Player Matchup

Cerberus
Cerberus
GroovyPotatos
Cerberus
Level 100
God Stats
1W - 2L
1,183 SR
Queue Stats
23W - 19L
1,516 Elo+
Solo
Ymir
Ymir
ProCabrakan
Ymir
Level 147
God Stats
1W - 2L
1,172 SR
Queue Stats
47W - 31L
1,603 Elo+
Solo
Cthulhu
Cthulhu
STT WEEMAN
Cthulhu
Level 143
God Stats
6W - 1L
1,500 SR
Queue Stats
348W - 332L
1,572 Elo+
Solo
Artemis
Artemis
SknibRajRaj
Artemis
Level 109
God Stats
2W - 1L
1,303 SR
Queue Stats
45W - 43L
1,793 Elo+
Solo
Tiamat
Tiamat
VulgarVulpine
Tiamat
Level 115
God Stats
2W - 4L
1,413 SR
Queue Stats
443W - 456L
1,476 Elo+
Solo
Team Averages
Level 123
1,314 SR
1,592 Elo+

VS

Team Averages
Level 125
1,480 SR
1,528 Elo+
Janus
Janus
 
Janus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Phoenix4355
Chronos
Level 86
God Stats
1W - 3L
1,182 SR
Queue Stats
74W - 81L
1,512 Elo+
Party 1
Ravana
Ravana
Poets0fTheFall
Ravana
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,626 Elo+
Solo
Yu Huang
Yu Huang
SYKOopm
Yu Huang
Level 157
God Stats
6W - 5L
1,500 SR
Queue Stats
642W - 626L
1,512 Elo+
Solo
Lancelot
Lancelot
geranimo17
Lancelot
Level 155
God Stats
3W - 5L
1,715 SR
Queue Stats
507W - 509L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GroovyPotatos
Cerberus
14
4 / 1 / 12
9,003
900
5,699
9,370
8,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
0 / 1 / 14
7,336
734
5,731
17,148
13,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
STT WEEMAN
Cthulhu
13
2 / 2 / 12
7,702
770
8,684
11,039
14,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
SknibRajRaj
Artemis
16
9 / 1 / 4
9,361
936
11,473
5,077
2,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 0 / 12
8,063
806
4,865
4,098
3,375
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 2 / 1
6,897
690
9,095
5,261
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Phoenix4355
Chronos
13
0 / 3 / 1
6,812
681
6,093
8,951
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 5 / 2
6,689
669
4,380
10,523
10,499
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
SYKOopm
Yu Huang
12
0 / 3 / 2
6,577
658
8,240
5,544
2,856
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
geranimo17
Lancelot
14
0 / 4 / 1
7,002
700
5,584
10,174
7,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
8
17
Kills
1
5
Deaths
17
54
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
1
0.25
W
Cerberus
GroovyPotatos
Cerberus
4
1
12
10
L
Chronos
Phoenix4355
Chronos
0
3
1
0.17
L
1
5
2
0.4
W
0
1
14
7
W
Cthulhu
STT WEEMAN
Cthulhu
2
2
12
4
L
Yu Huang
SYKOopm
Yu Huang
0
3
2
0.33
W
Artemis
SknibRajRaj
Artemis
9
1
4
11
W
2
0
12
8
L
Lancelot
geranimo17
Lancelot
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,452
Damage
33,392
46,732
Taken
40,453
41,675
Mitigated
26,661
21,544
Healing
6,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,095
106
1,500
1,614
5,261
2,164
0
2,824
2,300
21,744
0
W
Cerberus
GroovyPotatos
Cerberus
5,699
328
913
3,336
9,370
8,205
136
3,974
5,302
10,790
479
L
Chronos
Phoenix4355
Chronos
6,093
1,300
84
1,409
8,951
3,752
0
5,878
2,986
14,529
0
L
4,380
828
352
348
10,523
10,499
0
5,515
4,687
0
5,691
W
5,731
1,062
2,128
6,505
17,148
13,368
84
8,176
8,749
6,142
234
W
Cthulhu
STT WEEMAN
Cthulhu
8,684
126
1,967
2,341
11,039
14,125
0
6,183
4,613
15,229
2,102
L
Yu Huang
SYKOopm
Yu Huang
8,240
369
214
294
5,544
2,856
0
3,179
2,365
16,270
580
W
Artemis
SknibRajRaj
Artemis
11,473
4,344
1,800
792
5,077
2,602
877
1,883
3,192
0
29,157
W
4,865
28
1,069
693
4,098
3,375
396
2,294
1,773
14,123
224
L
Lancelot
geranimo17
Lancelot
5,584
228
353
787
10,174
7,390
0
5,524
4,392
0
14,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,465
Gold Earned
33,977
129
Minions Killed
97
0
Camps Cleared
0
935,399
Distance Traveled
965,087
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,897
690
33
3
0
197,533
0
W
Cerberus
9,003
900
35
4
0
200,861
0
L
Chronos
6,812
681
18
2
0
178,253
0
L
Ravana
6,689
669
6
1
0
188,835
0
W
Ymir
7,336
734
0
0
0
163,784
0
W
Cthulhu
7,702
770
19
2
0
168,960
1
L
Yu Huang
6,577
658
12
1
0
196,882
0
W
Artemis
9,361
936
60
6
0
185,275
0
W
Tiamat
8,063
806
15
2
0
216,519
0
L
Lancelot
7,002
700
28
3
0
203,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role