Player Matchup

Jing Wei
Jing Wei
DaggBruh
Jing Wei
Level 63
God Stats
3W - 7L
1,467 SR
Queue Stats
95W - 87L
1,546 Elo+
Party 3
Tsukuyomi
Tsukuyomi
OwO_HealingWeird
Tsukuyomi
Level 102
God Stats
4W - 2L
1,871 SR
Queue Stats
40W - 44L
1,447 Elo+
Party 3
Nike
Nike
OwO_Scars223
Nike
Level 138
God Stats
12W - 12L
1,693 SR
Queue Stats
116W - 112L
1,528 Elo+
Party 3
Fafnir
Fafnir
TheGumshoosh
Fafnir
Level 98
God Stats
11W - 11L
1,640 SR
Queue Stats
54W - 62L
1,505 Elo+
Party 3
Hel
Hel
rayquazaelf
Hel
Level 27
God Stats
0W - 2L
1,232 SR
Queue Stats
55W - 63L
1,418 Elo+
Party 3
Team Averages
Level 86
1,581 SR
1,489 Elo+

VS

Team Averages
Level 102
1,598 SR
1,557 Elo+
Scylla
Scylla
BurnCharger
Scylla
Level 126
God Stats
2W - 4L
1,840 SR
Queue Stats
154W - 133L
1,579 Elo+
Party 1
Surtr
Surtr
Kyo_Mvp
Surtr
Level 104
God Stats
1W - 3L
1,348 SR
Queue Stats
33W - 30L
1,509 Elo+
Solo
Danzaburou
Danzaburou
TSKToxxyNox
Danzaburou
Level 70
God Stats
21W - 23L
1,570 SR
Queue Stats
24W - 23L
1,558 Elo+
Party 2
Hel
Hel
Zvspartan541
Hel
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,558 Elo+
Party 2
Nemesis
Nemesis
hunter1487
Nemesis
Level 126
God Stats
2W - 0L
1,730 SR
Queue Stats
70W - 60L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DaggBruh
Jing Wei
12
0 / 0 / 0
6,102
555
4,726
4,270
1,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Tsukuyomi
11
0 / 2 / 0
5,341
486
4,119
8,853
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 4 / 0
5,884
535
5,007
10,785
4,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fafnir
8
0 / 1 / 0
5,467
497
868
5,964
5,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
0 / 7 / 0
5,133
467
1,432
8,066
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
7 / 0 / 1
7,959
724
5,179
4,039
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
Kyo_Mvp
Surtr
13
4 / 0 / 1
7,986
726
7,439
9,808
8,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
TSKToxxyNox
Danzaburou
11
0 / 0 / 1
6,161
560
2,548
6,997
2,708
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 0 / 0
5,926
539
1,797
5,296
3,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Nemesis
hunter1487
Nemesis
13
2 / 0 / 1
6,571
597
2,438
6,681
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
13
14
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
7
0
1
7.5
L
Jing Wei
DaggBruh
Jing Wei
0
0
0
0
W
Surtr
Kyo_Mvp
Surtr
4
0
1
4.5
L
Tsukuyomi
0
2
0
0
L
0
4
0
0
W
Danzaburou
TSKToxxyNox
Danzaburou
0
0
1
0.5
L
Fafnir
0
1
0
0
W
0
0
0
0
W
Nemesis
hunter1487
Nemesis
2
0
1
2.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,152
Damage
19,401
37,938
Taken
32,821
17,283
Mitigated
18,660
10,572
Healing
13,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
5,179
876
0
460
4,039
1,426
245
912
3,127
56,148
728
L
Jing Wei
DaggBruh
Jing Wei
4,726
3,291
0
2,414
4,270
1,497
0
925
3,345
0
57,231
W
Surtr
Kyo_Mvp
Surtr
7,439
2,683
0
2,681
9,808
8,842
8
90
9,718
767
56,633
L
Tsukuyomi
4,119
1,051
0
4,353
8,853
3,250
0
1,260
7,551
0
38,118
L
5,007
532
0
2,090
10,785
4,426
0
677
9,330
0
50,454
W
Danzaburou
TSKToxxyNox
Danzaburou
2,548
1,101
0
2,322
6,997
2,708
220
310
6,687
0
46,838
L
Fafnir
868
40
0
1,081
5,964
5,484
12
900
5,064
10,518
0
W
1,797
148
2,055
2,168
5,296
3,012
0
263
5,033
20,136
0
W
Nemesis
hunter1487
Nemesis
2,438
897
0
3,599
6,681
2,672
0
725
5,956
0
53,039
L
1,432
197
44
590
8,066
2,626
0
3,591
4,475
28,737
2,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,927
Gold Earned
34,603
356
Minions Killed
402
0
Camps Cleared
0
1,082,785
Distance Traveled
1,097,690
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,959
724
89
8
0
218,145
0
L
Jing Wei
6,102
555
106
10
0
210,078
2
W
Surtr
7,986
726
90
8
0
212,072
0
L
Tsukuyomi
5,341
486
82
7
0
250,196
0
L
Nike
5,884
535
97
9
0
189,833
2
W
Danzaburou
6,161
560
85
8
0
208,914
3
L
Fafnir
5,467
497
19
2
0
248,159
4
W
Hel
5,926
539
36
3
0
209,794
0
W
Nemesis
6,571
597
102
9
0
248,765
0
L
Hel
5,133
467
52
5
0
184,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role