Player Matchup

Maui
Maui
NinjaV0ador
Maui
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 6L
1,561 Elo+
Solo
Skadi
Skadi
Serjio89
Skadi
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,135 Elo+
Party 2
Jing Wei
Jing Wei
Servaxio
Jing Wei
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 31L
1,135 Elo+
Party 2
Chang'e
Chang'e
ruudes-
Chang'e
Level 39
God Stats
8W - 5L
1,565 SR
Queue Stats
359W - 392L
1,403 Elo+
Solo
Pele
Pele
元気清菜
Pele
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,288 Elo+
Solo
Team Averages
Level 68
1,513 SR
1,305 Elo+

VS

Team Averages
Level 124
1,497 SR
1,429 Elo+
Thanatos
Thanatos
DoctorA-ron
Thanatos
Level 133
God Stats
6W - 4L
1,500 SR
Queue Stats
166W - 165L
1,349 Elo+
Party 1
Hun Batz
Hun Batz
JonnyCakesss
Hun Batz
Level 148
God Stats
3W - 4L
1,715 SR
Queue Stats
284W - 279L
1,437 Elo+
Party 1
Athena
Athena
MickDees
Athena
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,441 Elo+
Solo
Neith
Neith
epickillz750
Neith
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 129L
1,450 Elo+
Party 1
Horus
Horus
sunfire4646
Horus
Level 109
God Stats
1W - 1L
1,268 SR
Queue Stats
200W - 199L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 10
8,929
744
4,379
19,579
18,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Serjio89
Skadi
15
2 / 8 / 5
8,581
715
10,416
15,539
5,862
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jing Wei
Servaxio
Jing Wei
18
5 / 5 / 9
9,626
802
16,799
17,968
7,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
ruudes-
Chang'e
16
3 / 5 / 12
9,060
755
10,699
19,205
7,353
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 8 / 2
8,635
720
16,514
18,348
6,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DoctorA-ron
Thanatos
19
12 / 2 / 14
10,871
906
20,707
15,443
7,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hun Batz
JonnyCakesss
Hun Batz
15
6 / 7 / 9
9,499
792
14,879
13,756
6,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
MickDees
Athena
16
5 / 4 / 17
9,387
782
18,469
18,047
17,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
7 / 0 / 21
12,098
1,008
23,786
12,060
7,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

15
2 / 3 / 19
9,522
794
7,992
16,498
15,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
112
16
Kills
32
32
Deaths
16
38
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DoctorA-ron
Thanatos
12
2
14
9.5
W
Hun Batz
JonnyCakesss
Hun Batz
6
7
9
1.5
W
Athena
MickDees
Athena
5
4
17
3.38
L
2
6
10
1.17
L
Skadi
Serjio89
Skadi
2
8
5
0.56
L
Jing Wei
Servaxio
Jing Wei
5
5
9
1.9
W
7
0
21
17.5
L
Chang'e
ruudes-
Chang'e
3
5
12
1.8
W
2
3
19
3.83
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,807
Damage
85,833
90,639
Taken
75,804
46,620
Mitigated
55,560
29,648
Healing
38,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DoctorA-ron
Thanatos
20,707
3,686
514
9,541
15,443
7,720
930
2,564
12,879
0
28,597
W
Hun Batz
JonnyCakesss
Hun Batz
14,879
3,843
1,575
1,569
13,756
6,826
0
2,927
10,829
0
18,656
W
Athena
MickDees
Athena
18,469
1,644
922
2,567
18,047
17,709
150
4,552
13,495
23,092
863
L
4,379
1,597
492
1,229
19,579
18,717
0
3,226
15,773
9,625
0
L
Skadi
Serjio89
Skadi
10,416
3,655
0
63
15,539
5,862
0
3,859
11,597
0
22,851
L
Jing Wei
Servaxio
Jing Wei
16,799
12,445
1,121
3,033
17,968
7,973
0
5,457
12,131
0
31,717
W
23,786
6,246
356
9,187
12,060
7,355
1,165
2,786
9,274
0
56,804
L
Chang'e
ruudes-
Chang'e
10,699
1,746
12,348
8,436
19,205
7,353
0
3,557
15,604
19,575
527
W
7,992
2,425
5,299
6,940
16,498
15,950
284
1,898
14,600
1,949
9,031
L
16,514
2,266
374
2,552
18,348
6,715
0
1,675
16,520
0
22,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,831
Gold Earned
51,377
107
Minions Killed
124
0
Camps Cleared
0
1,008,507
Distance Traveled
1,137,495
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,871
906
21
2
0
265,351
0
W
Hun Batz
9,499
792
10
1
0
202,514
2
W
Athena
9,387
782
9
1
0
229,229
0
L
Maui
8,929
744
10
1
0
208,557
0
L
Skadi
8,581
715
33
3
0
186,233
0
L
Jing Wei
9,626
802
31
3
0
198,988
0
W
Neith
12,098
1,008
77
6
0
223,121
0
L
Chang'e
9,060
755
19
2
0
194,553
0
W
Horus
9,522
794
7
1
0
217,280
0
L
Pele
8,635
720
14
1
0
220,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role