Player Matchup

Bacchus
Bacchus
ConorC
Bacchus
Level 14
God Stats
3W - 2L
1,239 SR
Queue Stats
22W - 24L
1,164 Elo+
Party 1
Kukulkan
Kukulkan
ELCHICKEN
Kukulkan
Level 49
God Stats
14W - 17L
1,726 SR
Queue Stats
123W - 124L
1,476 Elo+
Party 1
Medusa
Medusa
Fillots
Medusa
Level 29
God Stats
25W - 8L
1,748 SR
Queue Stats
169W - 171L
1,393 Elo+
Party 1
Team Averages
Level 31
1,571 SR
1,344 Elo+

VS

Team Averages
Level 91
1,609 SR
1,500 Elo+
Sylvanus
Sylvanus
Neiron7671
Sylvanus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,449 Elo+
Party 2
Discordia
Discordia
NghtHawk
Discordia
Level 144
God Stats
76W - 30L
1,643 SR
Queue Stats
164W - 87L
1,635 Elo+
Solo
Osiris
Osiris
Клайзило
Osiris
Level 60
God Stats
1W - 1L
1,684 SR
Queue Stats
9W - 9L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ConorC
Bacchus
14
0 / 4 / 3
9,050
566
7,186
18,755
19,928
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
ELCHICKEN
Kukulkan
16
2 / 5 / 2
10,338
646
10,017
12,855
5,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Fillots
Medusa
14
2 / 5 / 1
10,102
631
11,483
15,272
6,292
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Neiron7671
Sylvanus
18
2 / 1 / 11
11,075
692
6,360
12,335
15,184
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
NghtHawk
Discordia
19
8 / 0 / 5
12,881
805
24,283
10,309
4,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
4 / 3 / 8
11,147
697
11,326
16,418
16,597
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
14
14
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ConorC
Bacchus
0
4
3
0.38
L
Kukulkan
ELCHICKEN
Kukulkan
2
5
2
0.6
L
Medusa
Fillots
Medusa
2
5
1
0.5
W
Sylvanus
Neiron7671
Sylvanus
2
1
11
7.5
W
Discordia
NghtHawk
Discordia
8
0
5
10.5
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,686
Damage
41,969
46,882
Taken
39,062
31,621
Mitigated
36,758
3,401
Healing
7,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ConorC
Bacchus
7,186
761
0
500
18,755
19,928
0
11,479
6,644
13,036
1,073
L
Kukulkan
ELCHICKEN
Kukulkan
10,017
1,223
0
1,337
12,855
5,401
0
7,627
4,902
43,649
42
L
Medusa
Fillots
Medusa
11,483
5,073
0
1,564
15,272
6,292
0
10,223
4,738
0
41,687
W
Sylvanus
Neiron7671
Sylvanus
6,360
2,620
1,662
2,637
12,335
15,184
550
5,681
6,654
19,330
73
W
Discordia
NghtHawk
Discordia
24,283
271
0
866
10,309
4,977
602
4,022
6,287
95,255
0
W
11,326
1,791
0
2,741
16,418
16,597
481
7,075
9,343
0
43,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,490
Gold Earned
35,103
172
Minions Killed
215
0
Camps Cleared
0
838,772
Distance Traveled
811,944
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,050
566
11
1
0
297,492
0
L
Kukulkan
10,338
646
85
5
0
250,586
0
L
Medusa
10,102
631
76
5
0
290,694
0
W
Sylvanus
11,075
692
41
3
0
235,816
0
W
Discordia
12,881
805
126
8
0
292,982
10
W
Osiris
11,147
697
48
3
0
283,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role