Player Matchup

Skadi
Skadi
Bronze III
 
Skadi
Bronze III
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
ChiefZosa
Janus
Silver I
Level 179
God Stats
42W - 44L
1,430 SR
Queue Stats
160W - 155L
1,411 MMR
Solo
Thor
Thor
Bronze III
GroveBrother
Thor
Bronze III
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,407 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
GroveMother
Sylvanus
Bronze III
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 121L
1,407 MMR
Party 2
Achilles
Achilles
Gold II
Reacergaleme
Achilles
Gold II
Level 86
God Stats
3W - 4L
1,698 SR
Queue Stats
52W - 56L
1,348 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,526 SR
1,415 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,472 SR
1,428 MMR
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
BarretoDAme
Ne Zha
Silver I
Level 159
God Stats
1W - 5L
1,270 SR
Queue Stats
231W - 239L
1,411 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
Itz_ReQuest
Baron Samedi
Bronze III
Level 120
God Stats
1W - 2L
1,588 SR
Queue Stats
7W - 18L
1,408 MMR
Solo
Osiris
Osiris
Bronze IV
Laundry_BasketxX
Osiris
Bronze IV
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,408 MMR
Solo
Merlin
Merlin
Silver I
Mrskullcat32
Merlin
Silver I
Level 134
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 54L
1,411 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
6 / 0 / 0
9,354
624
7,699
5,907
2,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
ChiefZosa
Janus
13
0 / 0 / 3
7,559
504
9,377
6,862
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 3
7,791
519
5,579
12,124
5,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
GroveMother
Sylvanus
11
0 / 0 / 5
7,380
492
3,656
10,260
9,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Reacergaleme
Achilles
15
3 / 1 / 2
8,826
588
10,244
12,236
12,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
LokiBellonaThanatos

VS

Bans
ArachneAo KuangBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 3 / 0
6,905
460
3,513
7,741
2,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
14
1 / 3 / 0
7,108
474
5,152
14,134
7,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Itz_ReQuest
Baron Samedi
11
0 / 1 / 0
6,703
447
4,248
9,622
8,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 4 / 1
6,802
453
5,403
13,895
17,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
12
0 / 1 / 0
6,949
463
3,842
8,698
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
12
Kills
1
1
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
6
0
0
6
L
Izanami
 
Izanami
0
3
0
0
L
Ne Zha
1
3
0
0.33
W
Janus
ChiefZosa
Janus
0
0
3
1.5
W
3
0
3
4.5
W
Sylvanus
GroveMother
Sylvanus
0
0
5
2.5
L
Baron Samedi
Itz_ReQuest
Baron Samedi
0
1
0
0
L
0
4
1
0.13
L
Merlin
0
1
0
0
W
Achilles
Reacergaleme
Achilles
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,555
Damage
22,158
47,389
Taken
54,090
33,298
Mitigated
39,396
14,520
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,699
3,465
0
1,769
5,907
2,415
1,236
772
5,135
0
81,858
L
Izanami
 
Izanami
3,513
2,307
0
755
7,741
2,598
0
1,678
6,023
0
56,955
L
Ne Zha
5,152
1,256
0
1,434
14,134
7,217
0
1,747
12,328
0
73,303
W
Janus
ChiefZosa
Janus
9,377
1,077
0
2,027
6,862
2,981
184
2,039
4,823
67,855
953
W
5,579
1,184
0
1,250
12,124
5,883
0
1,386
10,738
0
60,228
W
Sylvanus
GroveMother
Sylvanus
3,656
1,096
1,668
4,162
10,260
9,270
91
3,776
6,484
16,137
1,420
L
Baron Samedi
Itz_ReQuest
Baron Samedi
4,248
84
883
2,872
9,622
8,571
0
3,821
5,675
28,147
0
L
5,403
2,064
0
1,362
13,895
17,656
0
603
13,292
0
35,823
L
Merlin
3,842
142
0
3,481
8,698
3,354
0
5,323
3,121
54,552
2,538
W
Achilles
Reacergaleme
Achilles
10,244
3,264
0
3,644
12,236
12,749
0
0
11,387
2,388
59,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,910
Gold Earned
34,467
449
Minions Killed
440
0
Camps Cleared
0
1,389,848
Distance Traveled
1,420,309
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,354
624
131
9
0
288,001
3
L
Izanami
6,905
460
115
8
0
276,141
3
L
Ne Zha
7,108
474
118
8
0
320,359
0
W
Janus
7,559
504
122
8
0
272,948
3
W
Thor
7,791
519
86
6
0
277,847
2
W
Sylvanus
7,380
492
22
1
0
273,574
3
L
Baron Samedi
6,703
447
42
3
0
292,230
2
L
Osiris
6,802
453
54
4
0
262,292
0
L
Merlin
6,949
463
111
7
0
269,287
0
W
Achilles
8,826
588
88
6
0
277,478
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role