Player Matchup

Sun Wukong
Sun Wukong
Gold IV
CH4C4L K9
Sun Wukong
Gold IV
Level 201
God Stats
14W - 4L
1,918 SR
Queue Stats
306W - 321L
1,343 MMR
Solo
Ganesha
Ganesha
Gold V
FavoringAttic40
Ganesha
Gold V
Level 147
God Stats
20W - 14L
1,563 SR
Queue Stats
388W - 394L
1,350 MMR
Solo
Merlin
Merlin
Silver III
FedSusano
Merlin
Silver III
Level 142
God Stats
13W - 10L
1,470 SR
Queue Stats
45W - 61L
1,125 MMR
Party 1
Arachne
Arachne
Silver I
JadenIsHim
Arachne
Silver I
Level 128
God Stats
5W - 4L
1,354 SR
Queue Stats
39W - 36L
1,536 MMR
Party 1
Jing Wei
Jing Wei
Silver II
MistcT
Jing Wei
Silver II
Level 44
God Stats
6W - 8L
1,672 SR
Queue Stats
39W - 37L
1,352 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,596 SR
1,341 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,636 SR
1,342 MMR
Charon
Charon
Silver I
Destructiou
Charon
Silver I
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 57L
1,347 MMR
Solo
Sobek
Sobek
Gold V
IIZerodarkII
Sobek
Gold V
Level 86
God Stats
10W - 3L
1,937 SR
Queue Stats
80W - 79L
1,343 MMR
Solo
Anhur
Anhur
Silver I
LopezSlayz
Anhur
Silver I
Level 159
God Stats
1W - 2L
1,721 SR
Queue Stats
25W - 32L
1,343 MMR
Solo
Kali
Kali
Gold V
ScarlettJoy
Kali
Gold V
Level 148
God Stats
5W - 4L
1,752 SR
Queue Stats
210W - 220L
1,346 MMR
Solo
Bake Kujira
Bake Kujira
Gold V
sugarbrown22
Bake Kujira
Gold V
Level 153
God Stats
0W - 2L
1,272 SR
Queue Stats
48W - 52L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CH4C4L K9
Sun Wukong
16
3 / 1 / 2
9,962
586
14,581
17,989
17,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 1 / 15
9,607
565
7,515
14,451
12,853
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
FedSusano
Merlin
16
2 / 0 / 4
10,174
598
11,304
7,125
3,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
JadenIsHim
Arachne
15
6 / 0 / 3
9,651
568
6,590
15,168
7,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
MistcT
Jing Wei
18
7 / 1 / 4
11,568
680
8,705
9,994
3,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ao KuangGebLancelotAres

VS

Bans
ThothVamanaAthenaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
0 / 3 / 0
7,579
446
5,113
12,560
6,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 5 / 2
7,317
430
3,574
16,737
15,219
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anhur
16
2 / 5 / 0
9,042
532
8,164
12,490
4,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 0
7,728
455
4,134
15,109
7,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bake Kujira
sugarbrown22
Bake Kujira
14
1 / 2 / 0
8,609
506
12,912
20,003
21,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
18
Kills
3
3
Deaths
18
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CH4C4L K9
Sun Wukong
3
1
2
4
L
Charon
0
3
0
0
W
0
1
15
7.5
W
Merlin
FedSusano
Merlin
2
0
4
4
L
0
5
2
0.2
W
Arachne
JadenIsHim
Arachne
6
0
3
7.5
L
Anhur
2
5
0
0.4
W
Jing Wei
MistcT
Jing Wei
7
1
4
9
L
0
3
0
0
L
Bake Kujira
sugarbrown22
Bake Kujira
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,695
Damage
33,897
64,727
Taken
76,899
44,543
Mitigated
54,955
28,140
Healing
17,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CH4C4L K9
Sun Wukong
14,581
3,382
0
7,983
17,989
17,430
256
8,687
7,938
0
80,814
L
Charon
5,113
541
0
996
12,560
6,331
0
5,555
6,769
55,371
0
W
7,515
1,044
2,888
3,467
14,451
12,853
126
3,685
10,560
25,753
0
W
Merlin
FedSusano
Merlin
11,304
820
0
393
7,125
3,487
536
2,319
4,653
88,808
2,231
L
3,574
496
0
4,233
16,737
15,219
0
5,488
11,092
22,738
0
W
Arachne
JadenIsHim
Arachne
6,590
4,443
0
8,906
15,168
7,228
865
3,197
11,783
0
72,308
L
Anhur
8,164
5,651
0
3,818
12,490
4,747
1,089
2,924
9,504
0
84,742
W
Jing Wei
MistcT
Jing Wei
8,705
7,132
0
4,503
9,994
3,545
3,437
1,600
8,382
0
88,596
L
4,134
1,851
0
2,469
15,109
7,185
19
2,002
12,948
0
70,347
L
Bake Kujira
sugarbrown22
Bake Kujira
12,912
5,234
0
5,944
20,003
21,473
100
2,227
16,138
72,118
2,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,962
Gold Earned
40,275
520
Minions Killed
493
0
Camps Cleared
0
1,850,796
Distance Traveled
1,634,359
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,962
586
113
7
0
338,892
0
L
Charon
7,579
446
106
6
0
322,734
0
W
Ganesha
9,607
565
1
0
0
375,082
11
W
Merlin
10,174
598
138
8
0
358,009
2
L
Sobek
7,317
430
39
2
0
380,116
2
W
Arachne
9,651
568
107
6
0
400,338
0
L
Anhur
9,042
532
133
8
0
289,698
2
W
Jing Wei
11,568
680
161
9
0
378,475
0
L
Kali
7,728
455
111
7
0
349,938
7
L
Bake Kujira
8,609
506
104
6
0
291,873
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role