Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
ErichKrauzer
Rama
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 62L
1,494 Elo+
Party 1
Discordia
Discordia
Nobôdy
Discordia
Level 157
God Stats
5W - 8L
1,489 SR
Queue Stats
349W - 318L
1,570 Elo+
Solo
Da Ji
Da Ji
TokTiss
Da Ji
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,197 Elo+
Solo
Team Averages
Level 134
1,498 SR
1,452 Elo+

VS

Team Averages
Level 135
1,580 SR
1,541 Elo+
Ah Muzen Cab
Ah Muzen Cab
AR1STOCRAT
Ah Muzen Cab
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
155W - 151L
1,551 Elo+
Solo
Thoth
Thoth
Lattlala
Thoth
Level 131
God Stats
3W - 1L
1,669 SR
Queue Stats
119W - 106L
1,597 Elo+
Solo
Baron Samedi
Baron Samedi
Nadenet
Baron Samedi
Level 145
God Stats
3W - 1L
1,702 SR
Queue Stats
303W - 329L
1,429 Elo+
Solo
Discordia
Discordia
Shadowmerlin
Discordia
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 8L
1,596 Elo+
Solo
Ymir
Ymir
koldkiIIer101
Ymir
Level 155
God Stats
3W - 1L
1,530 SR
Queue Stats
175W - 152L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
3 / 3 / 0
8,558
713
7,761
13,368
10,491
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
 
Artio
14
0 / 5 / 5
7,514
626
3,532
14,542
15,611
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 5 / 5
8,252
688
10,585
11,296
4,969
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Nobôdy
Discordia
18
4 / 3 / 3
8,927
744
19,973
8,269
3,532
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
TokTiss
Da Ji
13
1 / 8 / 2
7,489
624
6,137
13,124
8,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AR1STOCRAT
Ah Muzen Cab
18
8 / 2 / 10
10,320
860
16,974
13,861
6,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Lattlala
Thoth
17
6 / 4 / 12
10,030
836
15,146
11,718
5,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
Nadenet
Baron Samedi
17
5 / 0 / 15
9,690
808
10,764
8,176
5,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
Shadowmerlin
Discordia
14
4 / 4 / 11
9,326
777
7,839
10,029
4,326
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

16
1 / 2 / 19
10,206
851
5,850
16,216
17,508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
91
11
Kills
24
24
Deaths
12
15
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
3
0
1
L
Artio
 
Artio
0
5
5
0.5
W
Ah Muzen Cab
AR1STOCRAT
Ah Muzen Cab
8
2
10
6.5
L
3
5
5
1.1
W
Thoth
Lattlala
Thoth
6
4
12
3
W
Baron Samedi
Nadenet
Baron Samedi
5
0
15
12.5
L
Discordia
Nobôdy
Discordia
4
3
3
1.83
W
Discordia
Shadowmerlin
Discordia
4
4
11
2.38
L
Da Ji
TokTiss
Da Ji
1
8
2
0.25
W
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,988
Damage
56,573
60,599
Taken
60,000
43,554
Mitigated
39,471
14,065
Healing
25,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,761
218
465
6,282
13,368
10,491
0
7,840
5,528
23,039
0
L
Artio
 
Artio
3,532
64
806
2,919
14,542
15,611
0
7,101
7,441
7,562
0
W
Ah Muzen Cab
AR1STOCRAT
Ah Muzen Cab
16,974
5,015
1,536
3,051
13,861
6,948
1,985
7,587
6,274
0
36,937
L
10,585
4,650
575
2,322
11,296
4,969
23
9,220
2,076
0
23,269
W
Thoth
Lattlala
Thoth
15,146
252
1,328
706
11,718
5,500
89
6,400
5,318
31,877
1,349
W
Baron Samedi
Nadenet
Baron Samedi
10,764
551
7,469
4,042
8,176
5,189
481
4,232
3,944
23,685
697
L
Discordia
Nobôdy
Discordia
19,973
0
97
192
8,269
3,532
0
5,140
3,129
34,641
816
W
Discordia
Shadowmerlin
Discordia
7,839
262
463
1,646
10,029
4,326
445
5,420
4,609
14,422
453
L
Da Ji
TokTiss
Da Ji
6,137
776
17
390
13,124
8,951
0
9,176
3,948
0
7,009
W
5,850
1,057
1,461
3,719
16,216
17,508
0
6,926
9,290
9,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,740
Gold Earned
49,572
139
Minions Killed
153
0
Camps Cleared
0
1,091,675
Distance Traveled
1,184,113
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,558
713
52
4
0
232,612
0
L
Artio
7,514
626
12
1
0
228,762
0
W
Ah Muzen Cab
10,320
860
45
4
0
256,046
0
L
Rama
8,252
688
38
3
0
199,053
0
W
Thoth
10,030
836
35
3
0
260,392
0
W
Baron Samedi
9,690
808
30
3
0
226,704
0
L
Discordia
8,927
744
33
3
0
221,908
0
W
Discordia
9,326
777
26
2
0
235,303
0
L
Da Ji
7,489
624
4
0
0
209,340
0
W
Ymir
10,206
851
17
1
0
205,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role