Player Matchup

Da Ji
Da Ji
Kurumi1-Tokisaki
Da Ji
Level 141
God Stats
3W - 6L
1,525 SR
Queue Stats
32W - 25L
1,543 Elo+
Solo
Nut
Nut
Lаke
Nut
Level 176
God Stats
2W - 3L
1,500 SR
Queue Stats
188W - 198L
1,219 Elo+
Party 1
Ares
Ares
Ocеan
Ares
Level 167
God Stats
7W - 6L
1,500 SR
Queue Stats
129W - 118L
1,219 Elo+
Party 1
Nike
Nike
Tidе
Nike
Level 135
God Stats
1W - 6L
1,500 SR
Queue Stats
132W - 121L
1,219 Elo+
Party 1
Thoth
Thoth
big_Ancestor
Thoth
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
166W - 145L
1,591 Elo+
Solo
Team Averages
Level 145
1,505 SR
1,358 Elo+

VS

Team Averages
Level 119
1,378 SR
1,526 Elo+
Charybdis
Charybdis
DrakeDoog
Charybdis
Level 124
God Stats
1W - 1L
1,291 SR
Queue Stats
54W - 42L
1,553 Elo+
Solo
Erlang Shen
Erlang Shen
Electro924
Erlang Shen
Level 129
God Stats
30W - 30L
1,100 SR
Queue Stats
146W - 149L
1,436 Elo+
Solo
Mercury
Mercury
Hironak
Mercury
Level 157
God Stats
9W - 13L
1,500 SR
Queue Stats
224W - 249L
1,465 Elo+
Party 2
Sylvanus
Sylvanus
Persephone1114
Sylvanus
Level 121
God Stats
2W - 5L
1,500 SR
Queue Stats
190W - 210L
1,478 Elo+
Party 2
Agni
Agni
xBelírico8
Agni
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 10L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 3
8,130
581
5,389
13,941
6,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nut
Lаke
Nut
14
2 / 1 / 5
8,160
583
8,872
7,617
3,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
Ocеan
Ares
13
6 / 1 / 3
7,951
568
9,292
11,925
10,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nike
Tidе
Nike
13
5 / 5 / 3
8,321
594
12,428
11,518
11,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 3 / 1
5,100
364
1,113
3,033
884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DrakeDoog
Charybdis
14
3 / 1 / 1
8,107
579
8,097
7,336
2,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Electro924
Erlang Shen
13
1 / 4 / 4
7,787
556
4,270
12,253
10,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Hironak
Mercury
15
2 / 5 / 5
8,280
591
6,474
15,010
6,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
12
0 / 4 / 3
7,260
519
2,874
12,148
9,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 4 / 3
9,436
674
6,438
8,122
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
18
Kills
13
15
Deaths
18
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DrakeDoog
Charybdis
3
1
1
3.5
W
Erlang Shen
Electro924
Erlang Shen
1
4
4
0.75
W
Mercury
Hironak
Mercury
2
5
5
0.9
L
5
5
3
1.3
L
Nut
Lаke
Nut
2
1
5
4.5
L
Ares
Ocеan
Ares
6
1
3
7.5
W
Sylvanus
0
4
3
0.38
L
Nike
Tidе
Nike
5
5
3
1.3
L
0
3
1
0.17
W
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,094
Damage
28,153
48,034
Taken
54,869
32,570
Mitigated
32,622
11,276
Healing
15,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DrakeDoog
Charybdis
8,097
4,898
0
3,252
7,336
2,702
2,582
2,031
5,305
0
63,930
W
Erlang Shen
Electro924
Erlang Shen
4,270
1,580
0
2,084
12,253
10,856
0
1,244
10,140
0
43,550
W
Mercury
Hironak
Mercury
6,474
2,954
0
3,334
15,010
6,496
752
2,849
11,901
0
69,867
L
5,389
567
0
730
13,941
6,551
432
3,005
10,847
0
64,311
L
Nut
Lаke
Nut
8,872
6,173
0
3,582
7,617
3,149
664
1,012
6,605
0
66,722
L
Ares
Ocеan
Ares
9,292
1,088
351
4,088
11,925
10,280
126
1,861
9,968
27,188
0
W
Sylvanus
2,874
1,235
628
5,027
12,148
9,475
579
3,862
8,238
22,045
0
L
Nike
Tidе
Nike
12,428
1,106
0
2,090
11,518
11,706
121
2,118
8,942
775
43,594
L
1,113
113
0
435
3,033
884
0
1,292
1,741
9,726
218
W
6,438
997
0
1,647
8,122
3,093
0
609
7,427
73,178
1,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,662
Gold Earned
40,870
325
Minions Killed
436
0
Camps Cleared
0
1,204,224
Distance Traveled
1,345,091
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,107
579
100
7
0
248,492
0
W
Erlang Shen
7,787
556
73
5
0
286,001
0
W
Mercury
8,280
591
97
7
0
312,493
3
L
Da Ji
8,130
581
93
7
0
300,104
0
L
Nut
8,160
583
126
9
0
264,228
0
L
Ares
7,951
568
16
1
0
300,133
3
W
Sylvanus
7,260
519
50
4
0
226,896
0
L
Nike
8,321
594
70
5
0
253,260
0
L
Thoth
5,100
364
20
1
0
86,499
0
W
Agni
9,436
674
116
8
0
271,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role