Player Matchup

Osiris
Osiris
Furiouz014
Osiris
Level 125
God Stats
3W - 3L
1,500 SR
Queue Stats
107W - 136L
1,436 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Urbaanz
Morgan Le Fay
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 85L
1,520 Elo+
Party 1
Cupid
Cupid
VFx Appo
Cupid
Level 49
God Stats
23W - 17L
1,591 SR
Queue Stats
32W - 34L
1,450 Elo+
Party 1
Arachne
Arachne
VFx Fives
Arachne
Level 84
God Stats
16W - 11L
1,645 SR
Queue Stats
38W - 29L
1,605 Elo+
Party 1
Ymir
Ymir
luisdiaz70
Ymir
Level 58
God Stats
2W - 2L
1,454 SR
Queue Stats
42W - 69L
1,397 Elo+
Party 1
Team Averages
Level 75
1,538 SR
1,482 Elo+

VS

Team Averages
Level 52
1,484 SR
1,350 Elo+
Gilgamesh
Gilgamesh
MOVI_te_kcha
Gilgamesh
Level 33
God Stats
11W - 9L
1,357 SR
Queue Stats
196W - 195L
1,196 Elo+
Solo
Nut
Nut
ReaperVein
Nut
Level 98
God Stats
14W - 12L
1,355 SR
Queue Stats
252W - 213L
1,474 Elo+
Party 2
Guan Yu
Guan Yu
SquireOfFire522
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,310 Elo+
Party 2
Yemoja
Yemoja
cademan-12
Yemoja
Level 59
God Stats
2W - 2L
1,705 SR
Queue Stats
257W - 253L
1,440 Elo+
Solo
Cthulhu
Cthulhu
karkas_kato
Cthulhu
Level 41
God Stats
2W - 3L
1,500 SR
Queue Stats
135W - 146L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Furiouz014
Osiris
15
4 / 0 / 3
9,472
499
14,001
17,563
20,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morgan Le Fay
Urbaanz
Morgan Le Fay
15
0 / 2 / 2
9,305
490
9,586
9,907
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
VFx Appo
Cupid
14
0 / 2 / 2
8,105
427
11,417
12,935
5,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
VFx Fives
Arachne
16
6 / 1 / 3
10,035
528
14,845
13,969
6,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
1 / 1 / 1
8,917
469
2,953
12,771
14,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MOVI_te_kcha
Gilgamesh
14
1 / 5 / 0
8,288
436
8,273
18,808
18,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 1 / 1
9,107
479
12,192
15,188
7,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 2 / 3
8,286
436
5,575
18,296
17,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Yemoja
cademan-12
Yemoja
10
0 / 2 / 3
6,872
362
5,075
9,986
6,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
karkas_kato
Cthulhu
15
1 / 1 / 3
9,066
477
8,739
17,204
15,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
11
Kills
6
6
Deaths
11
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
Furiouz014
Osiris
4
0
3
5.5
L
Gilgamesh
MOVI_te_kcha
Gilgamesh
1
5
0
0.2
L
3
1
1
3.5
L
1
2
3
1.25
W
Morgan Le Fay
Urbaanz
Morgan Le Fay
0
2
2
0.5
W
Cupid
VFx Appo
Cupid
0
2
2
0.5
W
Arachne
VFx Fives
Arachne
6
1
3
7.5
L
Yemoja
cademan-12
Yemoja
0
2
3
0.75
L
Cthulhu
karkas_kato
Cthulhu
1
1
3
2.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,802
Damage
39,854
67,145
Taken
79,482
51,305
Mitigated
65,926
22,866
Healing
17,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Furiouz014
Osiris
14,001
5,814
0
4,698
17,563
20,205
572
1,604
14,861
0
61,145
L
Gilgamesh
MOVI_te_kcha
Gilgamesh
8,273
2,460
0
1,576
18,808
18,820
0
0
17,518
0
50,953
L
12,192
6,789
0
5,999
15,188
7,137
344
1,618
13,570
0
93,930
L
5,575
1,147
1,549
3,702
18,296
17,677
0
2,838
15,361
0
31,714
W
Morgan Le Fay
Urbaanz
Morgan Le Fay
9,586
789
0
2,745
9,907
4,226
135
4,166
5,741
60,051
4,267
W
Cupid
VFx Appo
Cupid
11,417
5,634
874
4,996
12,935
5,564
946
2,088
10,847
0
74,824
W
Arachne
VFx Fives
Arachne
14,845
10,290
124
7,198
13,969
6,879
537
1,489
12,373
0
73,115
L
Yemoja
cademan-12
Yemoja
5,075
1,396
693
917
9,986
6,396
0
1,159
8,755
31,371
7,820
L
Cthulhu
karkas_kato
Cthulhu
8,739
352
1,818
1,343
17,204
15,896
64
6,536
10,668
55,272
2,760
W
2,953
279
256
1,975
12,771
14,431
224
3,245
9,526
20,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,834
Gold Earned
41,619
451
Minions Killed
399
0
Camps Cleared
0
1,777,058
Distance Traveled
1,764,906
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,472
499
78
4
0
335,970
0
L
Gilgamesh
8,288
436
82
4
0
360,297
0
L
Nut
9,107
479
130
7
0
330,755
2
L
Guan Yu
8,286
436
49
3
0
372,992
2
W
Morgan Le Fay
9,305
490
113
6
0
334,293
0
W
Cupid
8,105
427
110
6
0
329,644
0
W
Arachne
10,035
528
112
6
0
405,332
0
L
Yemoja
6,872
362
56
3
0
298,319
0
L
Cthulhu
9,066
477
82
4
0
402,543
0
W
Ymir
8,917
469
38
2
0
371,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role