Player Matchup

Merlin
Merlin
CapTAInKoinKoin
Merlin
Level 67
God Stats
3W - 2L
1,733 SR
Queue Stats
42W - 41L
1,432 Elo+
Solo
Horus
Horus
Clokers3228
Horus
Level 104
God Stats
2W - 8L
1,171 SR
Queue Stats
121W - 111L
1,493 Elo+
Solo
Charon
Charon
InFiniteHaV0K
Charon
Level 129
God Stats
0W - 1L
1,553 SR
Queue Stats
42W - 26L
1,601 Elo+
Solo
Izanami
Izanami
POMIXVL
Izanami
Level 62
God Stats
1W - 3L
1,452 SR
Queue Stats
24W - 27L
1,430 Elo+
Solo
Tyr
Tyr
zzzllodey
Tyr
Level 108
God Stats
6W - 14L
1,309 SR
Queue Stats
294W - 304L
1,360 Elo+
Solo
Team Averages
Level 94
1,444 SR
1,463 Elo+

VS

Team Averages
Level 74
1,588 SR
1,491 Elo+
Hel
Hel
Bunnybuff
Hel
Level 87
God Stats
19W - 13L
1,456 SR
Queue Stats
181W - 180L
1,396 Elo+
Solo
Kali
Kali
BärtigerAFFE
Kali
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 11L
1,490 Elo+
Party 1
Kukulkan
Kukulkan
CrysezZ
Kukulkan
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 10L
1,295 Elo+
Party 1
Nu Wa
Nu Wa
GucciHucci
Nu Wa
Level 61
God Stats
7W - 3L
1,805 SR
Queue Stats
401W - 193L
1,656 Elo+
Solo
Nut
Nut
Pantom1me
Nut
Level 149
God Stats
35W - 22L
1,677 SR
Queue Stats
67W - 39L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,936
1,156
6,449
3,898
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
1 / 1 / 0
7,590
1,265
2,496
8,396
8,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 0 / 0
6,142
1,024
0
448
207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
POMIXVL
Izanami
12
0 / 2 / 1
7,203
1,201
4,083
8,298
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 0 / 1
7,014
1,169
4,316
4,603
5,979
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

352

VS

Team 2 Tickets

351

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 3
6,764
1,127
1,368
3,346
2,040
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
1 / 1 / 1
7,002
1,167
4,638
7,713
3,631
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
CrysezZ
Kukulkan
12
0 / 0 / 1
6,912
1,152
5,499
1,616
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
12
0 / 0 / 3
7,062
1,177
6,389
2,126
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 0
7,186
1,198
6,605
3,638
1,664
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
1
Kills
3
3
Deaths
1
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
W
1
1
1
1.5
L
0
0
1
0.5
L
1
1
0
1
W
Kukulkan
CrysezZ
Kukulkan
0
0
1
0.5
W
Nu Wa
0
0
3
1.5
L
0
0
0
0
L
Izanami
POMIXVL
Izanami
0
2
1
0.25
W
2
0
0
2
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,344
Damage
24,499
25,643
Taken
18,439
20,142
Mitigated
9,010
5,122
Healing
7,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,368
52
3,511
1,961
3,346
2,040
0
1,876
1,470
3,750
0
W
4,638
1,680
0
889
7,713
3,631
0
1,924
5,789
0
7,635
L
6,449
456
0
119
3,898
1,717
0
2,763
1,135
33,340
1,015
L
2,496
1,129
680
2,645
8,396
8,653
0
4,307
4,089
0
6,420
W
Kukulkan
CrysezZ
Kukulkan
5,499
37
0
0
1,616
731
0
622
994
21,257
0
W
Nu Wa
6,389
1,422
0
0
2,126
944
0
507
1,619
25,190
0
L
0
0
0
0
448
207
0
356
92
1,184
0
L
Izanami
POMIXVL
Izanami
4,083
2,712
0
1,180
8,298
3,586
0
3,054
5,244
0
33,380
W
6,605
4,203
0
897
3,638
1,664
0
1,514
2,124
0
17,875
L
4,316
112
0
498
4,603
5,979
0
2,776
1,827
226
6,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,885
Gold Earned
34,926
158
Minions Killed
134
5
Camps Cleared
7
540,814
Distance Traveled
690,808
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,764
1,127
3
1
0
150,231
0
W
Kali
7,002
1,167
10
2
0
133,125
0
L
Merlin
6,936
1,156
72
12
1
127,136
0
L
Horus
7,590
1,265
8
1
0
133,818
0
W
Kukulkan
6,912
1,152
60
10
2
133,432
0
W
Nu Wa
7,062
1,177
31
5
1
136,046
0
L
Charon
6,142
1,024
1
0
0
13,708
0
L
Izanami
7,203
1,201
72
12
2
114,770
0
W
Nut
7,186
1,198
30
5
4
137,974
0
L
Tyr
7,014
1,169
5
1
2
151,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role