Player Matchup

Artemis
Artemis
Fistful_Of_Ash
Artemis
Level 7
God Stats
1W - 2L
1,540 SR
Queue Stats
1W - 3L
1,349 Elo+
Party 1
Neith
Neith
Holland l 18
Neith
Level 66
God Stats
2W - 3L
1,476 SR
Queue Stats
2W - 7L
1,229 Elo+
Party 1
Ymir
Ymir
SquiiGZz
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 25
1,505 SR
1,359 Elo+

VS

Team Averages
Level 49
1,339 SR
1,397 Elo+
Nemesis
Nemesis
DriMster
Nemesis
Level 17
God Stats
1W - 1L
1,237 SR
Queue Stats
83W - 96L
1,353 Elo+
Party 2
Tyr
Tyr
LoMiRo84300
Tyr
Level 84
God Stats
22W - 34L
1,279 SR
Queue Stats
150W - 186L
1,402 Elo+
Party 2
Ra
Ra
dany5533
Ra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,921
595
9,744
11,545
5,048
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 4 / 1
9,276
618
10,586
13,831
5,631
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ymir
12
0 / 8 / 1
7,944
530
4,262
16,091
16,200
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DriMster
Nemesis
14
3 / 0 / 6
10,097
673
7,097
10,898
8,297
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
10 / 0 / 6
11,899
793
12,781
11,619
12,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
4 / 2 / 12
12,073
805
14,601
11,670
6,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
17
17
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DriMster
Nemesis
3
0
6
6
L
1
5
1
0.3
L
1
4
1
0.38
W
10
0
6
13
L
Ymir
0
8
1
0.06
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,592
Damage
34,479
41,467
Taken
34,187
26,879
Mitigated
27,313
3,350
Healing
10,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DriMster
Nemesis
7,097
1,304
0
992
10,898
8,297
714
1,714
9,184
0
34,002
L
9,744
3,101
0
1,743
11,545
5,048
0
3,743
7,763
0
32,046
L
10,586
4,669
0
1,607
13,831
5,631
0
4,671
9,125
0
41,736
W
12,781
1,512
176
3,066
11,619
12,757
355
1,910
9,709
0
36,351
L
Ymir
4,262
719
0
0
16,091
16,200
0
5,976
9,917
8,126
661
W
14,601
993
1,874
4,880
11,670
6,259
946
946
10,724
74,803
879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,141
Gold Earned
34,069
126
Minions Killed
198
0
Camps Cleared
0
676,160
Distance Traveled
800,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,097
673
34
2
0
264,192
0
L
Artemis
8,921
595
44
3
0
224,050
0
L
Neith
9,276
618
76
5
0
224,182
0
W
Tyr
11,899
793
42
3
0
278,758
0
L
Ymir
7,944
530
6
0
0
227,928
0
W
Ra
12,073
805
122
8
0
257,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role