Player Matchup

Charon
Charon
DopeyFurball568
Charon
Level 82
God Stats
3W - 3L
1,370 SR
Queue Stats
213W - 197L
1,443 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SoarinsSin
Morgan Le Fay
Level 43
God Stats
31W - 35L
1,435 SR
Queue Stats
68W - 89L
1,398 Elo+
Solo
Nemesis
Nemesis
Ukiyo_RL
Nemesis
Level 57
God Stats
1W - 3L
1,500 SR
Queue Stats
157W - 158L
1,446 Elo+
Party 2
Nut
Nut
karolaw
Nut
Level 47
God Stats
8W - 13L
1,191 SR
Queue Stats
135W - 164L
1,333 Elo+
Solo
Surtr
Surtr
stinkbeast69
Surtr
Level 69
God Stats
9W - 5L
1,627 SR
Queue Stats
76W - 56L
1,586 Elo+
Solo
Team Averages
Level 60
1,424 SR
1,441 Elo+

VS

Team Averages
Level 47
1,428 SR
1,406 Elo+
Kukulkan
Kukulkan
AnoosLord1
Kukulkan
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 51L
1,448 Elo+
Party 3
Cu Chulainn
Cu Chulainn
NooblyG0D
Cu Chulainn
Level 27
God Stats
0W - 2L
1,295 SR
Queue Stats
17W - 26L
1,380 Elo+
Party 1
Nut
Nut
Supreme_PIayer
Nut
Level 41
God Stats
4W - 10L
1,383 SR
Queue Stats
24W - 42L
1,354 Elo+
Solo
Merlin
Merlin
Trooper51
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 153L
1,472 Elo+
Party 3
Bacchus
Bacchus
Zeeptum
Bacchus
Level 43
God Stats
14W - 21L
1,460 SR
Queue Stats
31W - 48L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 7
9,119
570
6,234
15,211
14,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
SoarinsSin
Morgan Le Fay
16
7 / 3 / 5
9,405
588
15,927
9,216
4,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Ukiyo_RL
Nemesis
16
11 / 0 / 5
9,291
581
9,031
11,850
5,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nut
12
1 / 5 / 6
6,727
420
8,122
11,369
4,716
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 1 / 6
8,689
543
9,400
13,685
10,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AnoosLord1
Kukulkan
12
2 / 11 / 2
7,396
462
4,957
13,764
5,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
NooblyG0D
Cu Chulainn
13
3 / 4 / 0
7,666
479
8,416
14,292
12,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 4 / 1
7,626
477
10,390
10,654
4,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Trooper51
Merlin
11
1 / 9 / 2
6,851
428
6,751
12,928
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
Zeeptum
Bacchus
12
1 / 4 / 4
7,786
487
6,471
17,009
17,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
32
Kills
10
10
Deaths
32
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AnoosLord1
Kukulkan
2
11
2
0.27
W
8
1
7
11.5
L
Cu Chulainn
NooblyG0D
Cu Chulainn
3
4
0
0.75
W
Morgan Le Fay
SoarinsSin
Morgan Le Fay
7
3
5
3.17
L
3
4
1
0.88
L
Merlin
Trooper51
Merlin
1
9
2
0.22
W
Nemesis
Ukiyo_RL
Nemesis
11
0
5
13.5
L
Bacchus
Zeeptum
Bacchus
1
4
4
0.75
W
Nut
1
5
6
0.8
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,714
Damage
36,985
61,331
Taken
68,647
39,814
Mitigated
45,646
10,329
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AnoosLord1
Kukulkan
4,957
924
0
110
13,764
5,749
0
8,824
4,416
44,776
213
W
6,234
1,172
0
1,724
15,211
14,762
38
5,185
10,026
31,672
0
L
Cu Chulainn
NooblyG0D
Cu Chulainn
8,416
1,479
0
1,294
14,292
12,900
0
1,709
12,076
2,329
54,165
W
Morgan Le Fay
SoarinsSin
Morgan Le Fay
15,927
2,800
0
1,049
9,216
4,253
344
4,510
4,706
71,151
3,008
L
10,390
5,558
0
1,219
10,654
4,270
0
3,041
7,409
0
50,940
L
Merlin
Trooper51
Merlin
6,751
340
0
689
12,928
4,799
0
4,271
8,436
40,263
0
W
Nemesis
Ukiyo_RL
Nemesis
9,031
3,119
0
966
11,850
5,399
0
2,265
9,585
0
81,552
L
Bacchus
Zeeptum
Bacchus
6,471
1,184
0
3,712
17,009
17,928
0
3,848
12,888
25,676
0
W
Nut
8,122
4,527
0
2,151
11,369
4,716
20
4,598
6,771
0
34,344
W
9,400
3,220
0
4,439
13,685
10,684
36
2,542
11,143
639
55,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,231
Gold Earned
37,325
388
Minions Killed
327
0
Camps Cleared
0
1,640,321
Distance Traveled
1,402,699
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,396
462
72
5
0
251,883
0
W
Charon
9,119
570
32
2
0
303,159
2
L
Cu Chulainn
7,666
479
88
6
0
281,948
1
W
Morgan Le Fay
9,405
588
103
6
0
315,909
0
L
Nut
7,626
477
74
5
0
278,557
0
L
Merlin
6,851
428
72
5
0
291,587
0
W
Nemesis
9,291
581
104
7
0
398,894
0
L
Bacchus
7,786
487
21
1
0
298,724
9
W
Nut
6,727
420
55
3
0
308,926
0
W
Surtr
8,689
543
94
6
0
313,433
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role