Level 118
God Stats
2W - 6L
1,362 SR
Queue Stats
89W - 90L
1,444 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,449 SR
1,500 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 128
1,641 SR
1,498 MMR
Hachiman
Hachiman
Bronze III
 
Hachiman
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Bronze III
Cuumm
Charon
Bronze III
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,500 MMR
Solo
Bellona
Bellona
Silver III
ObsidianLiger
Bellona
Silver III
Level 153
God Stats
5W - 2L
1,856 SR
Queue Stats
36W - 31L
1,454 MMR
Party 2
Arachne
Arachne
Gold I
oFangs
Arachne
Gold I
Level 153
God Stats
14W - 7L
1,646 SR
Queue Stats
106W - 99L
1,489 MMR
Solo
Horus
Horus
Bronze III
rsmohammed
Horus
Bronze III
Level 125
God Stats
4W - 2L
1,704 SR
Queue Stats
18W - 15L
1,546 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 3 / 2
6,289
449
5,224
12,480
8,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
9
0 / 4 / 0
5,161
369
1,665
13,404
8,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Tuggboat
Medusa
12
2 / 2 / 2
6,961
497
11,645
10,416
4,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 5 / 0
5,694
407
1,942
8,684
3,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Τortoise
Ne Zha
14
2 / 2 / 0
7,336
524
6,015
14,645
7,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
HeraBake KujiraHadesIzanami

VS

Bans
VamanaSobekThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 1 / 2
6,994
500
4,819
11,245
4,291
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charon
Cuumm
Charon
15
5 / 0 / 4
9,282
663
7,689
8,692
4,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bellona
14
4 / 0 / 1
8,797
628
9,024
9,707
10,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
oFangs
Arachne
14
5 / 1 / 7
7,944
567
12,496
11,683
4,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
11
1 / 2 / 8
7,030
502
4,374
12,172
10,159
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
16
16
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
3
2
0.33
W
Hachiman
 
Hachiman
1
1
2
2
L
Guan Yu
0
4
0
0
W
Charon
Cuumm
Charon
5
0
4
7
W
Bellona
4
0
1
4.5
L
Medusa
Tuggboat
Medusa
2
2
2
1.5
L
0
5
0
0
W
Arachne
oFangs
Arachne
5
1
7
8.5
W
Horus
1
2
8
2.5
L
Ne Zha
Τortoise
Ne Zha
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,491
Damage
38,402
59,629
Taken
53,499
32,663
Mitigated
33,429
10,767
Healing
22,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,224
682
0
2,554
12,480
8,782
0
1,119
11,259
18,188
0
W
Hachiman
 
Hachiman
4,819
2,005
0
3,702
11,245
4,291
111
1,482
9,763
0
56,455
L
Guan Yu
1,665
440
0
2,080
13,404
8,626
0
0
12,671
0
14,549
W
Charon
Cuumm
Charon
7,689
774
0
2,239
8,692
4,471
0
2,044
6,503
65,595
4,941
W
Bellona
9,024
1,764
0
2,896
9,707
10,004
0
594
9,113
0
68,627
L
Medusa
Tuggboat
Medusa
11,645
3,810
0
746
10,416
4,235
45
678
9,698
0
65,666
L
1,942
527
0
1,199
8,684
3,365
0
3,490
4,894
28,839
0
W
Arachne
oFangs
Arachne
12,496
9,997
0
5,807
11,683
4,504
0
1,264
10,371
0
66,846
W
Horus
4,374
2,288
2,784
4,630
12,172
10,159
0
1,569
10,583
0
12,821
L
Ne Zha
Τortoise
Ne Zha
6,015
1,682
0
4,188
14,645
7,655
0
1,729
12,639
0
76,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,441
Gold Earned
40,047
323
Minions Killed
441
0
Camps Cleared
0
1,384,758
Distance Traveled
1,463,927
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,289
449
19
1
0
276,521
4
W
Hachiman
6,994
500
99
7
0
254,218
0
L
Guan Yu
5,161
369
15
1
0
257,824
1
W
Charon
9,282
663
112
8
0
284,997
2
W
Bellona
8,797
628
117
8
0
295,442
2
L
Medusa
6,961
497
99
7
0
265,288
2
L
Freya
5,694
407
61
4
0
248,322
4
W
Arachne
7,944
567
102
7
0
320,181
0
W
Horus
7,030
502
11
1
0
309,089
5
L
Ne Zha
7,336
524
129
9
0
336,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role