Player Matchup

Kuzenbo
Kuzenbo
Gold II
Laarrss
Kuzenbo
Gold II
Level 104
God Stats
2W - 0L
1,715 SR
Queue Stats
2W - 3L
1,570 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,715 SR
1,570 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 149
1,786 SR
1,500 MMR
Chang'e
Chang'e
Bronze III
Neko Mun
Chang'e
Bronze III
Level 149
God Stats
0W - 1L
1,786 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Laarrss
Kuzenbo
14
3 / 1 / 0
8,164
1,021
8,806
8,357
7,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesPersephoneBakasuraKing ArthurUllr

VS

Bans
ShivaAnhurVulcanFreyaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Neko Mun
Chang'e
11
1 / 3 / 0
7,593
949
5,207
11,650
6,785
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Laarrss
Kuzenbo
3
1
0
3
L
Chang'e
Neko Mun
Chang'e
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,806
Damage
5,207
8,357
Taken
11,650
7,942
Mitigated
6,785
250
Healing
3,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Laarrss
Kuzenbo
8,806
3,428
0
250
8,357
7,942
13
5,377
2,980
30,801
4,214
L
Chang'e
Neko Mun
Chang'e
5,207
460
0
3,863
11,650
6,785
809
8,618
3,032
30,313
1,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,164
Gold Earned
7,593
53
Minions Killed
64
5
Camps Cleared
1
183,236
Distance Traveled
142,452
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,164
1,021
53
7
5
183,236
0
L
Chang'e
7,593
949
64
8
1
142,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role