Player Matchup

Thanatos
Thanatos
Ohio_CIe
Thanatos
Level 117
God Stats
114W - 84L
1,626 SR
Queue Stats
652W - 634L
1,498 Elo+
Party 1
Nut
Nut
OniHanma
Nut
Level 23
God Stats
1W - 2L
1,193 SR
Queue Stats
7W - 11L
1,168 Elo+
Party 3
Bacchus
Bacchus
ShellsEnt_TTV
Bacchus
Level 27
God Stats
16W - 9L
1,585 SR
Queue Stats
21W - 17L
1,498 Elo+
Party 1
Izanami
Izanami
X_HesiMan_X
Izanami
Level 107
God Stats
23W - 19L
1,653 SR
Queue Stats
184W - 178L
1,476 Elo+
Party 1
Arachne
Arachne
Yangka1
Arachne
Level 85
God Stats
17W - 10L
1,247 SR
Queue Stats
262W - 266L
1,507 Elo+
Party 3
Team Averages
Level 72
1,461 SR
1,429 Elo+

VS

Team Averages
Level 58
1,384 SR
1,442 Elo+
Neith
Neith
Cleberzueira2
Neith
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,384 Elo+
Party 2
Apollo
Apollo
Nofe
Apollo
Level 28
God Stats
0W - 2L
1,291 SR
Queue Stats
79W - 88L
1,395 Elo+
Party 4
Yemoja
Yemoja
ShaïaDragonheart
Yemoja
Level 55
God Stats
12W - 11L
1,525 SR
Queue Stats
263W - 254L
1,487 Elo+
Party 4
Bake Kujira
Bake Kujira
Whiskeyy7w7
Bake Kujira
Level 109
God Stats
1W - 6L
1,297 SR
Queue Stats
270W - 244L
1,558 Elo+
Party 2
Serqet
Serqet
sharkbite285
Serqet
Level 75
God Stats
4W - 4L
1,307 SR
Queue Stats
95W - 104L
1,383 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ohio_CIe
Thanatos
17
4 / 0 / 5
9,923
584
7,909
11,613
6,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 0 / 3
10,495
617
10,950
11,499
4,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
14
1 / 0 / 2
8,873
522
5,979
10,754
10,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
X_HesiMan_X
Izanami
17
1 / 1 / 2
9,684
570
9,408
9,691
4,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Yangka1
Arachne
18
10 / 3 / 3
11,753
691
12,972
18,925
8,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 2
8,653
509
10,790
15,400
5,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Nofe
Apollo
15
1 / 2 / 0
7,876
463
5,507
12,222
5,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
0 / 0 / 2
7,626
449
3,936
12,329
9,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bake Kujira
Whiskeyy7w7
Bake Kujira
9
1 / 5 / 0
6,829
402
3,981
10,410
12,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
14
1 / 7 / 0
7,681
452
7,892
17,351
7,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
21
Kills
4
4
Deaths
21
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
Apollo
Nofe
Apollo
1
2
0
0.5
W
Thanatos
Ohio_CIe
Thanatos
4
0
5
6.5
W
5
0
3
6.5
L
0
0
2
1
W
Bacchus
1
0
2
2
L
Bake Kujira
Whiskeyy7w7
Bake Kujira
1
5
0
0.2
W
Izanami
X_HesiMan_X
Izanami
1
1
2
2
W
Arachne
Yangka1
Arachne
10
3
3
3.83
L
Serqet
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,218
Damage
32,106
62,482
Taken
67,712
35,205
Mitigated
40,171
27,635
Healing
19,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,790
3,991
0
3,591
15,400
5,542
0
225
15,175
0
55,481
L
Apollo
Nofe
Apollo
5,507
2,562
0
2,575
12,222
5,823
0
2,426
9,796
0
68,439
W
Thanatos
Ohio_CIe
Thanatos
7,909
2,127
0
12,012
11,613
6,052
0
855
10,716
0
102,809
W
10,950
6,521
0
2,252
11,499
4,920
3,310
355
10,652
0
78,862
L
3,936
641
3,714
3,890
12,329
9,136
0
3,092
9,237
34,287
0
W
Bacchus
5,979
650
0
2,380
10,754
10,931
312
1,663
9,091
17,934
992
L
Bake Kujira
Whiskeyy7w7
Bake Kujira
3,981
2,245
0
987
10,410
12,102
0
0
10,410
36,965
0
W
Izanami
X_HesiMan_X
Izanami
9,408
6,741
0
3,085
9,691
4,577
649
1,997
7,694
0
114,692
W
Arachne
Yangka1
Arachne
12,972
8,997
0
7,906
18,925
8,725
907
3,183
14,346
0
87,126
L
Serqet
7,892
1,757
0
4,554
17,351
7,568
0
0
17,351
0
57,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,728
Gold Earned
38,665
621
Minions Killed
422
0
Camps Cleared
0
1,688,902
Distance Traveled
1,405,538
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,653
509
96
6
0
296,712
6
L
Apollo
7,876
463
108
6
0
310,515
0
W
Thanatos
9,923
584
137
8
0
409,387
0
W
Nut
10,495
617
127
7
0
306,091
1
L
Yemoja
7,626
449
51
3
0
293,014
4
W
Bacchus
8,873
522
28
2
0
359,092
0
L
Bake Kujira
6,829
402
75
4
0
154,142
0
W
Izanami
9,684
570
181
11
0
324,057
4
W
Arachne
11,753
691
148
9
0
290,275
0
L
Serqet
7,681
452
92
5
0
351,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role