Player Matchup

Anhur
Anhur
BeastLoad
Anhur
Level 29
God Stats
2W - 1L
1,671 SR
Queue Stats
13W - 12L
1,579 Elo+
Party 1
Achilles
Achilles
FatherOwl
Achilles
Level 48
God Stats
1W - 0L
1,275 SR
Queue Stats
25W - 16L
1,568 Elo+
Solo
Aphrodite
Aphrodite
Hozpul
Aphrodite
Level 131
God Stats
35W - 34L
1,340 SR
Queue Stats
1,182W - 1,203L
1,500 Elo+
Party 3
Shiva
Shiva
JaaQ
Shiva
Level 64
God Stats
19W - 12L
1,703 SR
Queue Stats
49W - 32L
1,626 Elo+
Party 1
Hel
Hel
unavalablename
Hel
Level 45
God Stats
7W - 6L
1,500 SR
Queue Stats
110W - 154L
1,358 Elo+
Party 3
Team Averages
Level 63
1,498 SR
1,526 Elo+

VS

Team Averages
Level 85
1,518 SR
1,432 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bastet
Bastet
Tequemoelcalzon
Bastet
Level 106
God Stats
2W - 8L
1,231 SR
Queue Stats
143W - 167L
1,392 Elo+
Party 4
Charybdis
Charybdis
Vushii
Charybdis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 60L
1,359 Elo+
Party 2
Nu Wa
Nu Wa
brazilboy
Nu Wa
Level 117
God Stats
1W - 1L
1,715 SR
Queue Stats
52W - 47L
1,551 Elo+
Solo
Yu Huang
Yu Huang
lastackz60
Yu Huang
Level 120
God Stats
0W - 1L
1,642 SR
Queue Stats
49W - 54L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BeastLoad
Anhur
15
3 / 3 / 0
8,051
537
8,316
15,998
6,274
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
FatherOwl
Achilles
14
3 / 2 / 2
9,075
605
9,800
15,176
13,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
Hozpul
Aphrodite
12
0 / 1 / 0
6,780
452
2,963
11,699
4,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shiva
JaaQ
Shiva
15
3 / 0 / 2
8,221
548
8,831
15,174
15,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 0 / 1
7,051
470
1,983
8,861
4,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
2 / 3 / 0
7,758
517
8,370
14,039
14,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 3 / 1
6,409
427
5,513
14,502
6,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Vushii
Charybdis
15
2 / 2 / 0
8,626
575
14,207
15,130
5,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
brazilboy
Nu Wa
10
1 / 1 / 0
6,698
447
3,819
6,397
3,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
lastackz60
Yu Huang
15
1 / 0 / 0
7,764
518
11,176
4,777
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
9
Kills
6
6
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
3
0
0.67
W
Anhur
BeastLoad
Anhur
3
3
0
1
W
Achilles
FatherOwl
Achilles
3
2
2
2
W
Aphrodite
Hozpul
Aphrodite
0
1
0
0
W
Shiva
JaaQ
Shiva
3
0
2
4
L
0
3
1
0.17
L
Charybdis
Vushii
Charybdis
2
2
0
1
L
Nu Wa
brazilboy
Nu Wa
1
1
0
1
L
Yu Huang
lastackz60
Yu Huang
1
0
0
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,893
Damage
43,085
66,908
Taken
54,845
44,834
Mitigated
31,729
26,929
Healing
15,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,370
1,088
0
3,296
14,039
14,071
0
583
12,451
5,552
48,542
W
Anhur
BeastLoad
Anhur
8,316
4,711
0
5,619
15,998
6,274
0
1,342
14,656
0
72,160
W
Achilles
FatherOwl
Achilles
9,800
2,652
0
3,012
15,176
13,184
0
1,097
13,215
0
62,400
W
Aphrodite
Hozpul
Aphrodite
2,963
161
1,912
6,764
11,699
4,994
0
7,676
3,531
46,629
0
W
Shiva
JaaQ
Shiva
8,831
1,815
208
1,488
15,174
15,654
88
1,478
13,450
1,884
81,303
L
5,513
1,750
0
2,910
14,502
6,359
0
777
13,585
0
56,239
L
Charybdis
Vushii
Charybdis
14,207
5,940
0
6,948
15,130
5,369
522
632
14,498
0
99,266
L
Nu Wa
brazilboy
Nu Wa
3,819
1,957
0
1,657
6,397
3,839
36
2,024
4,373
21,300
0
L
Yu Huang
lastackz60
Yu Huang
11,176
766
0
1,000
4,777
2,091
0
1,728
3,049
73,095
1,317
W
1,983
126
4,789
3,137
8,861
4,728
0
3,937
4,723
24,691
1,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,178
Gold Earned
37,255
498
Minions Killed
470
0
Camps Cleared
0
1,468,953
Distance Traveled
1,314,355
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,758
517
89
6
0
270,194
0
W
Anhur
8,051
537
126
8
0
290,922
0
W
Achilles
9,075
605
115
8
0
291,251
0
W
Aphrodite
6,780
452
97
6
0
280,637
0
W
Shiva
8,221
548
117
8
0
332,573
0
L
Bastet
6,409
427
73
5
0
322,059
0
L
Charybdis
8,626
575
152
10
0
239,132
2
L
Nu Wa
6,698
447
28
2
0
201,088
3
L
Yu Huang
7,764
518
128
9
0
281,882
3
W
Hel
7,051
470
43
3
0
273,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role