Player Matchup

Arachne
Arachne
Advenue
Arachne
Level 156
God Stats
4W - 0L
1,981 SR
Queue Stats
12W - 10L
1,616 Elo+
Party 1
Xbalanque
Xbalanque
Dbow1144
Xbalanque
Level 61
God Stats
2W - 3L
1,432 SR
Queue Stats
11W - 10L
1,585 Elo+
Party 1
Bacchus
Bacchus
DyNastyJJ
Bacchus
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,490 Elo+
Solo
Mulan
Mulan
Jeremiahrosas77
Mulan
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 10L
1,616 Elo+
Party 1
Sol
Sol
Sachsei
Sol
Level 108
God Stats
1W - 0L
1,688 SR
Queue Stats
15W - 10L
1,663 Elo+
Party 1
Team Averages
Level 77
1,620 SR
1,594 Elo+

VS

Team Averages
Level 86
1,632 SR
1,457 Elo+
Baron Samedi
Baron Samedi
LostLightow
Baron Samedi
Level 112
God Stats
3W - 1L
1,721 SR
Queue Stats
57W - 64L
1,567 Elo+
Party 2
Chang'e
Chang'e
ReaperVein
Chang'e
Level 98
God Stats
4W - 3L
1,662 SR
Queue Stats
252W - 213L
1,482 Elo+
Party 3
Loki
Loki
SoiledYourUndies
Loki
Level 47
God Stats
11W - 6L
1,864 SR
Queue Stats
72W - 89L
1,403 Elo+
Party 2
Bacchus
Bacchus
SquireOfFire522
Bacchus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,331 Elo+
Party 3
Nut
Nut
moonsrise
Nut
Level 144
God Stats
12W - 18L
1,411 SR
Queue Stats
217W - 196L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Advenue
Arachne
16
10 / 1 / 2
9,163
655
14,192
15,210
7,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Xbalanque
Dbow1144
Xbalanque
10
0 / 5 / 0
6,018
430
6,155
9,741
3,326
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
DyNastyJJ
Bacchus
11
1 / 3 / 4
6,907
493
5,558
12,981
10,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
4 / 3 / 3
8,203
586
5,879
11,949
6,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
13
0 / 1 / 1
7,760
554
9,626
6,988
2,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LostLightow
Baron Samedi
11
1 / 6 / 1
6,925
495
7,695
11,802
10,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
ReaperVein
Chang'e
13
0 / 0 / 1
7,077
506
3,794
11,711
4,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 5 / 0
6,428
459
4,566
11,592
4,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
6 / 3 / 3
8,330
595
7,028
13,042
12,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 1 / 5
8,665
619
12,602
12,120
5,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
15
Kills
13
13
Deaths
15
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
Advenue
Arachne
10
1
2
11
W
Xbalanque
Dbow1144
Xbalanque
0
5
0
0
W
Bacchus
DyNastyJJ
Bacchus
1
3
4
1
W
4
3
3
1.83
L
Baron Samedi
LostLightow
Baron Samedi
1
6
1
0.25
L
Chang'e
ReaperVein
Chang'e
0
0
1
0.5
W
Sol
0
1
1
0.5
L
2
5
0
0.4
L
6
3
3
2.5
L
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,410
Damage
35,685
56,869
Taken
60,267
30,586
Mitigated
37,316
10,718
Healing
21,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Advenue
Arachne
14,192
11,147
0
2,755
15,210
7,068
0
4,468
10,661
0
81,537
W
Xbalanque
Dbow1144
Xbalanque
6,155
3,516
0
606
9,741
3,326
0
1,362
8,379
0
43,379
W
Bacchus
DyNastyJJ
Bacchus
5,558
447
75
2,121
12,981
10,754
0
3,269
9,634
33,031
0
W
5,879
433
0
1,994
11,949
6,930
108
5,797
5,602
0
48,313
L
Baron Samedi
LostLightow
Baron Samedi
7,695
998
0
2,453
11,802
10,187
0
1,080
10,722
41,300
1,550
L
Chang'e
ReaperVein
Chang'e
3,794
341
640
6,451
11,711
4,623
342
6,036
5,675
56,012
0
W
Sol
9,626
4,345
0
3,167
6,988
2,508
1,661
2,545
4,443
66,176
1,200
L
4,566
1,480
0
3,352
11,592
4,797
0
2,344
9,248
0
44,839
L
7,028
1,409
0
3,444
13,042
12,323
0
2,584
10,458
23,887
0
L
12,602
8,646
0
5,056
12,120
5,386
531
2,921
9,199
0
72,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,051
Gold Earned
37,425
391
Minions Killed
400
0
Camps Cleared
0
1,407,393
Distance Traveled
1,398,776
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,163
655
109
8
0
332,300
3
W
Xbalanque
6,018
430
58
4
0
277,713
0
W
Bacchus
6,907
493
38
3
0
271,256
1
W
Mulan
8,203
586
83
6
0
263,356
0
L
Baron Samedi
6,925
495
77
6
0
207,036
2
L
Chang'e
7,077
506
108
8
0
275,058
0
W
Sol
7,760
554
103
7
0
262,768
2
L
Loki
6,428
459
65
5
0
340,034
0
L
Bacchus
8,330
595
21
2
0
303,579
3
L
Nut
8,665
619
129
9
0
273,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role