Player Matchup

Pele
Pele
Gold I
 
Pele
Gold I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum II
BugléWizard
Apollo
Platinum II
Level 242
God Stats
11W - 9L
1,647 SR
Queue Stats
387W - 363L
1,814 MMR
Solo
Lancelot
Lancelot
Platinum III
Nemesis518
Lancelot
Platinum III
Level 180
God Stats
5W - 5L
1,376 SR
Queue Stats
236W - 234L
1,737 MMR
Solo
Maui
Maui
Platinum IV
ZurkiOh
Maui
Platinum IV
Level 124
God Stats
31W - 33L
1,613 SR
Queue Stats
147W - 134L
1,713 MMR
Solo
Ix Chel
Ix Chel
Gold I
roozawi
Ix Chel
Gold I
Level 108
God Stats
1W - 5L
1,348 SR
Queue Stats
178W - 177L
1,636 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,497 SR
1,680 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,691 SR
1,733 MMR
Nu Wa
Nu Wa
Gold I
Chronosexual
Nu Wa
Gold I
Level 85
God Stats
32W - 22L
1,684 SR
Queue Stats
149W - 143L
1,663 MMR
Solo
Arachne
Arachne
Platinum V
LuxWet
Arachne
Platinum V
Level 122
God Stats
41W - 18L
1,651 SR
Queue Stats
457W - 443L
1,714 MMR
Solo
Vulcan
Vulcan
Platinum III
Northlαne
Vulcan
Platinum III
Level 102
God Stats
1W - 1L
1,762 SR
Queue Stats
51W - 47L
1,801 MMR
Solo
Anhur
Anhur
Platinum IV
RemlsBestWaifu
Anhur
Platinum IV
Level 155
God Stats
5W - 4L
1,654 SR
Queue Stats
64W - 56L
1,774 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
Thee Peasant
Kumbhakarna
Platinum V
Level 198
God Stats
7W - 6L
1,704 SR
Queue Stats
151W - 154L
1,716 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
2 / 1 / 7
9,709
571
10,023
15,544
7,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
16
3 / 5 / 3
9,384
552
12,576
14,543
6,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
Nemesis518
Lancelot
16
6 / 0 / 2
10,660
627
7,336
13,847
8,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Maui
ZurkiOh
Maui
15
4 / 2 / 6
9,443
555
7,775
19,941
17,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
roozawi
Ix Chel
17
4 / 2 / 4
10,915
642
12,856
10,005
4,516
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CharonSusanoOsiris

VS

Bans
ThanatosAthenaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,606
447
9,935
10,189
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
LuxWet
Arachne
14
3 / 6 / 5
8,107
477
9,160
21,616
9,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
Northlαne
Vulcan
16
1 / 3 / 1
8,800
518
5,043
10,311
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 3
8,881
522
11,462
11,936
4,752
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Thee Peasant
Kumbhakarna
12
2 / 2 / 7
8,377
493
4,397
16,724
16,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
19
Kills
9
10
Deaths
19
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
1
7
5.5
W
Apollo
3
5
3
0.9
L
0
5
0
0
L
Arachne
LuxWet
Arachne
3
6
5
0.92
W
Lancelot
Nemesis518
Lancelot
6
0
2
7
L
Vulcan
Northlαne
Vulcan
1
3
1
0.5
L
3
3
3
1.5
L
Kumbhakarna
Thee Peasant
Kumbhakarna
2
2
7
2.75
W
Maui
ZurkiOh
Maui
4
2
6
3.5
W
Ix Chel
roozawi
Ix Chel
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,566
Damage
39,997
73,880
Taken
70,776
43,873
Mitigated
39,554
19,422
Healing
17,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,023
1,874
0
1,567
15,544
7,118
0
3,314
12,033
0
94,983
W
Apollo
12,576
7,441
0
4,944
14,543
6,103
686
1,243
13,263
0
87,922
L
9,935
3,913
0
1,000
10,189
4,226
0
1,538
8,651
52,675
958
L
Arachne
LuxWet
Arachne
9,160
5,444
0
7,557
21,616
9,212
0
4,848
16,768
0
63,717
W
Lancelot
Nemesis518
Lancelot
7,336
1,144
0
3,696
13,847
8,173
0
6,598
6,789
0
104,817
L
Vulcan
Northlαne
Vulcan
5,043
1,506
0
651
10,311
4,868
0
4,667
5,644
80,849
723
L
11,462
7,178
0
5,050
11,936
4,752
0
1,858
10,078
0
82,860
L
Kumbhakarna
Thee Peasant
Kumbhakarna
4,397
447
443
3,098
16,724
16,496
0
6,054
10,670
20,647
0
W
Maui
ZurkiOh
Maui
7,775
1,899
0
3,422
19,941
17,963
0
3,154
16,655
29,025
5,908
W
Ix Chel
roozawi
Ix Chel
12,856
929
1,670
4,123
10,005
4,516
67
4,032
5,782
97,501
3,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,111
Gold Earned
41,771
666
Minions Killed
472
0
Camps Cleared
0
1,905,517
Distance Traveled
1,735,341
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,709
571
135
8
0
441,465
0
W
Apollo
9,384
552
128
8
0
319,455
4
L
Nu Wa
7,606
447
80
5
0
300,656
1
L
Arachne
8,107
477
90
5
0
381,089
4
W
Lancelot
10,660
627
177
10
0
393,174
0
L
Vulcan
8,800
518
163
10
0
385,462
0
L
Anhur
8,881
522
120
7
0
310,493
4
L
Kumbhakarna
8,377
493
19
1
0
357,641
5
W
Maui
9,443
555
42
2
0
375,121
3
W
Ix Chel
10,915
642
184
11
0
376,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role