Player Matchup

Fenrir
Fenrir
RoustC370
Fenrir
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,287 Elo+
Party 2
Baron Samedi
Baron Samedi
murglemarglegle
Baron Samedi
Level 66
God Stats
0W - 2L
1,602 SR
Queue Stats
14W - 13L
1,616 Elo+
Solo
Surtr
Surtr
sam_mggamer
Surtr
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 15L
1,287 Elo+
Party 2
Team Averages
Level 86
1,534 SR
1,396 Elo+

VS

Team Averages
Level 127
1,335 SR
1,651 Elo+
Ravana
Ravana
AskedSpark240
Ravana
Level 127
God Stats
24W - 25L
1,220 SR
Queue Stats
228W - 221L
1,549 Elo+
Solo
Janus
Janus
Sidechainn
Janus
Level 147
God Stats
1W - 4L
1,500 SR
Queue Stats
119W - 110L
1,702 Elo+
Party 1
Hou Yi
Hou Yi
Stolliee
Hou Yi
Level 106
God Stats
28W - 26L
1,285 SR
Queue Stats
240W - 213L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RoustC370
Fenrir
14
1 / 2 / 1
8,464
651
2,605
10,277
4,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
murglemarglegle
Baron Samedi
13
1 / 2 / 1
7,953
612
4,842
5,972
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 2 / 2
8,167
628
4,002
15,166
13,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 2
9,790
753
5,931
8,908
9,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
16
0 / 1 / 5
9,636
741
8,177
4,575
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Stolliee
Hou Yi
16
2 / 0 / 4
10,201
785
11,331
8,124
4,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
6
6
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
Fenrir
RoustC370
Fenrir
1
2
1
0.75
W
Janus
0
1
5
2.5
W
Hou Yi
Stolliee
Hou Yi
2
0
4
4
L
Baron Samedi
murglemarglegle
Baron Samedi
1
2
1
0.75
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,449
Damage
25,439
31,415
Taken
21,607
21,550
Mitigated
16,078
6,330
Healing
6,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,931
1,016
0
2,609
8,908
9,820
169
1,468
7,440
0
23,990
L
Fenrir
RoustC370
Fenrir
2,605
407
0
1,826
10,277
4,975
0
1,910
8,071
0
25,680
W
Janus
8,177
604
0
583
4,575
2,030
748
1,745
2,830
59,104
0
W
Hou Yi
Stolliee
Hou Yi
11,331
5,431
0
3,421
8,124
4,228
2,032
1,915
6,209
0
58,119
L
Baron Samedi
murglemarglegle
Baron Samedi
4,842
192
598
1,418
5,972
3,229
0
1,424
4,370
21,223
368
L
4,002
1,184
0
2,488
15,166
13,346
0
4,912
9,702
1,554
25,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,584
Gold Earned
29,627
135
Minions Killed
232
0
Camps Cleared
0
589,158
Distance Traveled
801,473
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,790
753
27
2
0
264,433
2
L
Fenrir
8,464
651
48
4
0
250,239
0
W
Janus
9,636
741
127
10
0
294,215
2
W
Hou Yi
10,201
785
78
6
0
242,825
0
L
Baron Samedi
7,953
612
38
3
0
132,036
0
L
Surtr
8,167
628
49
4
0
206,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role