Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Gashashadokuro7
Chronos
Level 62
God Stats
2W - 0L
1,797 SR
Queue Stats
93W - 85L
1,404 Elo+
Party 1
Anubis
Anubis
Struis
Anubis
Level 28
God Stats
2W - 2L
1,459 SR
Queue Stats
39W - 37L
1,446 Elo+
Party 1
Anhur
Anhur
Tobunator
Anhur
Level 124
God Stats
6W - 10L
1,541 SR
Queue Stats
42W - 33L
1,537 Elo+
Party 1
Bacchus
Bacchus
VikPikLik
Bacchus
Level 5
God Stats
2W - 6L
1,211 SR
Queue Stats
4W - 9L
1,447 Elo+
Party 1
Team Averages
Level 66
1,502 SR
1,467 Elo+

VS

Team Averages
Level 79
1,543 SR
1,439 Elo+
Artio
Artio
 
Artio
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ARENUDO
Rama
Level 129
God Stats
6W - 3L
1,500 SR
Queue Stats
164W - 158L
1,485 Elo+
Solo
Tiamat
Tiamat
Rushinfridge
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,484 Elo+
Party 2
Chaac
Chaac
Verkco
Chaac
Level 109
God Stats
10W - 9L
1,500 SR
Queue Stats
116W - 106L
1,300 Elo+
Solo
Pele
Pele
Yqllow
Pele
Level 44
God Stats
1W - 1L
1,715 SR
Queue Stats
35W - 43L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
4 / 2 / 2
7,699
592
6,372
8,947
4,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 5
7,100
546
8,259
7,734
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
Struis
Anubis
12
1 / 3 / 3
7,036
541
4,005
7,209
2,972
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
Tobunator
Anhur
14
6 / 1 / 1
8,378
644
8,378
8,717
3,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
VikPikLik
Bacchus
11
1 / 1 / 5
7,304
562
2,279
7,233
7,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 4 / 1
5,907
454
1,136
9,356
6,941
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rama
ARENUDO
Rama
12
2 / 1 / 0
7,248
558
3,803
6,148
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
12
0 / 5 / 1
6,596
507
2,355
8,393
4,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Verkco
Chaac
13
3 / 2 / 2
7,883
606
6,553
10,014
8,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pele
Yqllow
Pele
13
3 / 2 / 1
6,977
537
5,081
11,421
4,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
14
Kills
8
8
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
2
2
2.5
L
Artio
 
Artio
0
4
1
0.13
L
Rama
ARENUDO
Rama
2
1
0
2
W
2
1
5
4.5
L
Tiamat
0
5
1
0.1
W
Anubis
Struis
Anubis
1
3
3
0.83
W
Anhur
Tobunator
Anhur
6
1
1
6.5
L
Chaac
Verkco
Chaac
3
2
2
2
W
Bacchus
VikPikLik
Bacchus
1
1
5
3.5
L
Pele
Yqllow
Pele
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,293
Damage
18,928
39,840
Taken
45,332
21,241
Mitigated
25,924
8,182
Healing
9,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,372
1,258
0
750
8,947
4,716
30
578
8,369
0
65,019
L
Artio
 
Artio
1,136
0
262
1,902
9,356
6,941
165
837
8,519
18,764
0
L
Rama
ARENUDO
Rama
3,803
3,130
0
1,618
6,148
1,837
0
1,741
4,407
0
53,014
W
8,259
2,364
0
1,582
7,734
2,660
331
1,313
6,421
45,801
6,280
L
Tiamat
2,355
167
0
1,153
8,393
4,526
52
4,200
4,193
38,287
0
W
Anubis
Struis
Anubis
4,005
102
0
1,433
7,209
2,972
287
0
7,209
40,231
1,826
W
Anhur
Tobunator
Anhur
8,378
4,783
0
2,859
8,717
3,541
691
988
7,729
0
61,944
L
Chaac
Verkco
Chaac
6,553
718
0
2,588
10,014
8,255
0
3,543
6,471
0
48,242
W
Bacchus
VikPikLik
Bacchus
2,279
442
0
1,558
7,233
7,352
120
612
6,621
16,554
0
L
Pele
Yqllow
Pele
5,081
1,089
0
1,961
11,421
4,365
0
3,783
7,638
0
64,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,517
Gold Earned
34,611
378
Minions Killed
382
0
Camps Cleared
0
1,372,586
Distance Traveled
1,279,867
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,699
592
94
7
0
335,381
0
L
Artio
5,907
454
35
3
0
264,506
4
L
Rama
7,248
558
106
8
0
242,419
0
W
Chronos
7,100
546
92
7
0
260,640
0
L
Tiamat
6,596
507
68
5
0
242,301
1
W
Anubis
7,036
541
71
5
0
235,467
0
W
Anhur
8,378
644
101
8
0
260,646
4
L
Chaac
7,883
606
74
6
0
249,043
0
W
Bacchus
7,304
562
20
2
0
280,452
0
L
Pele
6,977
537
99
8
0
281,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role