Player Matchup

Horus
Horus
ChocoLitThundahh
Horus
Level 148
God Stats
1W - 1L
1,312 SR
Queue Stats
4W - 10L
1,367 Elo+
Party 1
Zhong Kui
Zhong Kui
FlãnkR
Zhong Kui
Level 141
God Stats
2W - 1L
1,883 SR
Queue Stats
18W - 27L
1,454 Elo+
Party 1
Lancelot
Lancelot
SunButcher
Lancelot
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,604 Elo+
Party 1
Nut
Nut
TheScaryGhost
Nut
Level 150
God Stats
2W - 3L
1,426 SR
Queue Stats
15W - 12L
1,587 Elo+
Party 1
Baron Samedi
Baron Samedi
TiJoeJoe
Baron Samedi
Level 142
God Stats
8W - 10L
1,506 SR
Queue Stats
221W - 208L
1,519 Elo+
Party 1
Team Averages
Level 140
1,526 SR
1,506 Elo+

VS

Team Averages
Level 157
1,516 SR
1,523 Elo+
Sylvanus
Sylvanus
Directorscar
Sylvanus
Level 211
God Stats
3W - 8L
1,297 SR
Queue Stats
159W - 162L
1,569 Elo+
Solo
Vamana
Vamana
Doughtykid3
Vamana
Level 159
God Stats
1W - 2L
1,756 SR
Queue Stats
23W - 24L
1,516 Elo+
Party 2
Chang'e
Chang'e
KRATOSAURION117
Chang'e
Level 135
God Stats
3W - 2L
1,537 SR
Queue Stats
141W - 164L
1,512 Elo+
Solo
Jing Wei
Jing Wei
conRADderthanyou
Jing Wei
Level 129
God Stats
7W - 12L
1,573 SR
Queue Stats
184W - 178L
1,472 Elo+
Party 2
Thor
Thor
shiftytripod
Thor
Level 153
God Stats
1W - 3L
1,418 SR
Queue Stats
277W - 259L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 13
9,084
568
9,773
17,353
13,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
FlãnkR
Zhong Kui
15
2 / 4 / 4
9,357
585
9,118
17,287
13,190
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
SunButcher
Lancelot
17
7 / 2 / 6
9,781
611
13,387
13,822
6,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

17
10 / 1 / 4
11,008
688
17,770
12,185
5,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
TiJoeJoe
Baron Samedi
15
3 / 0 / 2
8,411
526
10,694
11,331
5,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Directorscar
Sylvanus
13
1 / 4 / 3
7,273
455
8,034
18,828
19,384
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
13
3 / 6 / 0
8,722
545
9,788
16,237
17,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
3 / 6 / 1
8,640
540
9,147
16,117
6,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
0 / 7 / 1
8,587
537
3,969
15,348
5,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 2
7,913
495
5,698
18,626
7,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
26
Kills
8
8
Deaths
26
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
13
10.5
L
Sylvanus
Directorscar
Sylvanus
1
4
3
0.63
L
Vamana
3
6
0
0.5
W
Zhong Kui
FlãnkR
Zhong Kui
2
4
4
1
L
3
6
1
0.58
W
Lancelot
SunButcher
Lancelot
7
2
6
5
W
10
1
4
12
W
Baron Samedi
TiJoeJoe
Baron Samedi
3
0
2
4
L
0
7
1
0.07
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,742
Damage
36,636
71,978
Taken
85,156
44,681
Mitigated
54,657
31,406
Healing
20,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,773
4,044
1,723
5,731
17,353
13,217
74
3,617
13,546
0
21,034
L
Sylvanus
Directorscar
Sylvanus
8,034
2,359
1,610
6,161
18,828
19,384
0
3,500
15,328
34,732
5,702
L
Vamana
9,788
3,610
0
1,892
16,237
17,035
0
6,134
10,103
0
63,055
W
Zhong Kui
FlãnkR
Zhong Kui
9,118
2,574
0
7,608
17,287
13,190
2,016
1,505
14,965
76,654
0
L
9,147
572
881
3,446
16,117
6,001
941
6,132
9,985
62,733
1,270
W
Lancelot
SunButcher
Lancelot
13,387
2,080
0
4,827
13,822
6,931
379
2,202
11,441
0
80,231
W
17,770
13,620
0
6,596
12,185
5,547
910
5,009
7,176
0
102,415
W
Baron Samedi
TiJoeJoe
Baron Samedi
10,694
649
792
4,129
11,331
5,796
0
4,408
6,874
69,852
1,032
L
3,969
2,849
0
2,170
15,348
5,020
0
1,030
14,318
0
71,527
L
5,698
644
0
4,228
18,626
7,217
0
2,893
15,733
0
51,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,641
Gold Earned
41,135
534
Minions Killed
474
0
Camps Cleared
0
1,707,628
Distance Traveled
1,484,274
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,084
568
25
2
0
373,172
3
L
Sylvanus
7,273
455
60
4
0
295,345
0
L
Vamana
8,722
545
108
7
0
267,312
1
W
Zhong Kui
9,357
585
134
8
0
289,538
4
L
Chang'e
8,640
540
101
6
0
272,372
1
W
Lancelot
9,781
611
117
7
0
391,643
0
W
Nut
11,008
688
145
9
0
317,780
0
W
Baron Samedi
8,411
526
113
7
0
335,495
0
L
Jing Wei
8,587
537
114
7
0
309,115
0
L
Thor
7,913
495
91
6
0
340,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role