Player Matchup

Chang'e
Chang'e
Arkadally
Chang'e
Level 37
God Stats
1W - 3L
1,356 SR
Queue Stats
3W - 8L
1,392 Elo+
Solo
Ares
Ares
Boleeyo
Ares
Level 86
God Stats
16W - 12L
1,473 SR
Queue Stats
96W - 109L
1,320 Elo+
Party 2
Hou Yi
Hou Yi
BophadesIV
Hou Yi
Level 65
God Stats
6W - 6L
1,529 SR
Queue Stats
12W - 20L
1,346 Elo+
Party 2
Arachne
Arachne
Farandale
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,350 Elo+
Party 2
Hel
Hel
XoSonyaBladeXo
Hel
Level 75
God Stats
2W - 8L
1,398 SR
Queue Stats
126W - 114L
1,447 Elo+
Solo
Team Averages
Level 56
1,451 SR
1,371 Elo+

VS

Team Averages
Level 79
1,503 SR
1,496 Elo+
Chaac
Chaac
 
Chaac
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
BettiesSpaghetti
Agni
Level 87
God Stats
1W - 3L
1,222 SR
Queue Stats
9W - 9L
1,493 Elo+
Solo
Nut
Nut
DahliBuddha
Nut
Level 60
God Stats
5W - 0L
1,805 SR
Queue Stats
26W - 22L
1,546 Elo+
Party 1
Bastet
Bastet
RandomShadows
Bastet
Level 49
God Stats
1W - 0L
1,296 SR
Queue Stats
16W - 3L
1,440 Elo+
Solo
Thoth
Thoth
rapadash078
Thoth
Level 64
God Stats
1W - 0L
1,694 SR
Queue Stats
10W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Arkadally
Chang'e
16
1 / 4 / 3
10,077
1,008
8,078
14,253
6,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
Boleeyo
Ares
15
3 / 3 / 3
11,392
1,139
11,275
19,504
25,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
BophadesIV
Hou Yi
15
1 / 9 / 4
9,527
953
9,700
19,794
9,435
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Farandale
Arachne
15
3 / 4 / 2
10,213
1,021
7,274
16,347
10,192
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 5 / 5
9,900
990
6,514
12,778
8,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

137

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
2 / 2 / 18
10,636
1,064
15,709
15,959
15,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
4 / 0 / 9
11,079
1,108
11,292
4,533
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 1 / 15
10,948
1,095
13,965
6,729
2,997
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

17
6 / 1 / 15
10,922
1,092
16,675
10,873
4,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
10 / 5 / 12
12,142
1,214
20,654
9,158
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
94
9
Kills
25
25
Deaths
9
17
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
18
5.5
L
Chang'e
Arkadally
Chang'e
1
4
3
0.63
W
4
0
9
8.5
L
Ares
Boleeyo
Ares
3
3
3
1.5
L
Hou Yi
BophadesIV
Hou Yi
1
9
4
0.33
W
3
1
15
10.5
L
Arachne
Farandale
Arachne
3
4
2
1
W
6
1
15
13.5
L
1
5
5
0.7
W
10
5
12
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,841
Damage
78,295
82,676
Taken
47,252
60,164
Mitigated
29,366
14,319
Healing
6,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,709
2,252
0
1,622
15,959
15,498
0
8,851
7,108
381
36,290
L
Chang'e
Arkadally
Chang'e
8,078
437
1,294
2,461
14,253
6,081
0
5,133
9,085
41,514
0
W
11,292
580
0
750
4,533
1,889
0
2,555
1,978
43,403
0
L
Ares
Boleeyo
Ares
11,275
828
0
974
19,504
25,876
0
9,019
10,474
16,940
1,483
L
Hou Yi
BophadesIV
Hou Yi
9,700
6,615
419
318
19,794
9,435
0
5,479
14,315
0
20,329
W
13,965
7,490
0
1,310
6,729
2,997
0
4,023
2,706
0
32,924
L
Arachne
Farandale
Arachne
7,274
5,258
0
1,627
16,347
10,192
0
7,568
8,762
0
14,498
W
16,675
4,745
0
2,343
10,873
4,903
0
5,946
4,927
0
21,316
L
6,514
230
3,998
3,228
12,778
8,580
0
4,984
7,772
27,407
408
W
20,654
1,161
0
399
9,158
4,079
0
3,862
5,296
30,930
460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,109
Gold Earned
55,727
184
Minions Killed
242
5
Camps Cleared
7
904,541
Distance Traveled
931,420
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,636
1,064
63
6
0
197,103
0
L
Chang'e
10,077
1,008
76
8
1
200,835
0
W
Agni
11,079
1,108
86
9
5
183,782
0
L
Ares
11,392
1,139
10
1
0
201,952
3
L
Hou Yi
9,527
953
26
3
2
134,236
0
W
Nut
10,948
1,095
49
5
0
175,947
0
L
Arachne
10,213
1,021
16
2
2
183,440
0
W
Bastet
10,922
1,092
14
1
1
200,894
0
L
Hel
9,900
990
56
6
0
184,078
0
W
Thoth
12,142
1,214
30
3
1
173,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role