Player Matchup

Sylvanus
Sylvanus
DEUELME
Sylvanus
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,382 Elo+
Party 1
Ix Chel
Ix Chel
Ms Mazukine
Ix Chel
Level 135
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 73L
1,468 Elo+
Party 1
Horus
Horus
Nerotier
Horus
Level 166
God Stats
1W - 2L
1,217 SR
Queue Stats
73W - 74L
1,466 Elo+
Party 1
Team Averages
Level 145
1,406 SR
1,439 Elo+

VS

Team Averages
Level 113
1,538 SR
1,490 Elo+
Maui
Maui
BabyLives_Matter
Maui
Level 127
God Stats
9W - 14L
1,526 SR
Queue Stats
144W - 146L
1,485 Elo+
Party 2
Neith
Neith
FENCE-GOD
Neith
Level 104
God Stats
1W - 3L
1,805 SR
Queue Stats
42W - 39L
1,517 Elo+
Party 2
Anubis
Anubis
JColv11
Anubis
Level 109
God Stats
3W - 2L
1,283 SR
Queue Stats
23W - 17L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DEUELME
Sylvanus
17
3 / 1 / 6
11,276
752
12,374
11,925
6,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
Ms Mazukine
Ix Chel
16
1 / 0 / 8
10,152
677
11,130
4,857
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Nerotier
Horus
17
5 / 0 / 4
11,253
750
11,610
15,547
16,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,849
590
5,418
15,808
17,806
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
FENCE-GOD
Neith
14
0 / 3 / 1
9,244
616
9,578
13,528
4,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Anubis
JColv11
Anubis
14
1 / 3 / 0
9,369
625
9,094
9,957
4,887
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
9
Kills
1
1
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Sylvanus
DEUELME
Sylvanus
3
1
6
6
L
Neith
FENCE-GOD
Neith
0
3
1
0.17
L
Anubis
JColv11
Anubis
1
3
0
0.33
W
Ix Chel
Ms Mazukine
Ix Chel
1
0
8
5
W
Horus
Nerotier
Horus
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,114
Damage
24,090
32,329
Taken
39,293
24,945
Mitigated
27,500
16,371
Healing
6,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,418
831
0
1,079
15,808
17,806
0
10,655
4,759
13,470
0
W
Sylvanus
DEUELME
Sylvanus
12,374
3,983
4,300
4,073
11,925
6,489
1,225
5,330
6,444
44,501
17,191
L
Neith
FENCE-GOD
Neith
9,578
2,850
0
1,600
13,528
4,807
0
7,306
5,563
0
47,925
L
Anubis
JColv11
Anubis
9,094
1,224
0
3,496
9,957
4,887
0
5,281
4,346
51,128
0
W
Ix Chel
Ms Mazukine
Ix Chel
11,130
439
1,488
526
4,857
2,372
795
2,387
2,306
38,638
792
W
Horus
Nerotier
Horus
11,610
3,807
1,384
4,600
15,547
16,084
672
5,849
8,971
994
30,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,681
Gold Earned
27,462
203
Minions Killed
180
0
Camps Cleared
0
832,030
Distance Traveled
725,373
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,849
590
19
1
0
262,785
2
W
Sylvanus
11,276
752
108
7
0
243,493
0
L
Neith
9,244
616
72
5
0
246,666
0
L
Anubis
9,369
625
89
6
0
215,922
0
W
Ix Chel
10,152
677
46
3
0
287,880
0
W
Horus
11,253
750
49
3
0
300,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role